Update 18.6.2021 (Alpha 485)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
_ForumPatchNotes.png

Update 18.6.2021 (Alpha 485)

New Features and Major Updates
  • Added Sunny Ship Center (beginner ship shop) to Origin station
  • Added Tier 1, 2 and 3 Generators and Thrusters
    • Tier 1 Generators and Thrusters are the ones that have been in-game before this patch
Known Issues
  • Ships with old propellant tank values may cause the propellant to be distributed in an uneven manner when bought, causing some of the tanks to be partially or completely empty
  • Mining backpack and large bag do not currently allow freely moving items between other slots in the backpack
    • Items put in the bag prioritize top slots and order themselves from top to bottom instead

Patch Notes

Animations
  • Added new unique crouch carry animations for weapons, Pickaxe and Remote Explosives
  • Polished 1st person unarmed animations
  • Long Rifle
    • Polished 1st person fire animations
    • Polished 1st person fire animations when aiming down sights
Asteroid Belt
  • Adjusted Ice asteroid spawning
Auction House
  • Fixed the default selling price suggestion not changing between items
  • Fixed Sell windows accepting non-full Missile and Torpedo fuel tanks
  • Hid Parts -> Special category as it contained nothing
Audio
  • Added new Ice ore destruction sounds
  • Fixed /dunno emote audio
  • Fixed projectiles not playing hit sounds on moon surfaces
  • Fixed infantry Rail Gun also playing ship Rail Cannon sounds
  • Updated Long Rifle audio to match the new animation
  • Polished distant ship thruster audio
  • Cutting Tool
    • Lowered audio
    • Fixed hit audio playing during reload
  • Universal Tool
    • Added sounds for tab buttons
    • Added sounds to Blueprint page
    • Added sounds to the Data page
    • Updated UI sounds and adjusted volume levels
Devices
  • Configured conversion rate limit change to 1% per second for Cooling Rack and Pipe Socket Board
  • Fixed Switch 12x24 cm getting stuck on surfaces after bolting
  • Fixed a manually built device setup disappearing after relogging
  • Adjusted Propellant Tank sizes to 1 million, 4 million and 9 million
  • Changed Safety Lid Buttons' default state to lid on
Economy
  • Added Tier 1, 2 and 3 Generators and Thrusters to Ship Part Shop
  • Added Tier 2 Fuel Rod (Generator Exorium Fuelrod) to Spaceship Resource Shops
  • Adjusted crafting materials of several items
Effects
  • Updated Mounted Laser, Rail and Plasma hit VFX
  • Updated and optimized Small Rechargeable Battery explosion VFX
  • Fixed duplicate Grenade and Rocket Launcher hit VFX spawning
  • Fixed some Rocket Launcher effects orientating incorrectly
Gameplay
  • Fixed Resource Bridge getting stuck
  • Fixed Plasma Rifle dealing less damage than it should
  • Changed magboots to be on by default for new characters
GUI
  • Added starting station selection to the login screen for new players
    • Currently has only one Origin station
  • Moved ship despawn window above tutorial menus and hints
Input
  • Fixed issues with Ship Mouse Controls that didn't work on levers that had uppercase "FCU" in them
Inventory
  • Fixed constant framerate drops when Station Storage was full
Jobs
  • Mining Job now spawns only materials that are found in Asteroid Belt
Localizations
  • Added a small set of updates for Russian and German
Machinery
  • Added Scan and Reset device fields for Material Point Scanner
    • Material Point Scanner doesn't scan unless "Scan" is set to 1
    • "Scan" resets back to 0 after the scan has been performed
    • If scan is performed without target the results in the device are wiped
    • If "Reset" value is set to 1 all results are wiped from the device and the value will reset to 0
Ships
  • Fixed issues with company ship access
  • Fixed an issue that caused ship derelicts failing to load at correct distances
  • Fixed an issue where ships would fully load when viewer is inside an instancing area where the ship would be hidden
  • Fixed an issue where ship derelicts would despawn automatically if close to each other
  • Replaced tutorial reward ship Laborer's Generator Module with the new Tier 1 Generator module which also has radiators
  • Fixed an issue that caused duplicate ships
  • Fixed an issue where ship derelicts were stuck in an unloading loop when viewer is inside an instancing area
  • Ship spawn areas now take instancing areas into account
  • Fixed an issue caused by spawning certain ships
  • Fixed an issue caused by logging out near multiple ships
  • Fixed weldings being deleted when the ship was unloaded or another player loaded it
Ship Shops
  • Added the following ships to EPIC Ship Shop:
    • Namib
    • B16 Endurance
    • Redtail
    • The Breadbox
    • Hover Tank Prototype
  • Added the following ships to Sunny Ship Center ship shop:
    • Laborer II
    • Laborer
    • Hauler
    • Belka (Tier 1)
    • Vigo (Tier 1)
    • Alfrigg (Tier 1)
    • Trident T1 (Tier 1)
    • Worker Ant (Tier 1)
    • Workmate (Tier 1)
    • RockHopper (Tier 1)
    • Mara (Tier 1)
    • Marmot-ST (Tier 1)
    • Mite (Tier 1)
    • Modulus (Tier 1)
    • Momento (Tier 1)
    • Moneymaker (Tier 1)
    • Catbox M (Tier 1)
    • Aphelios (Tier 1)
    • Initium (Tier 1)
    • Antares-Class (Tier 1)
  • Added the following ships to Vintage Ship Shop:
    • Mosquito
    • 16 Red Chains Pulled by the Hands of Friends
