Update 18.6.2021 (Alpha 485)
New Features and Major Updates
- Added Sunny Ship Center (beginner ship shop) to Origin station
- Added Tier 1, 2 and 3 Generators and Thrusters
- Tier 1 Generators and Thrusters are the ones that have been in-game before this patch
- Ships with old propellant tank values may cause the propellant to be distributed in an uneven manner when bought, causing some of the tanks to be partially or completely empty
- Mining backpack and large bag do not currently allow freely moving items between other slots in the backpack
- Items put in the bag prioritize top slots and order themselves from top to bottom instead
Patch Notes
Animations
- Added new unique crouch carry animations for weapons, Pickaxe and Remote Explosives
- Polished 1st person unarmed animations
- Long Rifle
- Polished 1st person fire animations
- Polished 1st person fire animations when aiming down sights
- Adjusted Ice asteroid spawning
- Fixed the default selling price suggestion not changing between items
- Fixed Sell windows accepting non-full Missile and Torpedo fuel tanks
- Hid Parts -> Special category as it contained nothing
- Added new Ice ore destruction sounds
- Fixed /dunno emote audio
- Fixed projectiles not playing hit sounds on moon surfaces
- Fixed infantry Rail Gun also playing ship Rail Cannon sounds
- Updated Long Rifle audio to match the new animation
- Polished distant ship thruster audio
- Cutting Tool
- Lowered audio
- Fixed hit audio playing during reload
- Universal Tool
- Added sounds for tab buttons
- Added sounds to Blueprint page
- Added sounds to the Data page
- Updated UI sounds and adjusted volume levels
- Configured conversion rate limit change to 1% per second for Cooling Rack and Pipe Socket Board
- Fixed Switch 12x24 cm getting stuck on surfaces after bolting
- Fixed a manually built device setup disappearing after relogging
- Adjusted Propellant Tank sizes to 1 million, 4 million and 9 million
- Changed Safety Lid Buttons' default state to lid on
- Added Tier 1, 2 and 3 Generators and Thrusters to Ship Part Shop
- Added Tier 2 Fuel Rod (Generator Exorium Fuelrod) to Spaceship Resource Shops
- Adjusted crafting materials of several items
- Updated Mounted Laser, Rail and Plasma hit VFX
- Updated and optimized Small Rechargeable Battery explosion VFX
- Fixed duplicate Grenade and Rocket Launcher hit VFX spawning
- Fixed some Rocket Launcher effects orientating incorrectly
- Fixed Resource Bridge getting stuck
- Fixed Plasma Rifle dealing less damage than it should
- Changed magboots to be on by default for new characters
- Added starting station selection to the login screen for new players
- Currently has only one Origin station
- Moved ship despawn window above tutorial menus and hints
- Fixed issues with Ship Mouse Controls that didn't work on levers that had uppercase "FCU" in them
- Fixed constant framerate drops when Station Storage was full
- Mining Job now spawns only materials that are found in Asteroid Belt
- Added a small set of updates for Russian and German
- Added Scan and Reset device fields for Material Point Scanner
- Material Point Scanner doesn't scan unless "Scan" is set to 1
- "Scan" resets back to 0 after the scan has been performed
- If scan is performed without target the results in the device are wiped
- If "Reset" value is set to 1 all results are wiped from the device and the value will reset to 0
- Fixed issues with company ship access
- Fixed an issue that caused ship derelicts failing to load at correct distances
- Fixed an issue where ships would fully load when viewer is inside an instancing area where the ship would be hidden
- Fixed an issue where ship derelicts would despawn automatically if close to each other
- Replaced tutorial reward ship Laborer's Generator Module with the new Tier 1 Generator module which also has radiators
- Fixed an issue that caused duplicate ships
- Fixed an issue where ship derelicts were stuck in an unloading loop when viewer is inside an instancing area
- Ship spawn areas now take instancing areas into account
- Fixed an issue caused by spawning certain ships
- Fixed an issue caused by logging out near multiple ships
- Fixed weldings being deleted when the ship was unloaded or another player loaded it
- Added the following ships to EPIC Ship Shop:
- Namib
- B16 Endurance
- Redtail
- The Breadbox
- Hover Tank Prototype
- Added the following ships to Sunny Ship Center ship shop:
- Laborer II
- Laborer
- Hauler
- Belka (Tier 1)
- Vigo (Tier 1)
- Alfrigg (Tier 1)
- Trident T1 (Tier 1)
- Worker Ant (Tier 1)
- Workmate (Tier 1)
- RockHopper (Tier 1)
- Mara (Tier 1)
- Marmot-ST (Tier 1)
- Mite (Tier 1)
- Modulus (Tier 1)
- Momento (Tier 1)
- Moneymaker (Tier 1)
- Catbox M (Tier 1)
- Aphelios (Tier 1)
