Update 13.1.2020 (Alpha 331)
New features and Major Updates
- Missiles, torpedoes and laser designator added to game
- Required parts available in Marketplace and Ship Designer
 - Missiles and Torpedoes are modular, requiring only the fuel tank and the thruster to function
 - When building, add the Laser Sensor first for Torpedoes and the Impact Fuse first for Missiles, and add the thruster in last for either (order for other parts doesn't matter)
 - The parts need to be snapped together and locked using the slider that is part of the fuel tank (otherwise will come apart at launch)
 - Missiles and Torpedoes can be launched either manually (setting target speed and activating thruster) or with a launcher
 - Missile launchers
- The payload needs to be snapped to the launcher and then locked from the launcher's slider
 - Missiles or Torpedoes can be launched by using yolol or a button
 - Missile launcher has 9 slots which can be launched separately from each other
 - With YOLOL, it's possible to rotate between each slot by changing the SelectedTube field
 - MissileLocked shows the currently selected tube's state (e.g. locked, empty, or not locked correctly)
 - LaunchMissile is used to launch the payload
 
 - Torpedo launchers work similarly to Missile launchers but only have 1 slot
 
 - 15, 30 and 45 degree beams and plates available from Marketplace and Ship Designer
 - Added new safe mode to avoid breaking ship parts with thruster usage if ship has durability errors (Settings -> Gameplay -> Ships)
 - Added new option for restricting hosted ships movement to within safezone (Settings -> Gameplay -> Ships)
 - Thruster Field Name Tool in Ship Designer
 - Reorganized Bank Statement tab
 
- Torpedoes and Missiles are still very much in development and can explode unexpectedly or cause other issues, handle with care
 - In Ship Designer all missile and torpedo parts need to be bolted to the ship in order for the ship to be allowed to be bought
- After this, the torpedoes and missiles would need to be unbolted, assembled again, locked and loaded into the launcher
 - We recommend purchasing missiles & torpedos separately from marketplace for now, adding them to the ship after purchase
 
 - "Torpedo Laser Sensor" and "Torpedo Maneuver Thruster" fields about thruster X and Y movement need to have matching names in order to function, but their default names are different
- Rename the default names ("OffsetX", "OffsetY", "yThrust" and "xThrust") to ThrustX and ThrustY for example
 
 - Torpedoes instantly blow up, if safety is disabled and Torpedo's main thruster is set as active
 - Torpedoes and Missiles override safety with "TriggerRange" which causes them to detonate when near other objects after launch, even though safety is still on
 - Torpedo timer fields do not work
 - Autobolt does not work correctly for torpedo launcher or laser designator
 - Missiles, torpedoes and their launchers cannot be locked with their slider in Ship Designer
 - Fuel is continuously drained once the main thruster is activated even if missile/torpedo's main thruster is turned off afterwards
 - TargetThrust field is not carried over to universe if set in the Ship Designer and ship is bought
 - Torpedo and missile parts are prone to getting stuck together if collided or set too close to each other
 - YOLOL chips are not snapping to Torpedo YOLOL slots as intended
- Have the YOLOL chip positioned so that it's clipping inside the torpedo, release your grip of it, and then move it close to the slot
 
 
- Added empty fire animations
- Assault Rifle (3rd person)
 - Pipe Tool (1st person)
 
 - Improved and polished several mid-air endo animations
 - Tweaked generic empty fire animation
 - Fixed unarmed sitting
- Hands should not move around on lap
 - Added pelvis movement
 
 - Remote Explosive
- Added 3rd person place/detonate animations
 
 
- Fixed wrong Control Table Angle Support 45 and Control Table Stand 45 icons
 - Replaced medium bolts with long bolts in Ore Cargo Crate's bolt profile
 - Added missing bolts for Small Propellant Tank's bolt profile
 
- Fixed unwanted planet music transitions near large asteroids
 - Removed Audio Signal Device alarm loop
 - Added new /rps emote sounds
 - Added new play and stop sounds for Audio Signal Device
 - Updated Rocket Launcher reload sound
 - Updated Box Thruster sounds
 
- Changed /say channel color to grey
 - Added officer chat for company members with appropriate rank
- Channel chat commands: /o, /officer
 - Currently only available for the company owner as adding the required rank permission to others is not yet supported
 
 - Minor edits to invitation and tutorial messages
 
- Added the required parts for missiles, torpedoes and laser designator to the Marketplace
 - Added 15, 30 and 45 degree beams and plates to the Marketplace
 - Fixed Laser Cannon Structure Mirror's crafting materials to use Arkanium instead of Xhalium
 - Adjusted material consumption logic
- Can result in small differences to material consumption
 
 - Updated material conversion logic from ore to refined materials
- Can result in small differences to material consumption
 