    • 19 God Gives the Nuts, But does Not Crack Them
    • Trident T4 (Moved from Rando 3)
    • Line Rider (moved from Rando 2)
  • Updated player-made ships:
    • 10 Flying Arrow
    • 19 God Gives the Nuts, But does Not Crack Them
    • CMC Nakota
    • F2-A Raptor
    • CMC Razorback
    • Estoc Mk2
    • Shashka
    • Wolf 2540-4
    • Starbream CLF
    • Starbream
    • Marmot-MN
    • Marmot-TNK
    • Meteor
    • Mustang
    • Croc
    • Aphelios
    • The Flatter
    • Buffalo
    • Ta-130 "Usret"
  • Added Komatsu to Kbot ship shop
  • Added new starter variations of ships:
    • Belka
    • Vigo
    • Alfrigg
    • Trident T1
    • Worker Ant
    • Workmate
    • RockHopper
    • Mara
    • Marmot-ST
    • Mite
    • Modulus
    • Momento
    • Moneymaker
    • Catbox M
    • Aphelios
    • Initium
    • Antares-Class
  • Added Balestra shipshop (without ships, for now) onto Origin stations
  • Fixed an issue with Kaiser clipping with shop geometry
  • Added descriptions for
    • GK-832 "Sila Taigi"
    • Beaver-11C
    • Migrator
    • B-17
    • Jagerfall A
    • Halite
    • The Flatter
    • Marmot-ST
  • Updated description for:
    • Sparkbolt Mk-2
    • Rutile
    • R22-QA "Astra"
    • Myrmidon (made by Snoble)
    • Aphelios V2
  • Fixed issues in following ships (mostly replacing attachment plates):
    • Po-11 Alastor
    • Po-10 Quadrillion
    • Po-8 Strannik
    • Arrowhead (made by Balto)
    • CMC E1-A Xiphos
    • Po-3 Malka
    • Barracuda
    • Nohu
    • Donnager
    • Termite-5C
    • "Antares" Twin Frame Freighter
    • KOIOS Transferens
    • Brokkr
    • Coyote
    • Wing II mk 3
    • Vidar
    • M-48-150 BUG
    • Tabletka Mk2
    • Longhorn
    • Manta-DC
    • Kushtaka
    • Manticore
    • Tadpole
    • Will-O-Wisp
    • X-Ball
    • Enceladus
    • B16 Endurance
    • Q52
    • Biscuit
    • TAC Eclipse-CT Mk-004
    • Hypervan
    • Jackrabbit
    • Sideswipe
    • Dynastinae Maximus
    • Dynastinae Minimus
    • The Sky Walker
    • Harpy
    • Swine
    • Spirit
    • Magni
    • The Breadbox
    • Vasama DX
    • Glacier
    • Hail
    • Robotnik
    • Snowflake
    • Sprite
    • Line Rider
    • Trident T2
    • Trident T3
    • Trident T4
    • Anku I
    • Anku II
    • Anku III
    • Ark I
    • Badger-28
    • Lamia
    • Linchetto
    • Lycon I
    • Lycon II
    • Lycon III
    • Lycon IV
    • Zen I
    • Nusa
    • Firefly
    • Firefly R
    • Workmate Basic
    • Humphrey
    • Taniwha
    • Waka Hinu
    • Mosquito
    • Shifter
    • 16 Red Chains Pulled by the Hands of Friends
    • Tricone
    • Andromeda
    • Dragonfly
    • Javelin Mk.2b1
    • Javelin Mk.2b2
    • Salamander
    • TA13-0 "Usret"
Ship Designer
  • Added Tier 1, 2 and 3 Generators and Thrusters to Machinery category
  • Generator Tiers
    • Tier 1 Generators use Nhurgite fuel and are not interchangeable with Tier 2 and 3 generator parts.
  • Tier 1
    • Generator Fuel Chamber
      • Uses Nhurgite Fuel Rods
      • Heat Generated: 100
    • Generator Unit
      • Electricity Generated per Second: 1,000
      • Heat Generated: 100
  • Tier 2
    • Generator Fuel Chamber
      • Uses Exorium Fuel Rods
      • Heat Generated: 90
    • Generator Unit
      • Electricity Generated per Second: 1,000
      • Heat Generated: 90
  • Tier 3
    • Generator Fuel Chamber
      • Uses Exorium Fuel Rods
      • Heat Generated: 80
    • Generator Unit
      • Electricity Generated per Second: 1,250
      • Heat Generated: 80
  • Thruster Tiers
    • All Thruster parts are interchangeable with each other. Following stats are when one thruster is using all of it's own tier parts:
  • Tier 1 Thrusters:
    • Box Thruster: 500,000 Thrust, 210 Electricity per Second, 31 Propellant Per Second
    • Triangle Thruster: 300,000 Thrust, 96 Electricity per Second, 27,8 Propellant Per Second
    • Maneuver Thruster: 40,000 Thrust, 40 Electricity per Second, 17,5 Propellant Per Second
  • Tier 2 Thrusters:
    • Box Thruster: 550,000 Thrust, 183,6 Electricity per Second, 29,97 Propellant Per Second
    • Triangle Thruster: 330,000 Thrust, 84,2 Electricity per Second, 24,3 Propellant Per Second
    • Maneuver Thruster: 44,000 Thrust, 36 Electricity per Second, 15,7 Propellant Per Second
  • Tier 3 Thrusters:
    • Box Thruster: 650,000 Thrust, 297 Electricity per Second, 39,2 Propellant Per Second
    • Triangle Thruster: 390,000 Thrust, 136,1 Electricity per Second, 35,2 Propellant Per Second
    • Maneuver Thruster: 52,000 Thrust, 60 Electricity per Second, 21 Propellant Per Second
  • Updated 14 icons with new coloring
  • Added 5 new thumbnails
Stations
  • Added Sunny Ship Center (beginner shop) to Origin station
  • Updated despawn areas in Origin station
    • 20 s despawn areas around Command Center, Marketplace and Job halls
    • 10 min despawn areas around the whole station wing where Command Center, Marketplace and Job halls are located
Tools
  • Welding Tool: range increased from 3 to 5 meters
  • Cutting Tool: new audio for hitting
Tutorial
  • Changed tutorial to be automatically enabled for all new characters
  • Changed tutorial menu to always be visible at starting stations
  • Tutorial's state is now saved
    • Paused tutorial stays paused after relogging
UI
  • Highlight quickbar slot colors when placing items
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
146
#3
"Added Scan and Reset device fields for Material Point Scanner "

