Update 2.9.2020 (Build 236)
New features
- Demolition Job added to the starting station
 - Ship Refuel Terminals to Ore Storage Towers
 - Cable and Pipe Tools can be used to build cable and pipe with Blueprint Tab
 - Material Tool in Ship Designer
 - "Show detached objects" button in Spaceship Designer
 
- Added interaction animations
 - Updated move stop animations
 - Fixed animation states for sitting when armed
 
- Updated icons
- Grenade Launcher
 - Shotgun
 
 
- New fly-by sounds for different projectiles and bullets
 - New emote sounds for Scorn, Neutral Bow and Cough
 - New energy weapon ricochet sound
 - New Resource Bridge connection sounds
 - Added Audible signal devices -option to Settings
 - Fixed pick-up audio not playing when an item was picked up with F
 - Modified Laser Turret, Railgun and Grenade Launcher hit sounds
 - Modified Laser Rifle sounds to match new animations
 
- Set intrinsic value of bolt, cable and pipe stacks to zero
 - Reduced electricity cost a lot
 
- Buzzsaw
- Updated the hit VFX. New spark "cone" and much distance balancing and general tweaks to intensity
 - Added simple electrical arc reload
 - New spark texture
 
 - Laser Cutter
- Adjusted the hit spot to more red and more of a solid core
 - Minimal tweaks to the glowing sparks
 
 - Laser Turret
- Removed old projectile FX due to the issues caused with ship movement
 - Added new beam FX
 - Increased size of the shoot effect and added more force from barrel
 - Scaled the physical size of the hit effect to be larger
 
 
- Cargo Beams
- Fixed adding more Cargo Beams on existing cargo clearing power usage of devices involved
 - Fixed Cargo Beams from locking onto their own structure
 
 - Crafting materials
- Removed Lukium from Generator required materials
 - Changed crafting data on kinetic weapon ammo to use either Charodium or Exorium as penetrator material
 - Changed crafting materials of handheld tools to make them cheaper
 - Added crafting materials to Furnace pieces
 - Adjusted energy pack, laser ammo, ship windows and several items and tools
 
 - Increased Small Rechargeable Battery explosion radius
 - Increased Vokarium Transformability from 30 to 80
 - Increased material usage of all plate types from 0.25 to 0.5
 - Fixed magazines disappearing temporarily when quicky re-swapping weapons and tool
 - Changed Rail Cannon not to create nuggets when firing at asteroids
 
- Updated Work Hub holograms
 
- Added descriptions for all materials
 - Added errors for Blueprint Tool
 - Changed Visuals -> Blueprints and Visuals -> Graphics menu titles to "Blueprint visuals" and "Graphics"
 - Polished multiple Settings menu related texts
 - Various edits to multiple menu texts
- Company, CV menu
 - Death menu
 - Inventory
 - Ship Designer
 
 
- New Demolition Job added to the starting station
 - Assembly Job removed from the starting station
 
- "Show detached objects" button added to top bar
 - New Surface Snapping option in Settings
 - New setting option for adjusting MUUS history size
 - Non-attached components now prevent buying custom ships
 - Weld bolts are now deleted when the connected beam is deleted
 - Separated windows from Plates to own folder
 - Modified overlap checks to skip if the action has already failed once
 - Added new separate category for window frames under Plates in Asset Browser
 - Fixed keyboard inputs staying pressed after unfocusing Starbase
 - Fixed Durability Tool and Building Budget showing different total "Voxel Volume" values
 - Fixed Twist Handle description
 
- Added new player-made ships Rando Shops
- Catbox by Senkii
 - Hypevan Blue Autocannon by Dukeironhelm
 - Hypevan Red Autocannon by Dukeironhelm
 - Protector by Mrfontz
 
 - Updated player-made ships
- Arrowhead
 - Buffalo
 - Chalcosoma
 - Demetrios
 - Immatium
 - Kyanite
 - Magnus
 - Manatee
 - Manta
 - Mite
 - Moonfish
 - Mule IIC
 - Shale
 - Snowflake
 - Wing II
 
 - Removed Transferens
 - Fixed ship movement on ships that use multiple Flight Control Units
 - Fixed switching pilot seats jamming the input bindset to "Ship"
 - Fixed player unable to leave the seat or turn the camera if Alt was pressed while entering Pilot Chair
 - Changed "Mega Tugger" to "Magni"
 - Changed dev-made ships to use welding instead of bolting
 - Edited Manta's description
 
- New Work Hub layout
- Assembly Job replaced with the upcoming Repair Job
 - Job halls relocated
 - Landing and take-off platform added
 
 - Spaceship Shops
- Added take-off options to player and developer Spaceship Shops' platforms
 - Fixes to floor decal weirdness
 - Lifted Speedstep in Rando Ship Shop higher from the floor due to bottom hinges colliding with floor
 
 - Rearranged Weapon and Ammunition terminals in Marketplace
 
- If weapon/tool is in lowered state (resting), it's only enabled again by the primary action, swapping equipped tool, reloading, or pressing the toggle again
 - Build Tool
- Material consumption now supports custom primary materials
 
 - Feedback Tool
- Prevented screen capture from taking automatic screenshots when Max Captures is set to zero
 
 - Universal Tool
- Fixed zooming being prevented while not in free cursor mode
 - "Total mass" in the Material Tab changed to "Total volume"
 - Fit more layers to the layer list in Blueprint Tab
 - Renamed Uncategorized to Miscellaneous in Blueprint Tab
 
 
- Fixes to planet collision checks
 - Refactored asteroid material types
 
- Demolition Job's ships have desync issues in multiplayer
 - Demolition Job's stat screen may show wrong information
 - Infantry PvP Station buildings have disappeared
 - Window frame material is incorrectly configured