- Initium (Tier 1)
- Antares-Class (Tier 1)
- Added the following ships to Vintage Ship Shop:
- Mosquito
- 16 Red Chains Pulled by the Hands of Friends
- 19 God Gives the Nuts, But does Not Crack Them
- Trident T4 (Moved from Rando 3)
- Line Rider (moved from Rando 2)
- Updated player-made ships:
- 10 Flying Arrow
- 19 God Gives the Nuts, But does Not Crack Them
- CMC Nakota
- F2-A Raptor
- CMC Razorback
- Estoc Mk2
- Shashka
- Wolf 2540-4
- Starbream CLF
- Starbream
- Marmot-MN
- Marmot-TNK
- Meteor
- Mustang
- Croc
- Aphelios
- The Flatter
- Buffalo
- Ta-130 "Usret"
- Added Komatsu to Kbot ship shop
- Added new starter variations of ships:
- Belka
- Vigo
- Alfrigg
- Trident T1
- Worker Ant
- Workmate
- RockHopper
- Mara
- Marmot-ST
- Mite
- Modulus
- Momento
- Moneymaker
- Catbox M
- Aphelios
- Initium
- Antares-Class
- Added Balestra shipshop (without ships, for now) onto Origin stations
- Fixed an issue with Kaiser clipping with shop geometry
- Added descriptions for
- GK-832 "Sila Taigi"
- Beaver-11C
- Migrator
- B-17
- Jagerfall A
- Halite
- The Flatter
- Marmot-ST
- Updated description for:
- Sparkbolt Mk-2
- Rutile
- R22-QA "Astra"
- Myrmidon (made by Snoble)
- Aphelios V2
- Fixed issues in following ships (mostly replacing attachment plates):
- Po-11 Alastor
- Po-10 Quadrillion
- Po-8 Strannik
- Arrowhead (made by Balto)
- CMC E1-A Xiphos
- Po-3 Malka
- Barracuda
- Nohu
- Donnager
- Termite-5C
- "Antares" Twin Frame Freighter
- KOIOS Transferens
- Brokkr
- Coyote
- Wing II mk 3
- Vidar
- M-48-150 BUG
- Tabletka Mk2
- Longhorn
- Manta-DC
- Kushtaka
- Manticore
- Tadpole
- Will-O-Wisp
- X-Ball
- Enceladus
- B16 Endurance
- Q52
- Biscuit
- TAC Eclipse-CT Mk-004
- Hypervan
- Jackrabbit
- Sideswipe
- Dynastinae Maximus
- Dynastinae Minimus
- The Sky Walker
- Harpy
- Swine
- Spirit
- Magni
- The Breadbox
- Vasama DX
- Glacier
- Hail
- Robotnik
- Snowflake
- Sprite
- Line Rider
- Trident T2
- Trident T3
- Trident T4
- Anku I
- Anku II
- Anku III
- Ark I
- Badger-28
- Lamia
- Linchetto
- Lycon I
- Lycon II
- Lycon III
- Lycon IV
- Zen I
- Nusa
- Firefly
- Firefly R
- Workmate Basic
- Humphrey
- Taniwha
- Waka Hinu
- Mosquito
- Shifter
- 16 Red Chains Pulled by the Hands of Friends
- Tricone
- Andromeda
- Dragonfly
- Javelin Mk.2b1
- Javelin Mk.2b2
- Salamander
- TA13-0 "Usret"
- Added Tier 1, 2 and 3 Generators and Thrusters to Machinery category
- Generator Tiers
- Tier 1 Generators use Nhurgite fuel and are not interchangeable with Tier 2 and 3 generator parts.
- Tier 1
- Generator Fuel Chamber
- Uses Nhurgite Fuel Rods
- Heat Generated: 100
- Generator Unit
- Electricity Generated per Second: 1,000
- Heat Generated: 100
- Generator Fuel Chamber
- Tier 2
- Generator Fuel Chamber
- Uses Exorium Fuel Rods
- Heat Generated: 90
- Generator Unit
- Electricity Generated per Second: 1,000
- Heat Generated: 90
- Generator Fuel Chamber
- Tier 3
- Generator Fuel Chamber
- Uses Exorium Fuel Rods
- Heat Generated: 80
- Generator Unit
- Electricity Generated per Second: 1,250
- Heat Generated: 80
- Generator Fuel Chamber
- Thruster Tiers
- All Thruster parts are interchangeable with each other. Following stats are when one thruster is using all of it's own tier parts:
- Tier 1 Thrusters:
- Box Thruster: 500,000 Thrust, 210 Electricity per Second, 31 Propellant Per Second
- Triangle Thruster: 300,000 Thrust, 96 Electricity per Second, 27,8 Propellant Per Second
- Maneuver Thruster: 40,000 Thrust, 40 Electricity per Second, 17,5 Propellant Per Second
- Tier 2 Thrusters:
- Box Thruster: 550,000 Thrust, 183,6 Electricity per Second, 29,97 Propellant Per Second
- Triangle Thruster: 330,000 Thrust, 84,2 Electricity per Second, 24,3 Propellant Per Second
- Maneuver Thruster: 44,000 Thrust, 36 Electricity per Second, 15,7 Propellant Per Second
- Tier 3 Thrusters:
- Box Thruster: 650,000 Thrust, 297 Electricity per Second, 39,2 Propellant Per Second
- Triangle Thruster: 390,000 Thrust, 136,1 Electricity per Second, 35,2 Propellant Per Second
- Maneuver Thruster: 52,000 Thrust, 60 Electricity per Second, 21 Propellant Per Second
- Updated 14 icons with new coloring
- Added 5 new thumbnails
- Added Sunny Ship Center (beginner shop) to Origin station
- Updated despawn areas in Origin station
- 20 s despawn areas around Command Center, Marketplace and Job halls
- 10 min despawn areas around the whole station wing where Command Center, Marketplace and Job halls are located
- Welding Tool: range increased from 3 to 5 meters
- Cutting Tool: new audio for hitting
- Changed tutorial to be automatically enabled for all new characters
- Changed tutorial menu to always be visible at starting stations
- Tutorial's state is now saved
- Paused tutorial stays paused after relogging
- Highlight quickbar slot colors when placing items