Update 26.11.2020 (Alpha 299)
New features
- Station Building
- 3D Printer and Blueprint Chips
- Remote Explosives
- Fixed UI hovering animation not working correctly in Pilot Chair
- Pickaxe
- Fixed head tilt while standing and carrying a Pickaxe
- Updated standing animation while using Resource Tether Nozzle
- Fixed missing lights on Endo heads
- Updated Resource Grid Utility Box icon
- Fixed asteroids duplicating after firing them with Mining Lasers and logging out repeatedly
- Updated ore distribution
- More Bastium and other common industrial metals are now available inside safe zone
- Ores at the edge of the ring reworked
- Added rare material and ice asteroid hot spots to the edge of the ring
- New Fast Travel Gate sounds
- Fixed Fast Travel audio not stopping properly, if Insurance Transfer was used during Fast Travel
- Added Cutting Tool to the Marketplace
- Reduced YOLOL Memory Chip cost
- Updated crafting materials
- Lamps
- Laser Cannon
- Plasma Cannon
- YOLOL Memory Chip
- Added Station Foundation Blueprint Projector to the Marketplace
- In the Factory store, which can be found in first floor of Marketplace, next to ship weapon store at end of main hallway
- Added 3D Printer and Blueprint chips to the Marketplace
- Updated Fuel Rod explosion effect
- Updated exploding Rail Cannon, Plasma Cannon, Laser Cannon and Autocannon ammo container effects
- Added Station Building
- Requires a Station Foundation Blueprint Projector to start on building the station
- Can be placed to a suitable spot and activated from a button to cast the blueprint and create station storage
- After the Foundation Unit has been finished, Station Designer can be accessed via a terminal inside the building
- See the Notification post for details about build place restrictions
- Requires a Station Foundation Blueprint Projector to start on building the station
- Added 3D Printer and Blueprint Chips
- Printer requirements
- Electricity
- Consumes 1M per second when running optimally
- Recommended to be used by buying the Electricity Resource to storage and providing to printer through cable connection to Utility Box
- Heat reduction
- Works through a pipe connection to radiators
- One printer requires 17 radiators or radiator bases to run optimally
- Blueprint chip
- Provides printer with list of objects to build for a specific station module
- A selection of chips can be bought from the Marketplace
- Inserted into printer's blueprint chip slot
- Pipe connection to utility box
- Draws the materials required for each printed item from Station storage
- Outputs printed items to station storage once complete
- Electricity
- Printer device field operation
- Starting the printer: switch PrinterControl field to 1 (in the Universal tool)
- Restarting the printer in case of problems: switch PrinterControl field to -1 (in the Universal tool)
- Follow single part printing status from PrinterStatus field
- 0: printer is idle
- 1: printer is reserving materials for current item
- 2: printer is printing item
- 3: printer is trying to output printed item to storage
- Printer requirements
- Changed the default position of Energy Bar
- Rail Cannon
- Added local power to Rail Cannon body: 4000 electricity
- Increased Rail Cannon power intake from 1500 electricity per second to 10000 electricity per second
- Increased Rail Cannon electricity usage from 6000 to 20000 per shot
- Reduced heat generation per shot from 800 to 600
- All objects placed in Interior Designer are now dynamic instead of static
- Objects cannot be changed to static anymore from their properties
- Bolting objects to lot modules is now the only way to attach them
- Integrity button has been added, and can be used to check for detached objects
- Added bolt profiles
- Counter B, Counter B Corner, Counter B Long, Counter C, Counter C Corner
- Locker A Cradle, Locker B Small Cradle, Locker B Long Cradle, Locker C Cradle
- Rack A Side, Rack B Bracket, Rack B Leg, Rack B Leg Extension
- Resource Grid Utility Box
- Fixed and edited bolt profiles
- Bench Straight, Bench Corner In, Bench Corner Out, Bench End
- Chair C One piece, Chair E One piece
- Counter A Straight, Counter A Corner In, Counter A Corner Out
- Shelf Wall A Bottom
- Table D
- Added Interior Designer options to Settings
- Fixed input leaking from the editor switch dropdown menu
- Fixed unusable bolts appearing to Station Storage, if an incomplete Bolt Tool Ammo Stack was combined with a full one
- Fixed cable and pipe not appearing in Station Storage if they were added after the first full Tool Ammo Stack
- Prevented buying Electricity Resource into backpacks
- Added Remote Explosives to Demolition and Mining Job
- Fixed building cables and pipes created in Interior Designer causing lots to vanish and long uploads when exiting the game
- Fixed not being able to bolt objects to lot modules in the universe
- Prevented automatically attempting to save nearby lots that are not owned by the player
- Added a category for modules available on Blueprint Chips
- Made the Moon City more spacious
- Fixed rendering solid planets before other models
- Fixed thin black lines appearing on surfaces that are lit by the sunlight
- Fixed deleting custom ship binds and restarting the game making automatic ship binds not to work anymore
- Updated default options
- Fixed Cable and Pipe Tool pointer sometimes snapping into a wrong place
- Updated player-made ships
- Estoc
- Manatee
- Manta
- Mercury
- Merino
- Moneymaker
- Moneyman
- Mule IIC
- Added a space to Red Hype Van's description
- Added Factory & Blueprint shop to Marketplace
- Removed station transmitter from Infantry Arena Ruin Station as it was transmitting Kingdom Outpost B signal
- Changed the walkway intersections from Small asteroid hauling job
- Fixed not being able to interact with the tutorial pause menu when ESC menu was open
- Added reward window to the end of the Repair Job tutorial
- Added a hint box for using the magnetic boots and aligning the player
- Reduced tutorial UI's background transparency
- Removed some words from the profanity list
- Optimized inventory tracking of resource networks
- 3D printer
- Does not update inserted blueprint chip information before printing is activated
- Sometimes fails to move created item to storage (stuck at PrinterStatus 3)
- Workaround: reset printer by switching PrinterControl field to -1, then back to 1 to restart printing
- Interior Designer
- Building bolted objects causes the bolts to be built inconsistently
- Bolts in the blueprint may not get built even though the blueprint around them gets built
- Bolts may disappear instead of getting built
- Objects may get welded into the lot and can be detached only with the Welding Tool
- Bolts placed in Interior Designer cannot be removed after they are built in the universe
- Picking up objects placed in Interior Designer does not work when they are built, and dragging them to Station Storage makes them disappear
- Building bolted objects causes the bolts to be built inconsistently
- Cable and Pipe tool may create extra stacks to the inventory, if Mouse Button 2 is spammed when a new stack is formed
- Multiplayer station building is not yet supported
- Multiplayer lot building is not yet supported
- Station Foundation Blueprint Projector will disappear if not activated and left in space (player logs out or goes away)
- Station Foundation Blueprint Projector cannot be picked back up to inventory after it is placed
- Player-made stations' lot renting by other players is currently not supported yet
- Station blueprint info may sometimes not show in the universal tool
- Some station parts may not yet be available in the Marketplace
We have entered a development phase where significant changes are coming in every major patch. These may have a big impact on your gameplay and we are sorry about the inconvenience and possible frustration! Through these updates, the game is starting to come together and pieces are falling into place. We hope that this is also visible to all our players and everybody who follows the game. Regardless we will continue to try and notify our Closed Alpha players of the biggest incoming changes the best we can.
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