- Joined
- Apr 5, 2021
- Messages
- 102
but, still, it has grown huge. over 100,000 people play that game a day. one of the leading mmos on steam.
Now, I am not saying that Starbase should adopt similar rules. What I am saying is that both sides here should tone down and give some acknowledgement to each other's arguments.
Yes, PVP will be an important part of this game and yes, it is and should be. At the same time there need to be boundaries to that and that starts with the players themselves. Just going around shooting anyone serves no purpose, no matter how much you are trying to justify it by fainting that you help sustain the economy. Just like in EVE where the ganker gate camps do not contribute much, if anything to the economy, they are just a nuisance. The big impact comes from the organised and drawn-out wars, the massive fights and the PVP which happens away for the guns and in stations where players manipulate and get wealthy off of the markets directly.
On the other side, I understand that it's not fun if some player decides to shoot you and is successful, but that is part of the deal when you join a game that is a sandbox MMO. I would certainly love to see some sort of reputation system evolve in the game where how you play your character matters and will impact where you can go and what you can do. But in the end, dimissing PVP players as gankers and griefers is a generalization which is simply not true nor fair.
You make your character be a senseless killer who just attacks whatever ends up in front of him? That is fine but you may find yourself unable to enter public areas as you may get targeted there or apprehended as the nuisance and risk to society you are, your character's actions must have consequences. Yes, you can do whatever you like outside the safe zone but be prepared to find you may no longer be welcome in some areas. That is a possible part of the game many who choose to be "pirates" would not want to see though.