Update 2.9.2020 (Build 236)
New features
- Demolition Job added to the starting station
- Ship Refuel Terminals to Ore Storage Towers
- Cable and Pipe Tools can be used to build cable and pipe with Blueprint Tab
- Material Tool in Ship Designer
- "Show detached objects" button in Spaceship Designer
- Added interaction animations
- Updated move stop animations
- Fixed animation states for sitting when armed
- Updated icons
- Grenade Launcher
- Shotgun
- New fly-by sounds for different projectiles and bullets
- New emote sounds for Scorn, Neutral Bow and Cough
- New energy weapon ricochet sound
- New Resource Bridge connection sounds
- Added Audible signal devices -option to Settings
- Fixed pick-up audio not playing when an item was picked up with F
- Modified Laser Turret, Railgun and Grenade Launcher hit sounds
- Modified Laser Rifle sounds to match new animations
- Set intrinsic value of bolt, cable and pipe stacks to zero
- Reduced electricity cost a lot
- Buzzsaw
- Updated the hit VFX. New spark "cone" and much distance balancing and general tweaks to intensity
- Added simple electrical arc reload
- New spark texture
- Laser Cutter
- Adjusted the hit spot to more red and more of a solid core
- Minimal tweaks to the glowing sparks
- Laser Turret
- Removed old projectile FX due to the issues caused with ship movement
- Added new beam FX
- Increased size of the shoot effect and added more force from barrel
- Scaled the physical size of the hit effect to be larger
- Cargo Beams
- Fixed adding more Cargo Beams on existing cargo clearing power usage of devices involved
- Fixed Cargo Beams from locking onto their own structure
- Crafting materials
- Removed Lukium from Generator required materials
- Changed crafting data on kinetic weapon ammo to use either Charodium or Exorium as penetrator material
- Changed crafting materials of handheld tools to make them cheaper
- Added crafting materials to Furnace pieces
- Adjusted energy pack, laser ammo, ship windows and several items and tools
- Increased Small Rechargeable Battery explosion radius
- Increased Vokarium Transformability from 30 to 80
- Increased material usage of all plate types from 0.25 to 0.5
- Fixed magazines disappearing temporarily when quicky re-swapping weapons and tool
- Changed Rail Cannon not to create nuggets when firing at asteroids
- Updated Work Hub holograms
- Added descriptions for all materials
- Added errors for Blueprint Tool
- Changed Visuals -> Blueprints and Visuals -> Graphics menu titles to "Blueprint visuals" and "Graphics"
- Polished multiple Settings menu related texts
- Various edits to multiple menu texts
- Company, CV menu
- Death menu
- Inventory
- Ship Designer
- New Demolition Job added to the starting station
- Assembly Job removed from the starting station
- "Show detached objects" button added to top bar
- New Surface Snapping option in Settings
- New setting option for adjusting MUUS history size
- Non-attached components now prevent buying custom ships
- Weld bolts are now deleted when the connected beam is deleted
- Separated windows from Plates to own folder
- Modified overlap checks to skip if the action has already failed once
- Added new separate category for window frames under Plates in Asset Browser
- Fixed keyboard inputs staying pressed after unfocusing Starbase
- Fixed Durability Tool and Building Budget showing different total "Voxel Volume" values
- Fixed Twist Handle description
- Added new player-made ships Rando Shops
- Catbox by Senkii
- Hypevan Blue Autocannon by Dukeironhelm
- Hypevan Red Autocannon by Dukeironhelm
- Protector by Mrfontz
- Updated player-made ships
- Arrowhead
- Buffalo
- Chalcosoma
- Demetrios
- Immatium
- Kyanite
- Magnus
- Manatee
- Manta
- Mite
- Moonfish
- Mule IIC
- Shale
- Snowflake
- Wing II
- Removed Transferens
- Fixed ship movement on ships that use multiple Flight Control Units
- Fixed switching pilot seats jamming the input bindset to "Ship"
- Fixed player unable to leave the seat or turn the camera if Alt was pressed while entering Pilot Chair
- Changed "Mega Tugger" to "Magni"
- Changed dev-made ships to use welding instead of bolting
- Edited Manta's description
- New Work Hub layout
- Assembly Job replaced with the upcoming Repair Job
- Job halls relocated
- Landing and take-off platform added
- Spaceship Shops
- Added take-off options to player and developer Spaceship Shops' platforms
- Fixes to floor decal weirdness
- Lifted Speedstep in Rando Ship Shop higher from the floor due to bottom hinges colliding with floor
- Rearranged Weapon and Ammunition terminals in Marketplace
- If weapon/tool is in lowered state (resting), it's only enabled again by the primary action, swapping equipped tool, reloading, or pressing the toggle again
- Build Tool
- Material consumption now supports custom primary materials
- Feedback Tool
- Prevented screen capture from taking automatic screenshots when Max Captures is set to zero
- Universal Tool
- Fixed zooming being prevented while not in free cursor mode
- "Total mass" in the Material Tab changed to "Total volume"
- Fit more layers to the layer list in Blueprint Tab
- Renamed Uncategorized to Miscellaneous in Blueprint Tab
- Fixes to planet collision checks
- Refactored asteroid material types
- Demolition Job's ships have desync issues in multiplayer
- Demolition Job's stat screen may show wrong information
- Infantry PvP Station buildings have disappeared
- Window frame material is incorrectly configured