 
- Updated Tractor Beam FX to be more "stream like" and notably different to Resource Bridge
 - Updated Remote Explosive VFX
- Added debris trails and "stronger blast"
 - Scaled FX to match damage area better
 
 - Corrected some incorrect directional properties to the Hit effect of several handheld weapons
 - Increased size of explosion effects to better match explosive damage area and added more dissipation to reduce "clumping" on slower moving explosions
- Propellant Tanks
 - Small Fuel Rod
 
 
- Fixed framerate affecting fire rate of guns
 - Remote Explosives
- Explosives can be now picked up with "f" and "p" keys
 
 - Edited reticle colors, emission and bloom
- Assault Rifle
 - Battle Rifle
 - Bolter
 - Gauss Rifle
 - Laser Rifle
 - Long Rifle
 - Pistol
 - Plasma Rifle
 - Rail Rifle
 - Repeater Pistol
 - Revolver
 - Rocket Launcher
 - Shotgun
 
 
- Fixed not being able to combine partially full ore stacks that had been dropped to the universe
 
- Fixed not being able to rebind several menus in Settings -> Controls -> Menus
- CV Menu
 - Company Menu
 - Personal Inventory
 - Social Menu
 
 
- Fixed lots on player stations not showing their blueprints properly
 - Fixed built bolts sometimes disappearing and being marked unbuiltable
 
- Changed "Station Designer" to "Lot Designer" in the editor switch dropdown menu
 
- Fixed ore tooltips not updating when hovering over the same type of ore
 - Updated and reorganized Bank Statement tab in CV Menu
- Matched transaction panel style to match other lists
 - Moved transaction text offset to the right
 - Added page buttons
 - Added min and max search bars
 - Rearranged sort buttons
 
 
- Re-assembled Moon City
- Added ramp slots
 - More visible skyscraper "districts"
 
 - Added interior and LODs to a skyscraper roof
 - Added LODs for multiple city sections
 - Modified some street decoration modules to make them look less hollow
 
- Updated the model
 - Added built-in inventory for Endo kits (nine 1x1 slots)
 - Edited the description
 
- Fixed objects and LODs appearing distorted
 - Fixed a crash while flying near the moon's surface caused by fading out model visibility
 - Fixed LOD related memory leaks
 - Improved ship LOD fading
 
- Added new safe mode to avoid breaking ship parts with thruster usage, if ship has durability errors (Settings -> Gameplay -> Ships)
 - Added new option for restricting hosted ships movement to within safezone (Settings -> Gameplay -> Ships)
 - Added ship durability warning messages to chat
 - Added time thresholds to toggling velocity limit based LOD loading rules
- If player speed decreases below 20m/s, there is a five second threshold before the player's spaceship hosting/loading limit is increased, and stations appear in full detail to them
 - Spaceships are not loaded in full detail to players if the spaceship moves faster than 20 m/s, unless the player either owns the ship or attaches to it with magboots
 
 - Fixed endoskeleton models lagging behind moving LOD ships
 - Fixed Cargo Frame's collision dragging behind in a moving ship
 - Fixed exiting Fast Travel with thrusters at full power leaving the ship to fly still
 - Fixed the game crashing after spawning a ship and immediately flying it
 - Fixed ship derelicts remaining in the universe if a ship client crashed after buying a ship
 - Fixed some ships duplicating when a fourth ship was near them
 - Fixed levers not centering anymore if Pilot Chair detached while rotating ship
 - Collisions now properly reduce cumulated ship motion
 - Improved framerate with large ships
 - Host changing
- Players should no longer fall off from ships if host changes and the ship reloads
 - Ship LOD now remain visible to all involved players during the host changes
 - Fixes for ship host transfer failing in some cases
 - Optimized lag spikes during host migration of large ships
 
 
- Added missile parts, torpedo parts and launchers to Machinery -> Launchers
 - Added Utility Tool Body 2 and Laser Designator to Machinery -> Tools
 - Added launcher support parts/mounts to Machinery -> Utility
 - Added 15, 30 and 45 degree beams to Beams -> Special Beams
 - Added 15, 30 and 45 degree plates to Plates -> Special Plates
 - Updated old 30 degree beam names to match with new 15, 30 and 45 degree beams
 - Changed "Debug View" dropdown menu to "Advanced Tools"
 - Added Thruster Field Name Tool window and options
- Can be opened from Advanced Tools dropdown menu
 
 - Moved Window Frame 192x36x24 cm to Windows folder from Plates folder
 - Added rounding up when calculating ore costs for less than 0 kv in Material Cost Box
 - Fixed selected parts losing their text color when hovering over them in Asset Browser
 - Fixed wrong dimension information of Decorative Plate A, D and E
 