Awesome, thankyou!

"Added the following ships to Vintage Ship Shop:
  • Mosquito
  • 16 Red Chains Pulled by the Hands of Friends
  • 19 God Gives the Nuts, But does Not Crack Them
  • Trident T4 (Moved from Rando 3)
  • Line Rider (moved from Rando 2)"
Awesome, thankyou!
 

Okim

Frozenbyte Developer
Frozenbyte
Joined
Sep 11, 2019
Messages
44
#4
All old T2 are now T1 by default. This includes both generators and thrusters.
 

SubaruSama

Veteran endo
Joined
Apr 20, 2020
Messages
115
#5
I like the new thrusters, now my cute single thruster MiG can be 20m/s faster while saving some prop and fuel with more economical maneuver thrusters
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#6
I'm not a fan of tiers, but at least it's not X1 X10 x100 like in some games/mods.
Having T2 going for endurance, while T3 goes for speed is a nice touch as well.
You could do the same with generators, by reducing T2 fuel consumption. Would give a reason to use them over T3
 

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
572
#7
Having T2 going for endurance, while T3 goes for speed is a nice touch as well.
You could do the same with generators, by reducing T2 fuel consumption. Would give a reason to use them over T3
I agree. I like that we have cheap, efficient, and powerful options for the thrusters and hope we can get meaningful tradeoffs for anything else that you decide to tier up.

Personally I would rather component specific options as opposed to the more aggregate thing going on now. As in , nozzles that work better in space versus atmosphere, fuel converters that are either more fuel or power efficient, bodies that are lighter or more well armored, combustion chambers that use different propellants etc.
 

Amos.37

Veteran endo
Joined
Aug 22, 2019
Messages
154
#9
Can I suggest that rather than naming the Tiers 1-3, they have letter designations to reflect their role.
Tier 1 = G (Generic)
Tier 2 = E (economy or efficiency)
Tier 3 = A (Premium/high performance)

Or something like that, simply so that it is apparent that the tiers are not simply incremental increases in performance but have intended roles. After all, not all players are going to read the patch notes. Being able to tell the ethos of what generator is for what role at a glance will be useful.
 
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