- Added Rando 4 ship shop to Origin and Robur station
 - Fixed sprinting in ship shops showing only LOD models of the ships
 - Fixed not being able to buy Vasama at Elysium moon gate shop
 - Added new player-made ships to Okim 1 ship shop (ships by Okim)
- Marmot-MN
 - Marmot-PS
 
 - Added new player-made ships to Okim 2 ship shop
- Stibnite by Splet
 - Modulus RP by Okim
 - Javelin Mk.2A1 by Survivor
 
 - Added new player-made ships to Rando 1 ship shop
- Colossus by Jimmy
 - Magnetar by HuangdiSpatuli
 - StarBreamCLF by Mutleyx
 
 - Added new player-made ship to Rando 2 ship shop
- Taniwha by mrfontz
 
 - Added new player-made ships to Rando 3 ship shop
- Gourami by Dukeironhelm
 - Nymph Tandem by Meboy
 - Swine by Kodey
 - X-Ball by HuangdiSpatuli
 
 - Added new player-made ships to Rando 4 ship shop
- 10 Flying Arrow Stains the Sky Black by Barkhan
 - Aura-6 by Tatakai
 - Biscuit by joshki and DynaStar
 - CS-40 "Belka" by Abram from Argent corp.
 - Centaur by joshki and DynaStar
 - Draco by Dukeironhelm
 - Firefly R by MoonSet
 - Hypervan by joshki and DynaStar
 - Jackrabbit (Military Variant) by joshki and DynaStar
 - Jackrabbit by joshki and DynaStar
 - Keg by Mutleyx
 - Kestral by Arion234
 - The Longhorn by Happyboi
 - Midge by Mutleyx
 - Monarch Luxury Transport by user
 - Q52 by José
 - Termite-5C by DivineEvil
 - Tetracore by Xantex
 - Trident Scooter by Marki
 - Trident T1 by Marki
 - Trident T2 by Marki
 - Trident T3 by Marki
 - R22-QS "Astra" by Arion234
 
 - Updated player-made ships
- Aelsa A
 - Alfrigg A
 - Bomburr A
 - Brynhild A
 - Bumble
 - Chemosh Ark I
 - Clownfish
 - Corsair
 - Dragonfly
 - Eikenskald A
 - Estoc
 - Euryptid
 - Eydama A
 - Fardagar A
 - Fornbogi
 - Fundinn A
 - Hanarr A
 - Heptifili
 - Heretha A
 - Herfjotur
 - Hildr A
 - Hype Van
 - Jordis A
 - Kreeft
 - Lyngbaker A
 - Mammoth
 - Merchantman
 - Notnagel A
 - Port Shuttle
 - Salamander
 - Signy A
 - Starbream
 - Talon
 - Veggr A
 - Volsung A, Volsung B, Volsung C
 
 - Moved player-made ships from Okim 1 to Okim 2
- Mastodon
 - Midge
 - Moneymaker
 - Moneyman
 - Mover
 - Tricone
 
 - Moved player-made ships from Okim 2 to Okim 1
- Bat
 - Mammoth
 - Merino
 - T3-A Vulcanus
 
 - Removed Sled from Sunny Shipshop and added back Vasama
 - Modified descriptions of player-made ships
- Corsair
 - Myrmidon
 - Salamander
 - Widukind
 
 - Added descriptions for several player-made ships
 - Fixed Mover's description not appearing
 
- Removed an old lamp column from Marketplace
 - Added Rando 4 ship shop and Refill Stations to Robur
 
- Unified default settings with the Lot Designer
 - Changed the default placement distance from 27 to 400
 
- Fixed host's ore being used by clients when building stations
 - Fixed LODs of completed station slots appearing when flying far enough from the station blueprint
 - Prevented entering Station Designer while station resigning is active
 
- Edited several texts in Ship Designer menus
 - Edited descriptions
- Materials
 - Tools
 
 - Added tooltips for turrets and multiple items in Ship Designer's Devices category
 
- Bolt Tool
- Fixed being able to use automatic unbolting to unweld beams from ships
 
 - Building Tool
- Changed Building Tool thickness multiplier from 0.4 to 0.1
- Targeting small pieces should now be easier when building a blueprint
 
 - Fixed some parts consuming slightly more ore than what appeared to be missing
 - Reduced the amount of server request during material consumption
 - Added repair fail animation
 - Prevented multiplayer station building for now
 
 - Changed Building Tool thickness multiplier from 0.4 to 0.1
 
- "Receive signals from unknown players" option now displays unknown players when enabled and hides when disabled
 - Fixed station transponder signals disappearing after restarting the game, if player was far away enough from the station
 
- Any workstation in Mining Job can be now chosen during Mining Job tutorial
 
- Optimized ship LOD syncing related bandwidth usage
 - Reduced unnecessary lot and station save operations while building
 - Improved resource network inventory tracking