- Joined
- Nov 12, 2019
- Messages
- 576
I do agree with this statement. But I would add that industrialists and builders form similar long term relationships. There are many who prefer to build, and develop factory systems which feed an economy. My friends and I are a case in point.
As with most things in life a balance needs to be struck between those who wish to build and those who wish to blow things up. You need both sets of people to create the heat/friction/cycle within the game. I'm not an avid pvp'r myself, but it's pvp'rs who will buy the stuff I build when theirs gets blown up. Plus, I can sit in a asteroid field an mine afk, but thats dull. What if I am sitting in a belt mining and have to watch and manage defensive systems and counter measures, playing cat and mouse with pvp'rs. Surely thats more interesting? Give the fighters the tools to fight, give the builders the tools to defend. Builder's are not sheep to the wolves, it should be play and counter play.
That cycle and balance will keep people for the long term, ensure 'fairness', provide points of conflict, and strategic options to play with.
The current state is you are either the hunter or the hunted. Grey areas create interest and opportunity.
As with most things in life a balance needs to be struck between those who wish to build and those who wish to blow things up. You need both sets of people to create the heat/friction/cycle within the game. I'm not an avid pvp'r myself, but it's pvp'rs who will buy the stuff I build when theirs gets blown up. Plus, I can sit in a asteroid field an mine afk, but thats dull. What if I am sitting in a belt mining and have to watch and manage defensive systems and counter measures, playing cat and mouse with pvp'rs. Surely thats more interesting? Give the fighters the tools to fight, give the builders the tools to defend. Builder's are not sheep to the wolves, it should be play and counter play.
That cycle and balance will keep people for the long term, ensure 'fairness', provide points of conflict, and strategic options to play with.
The current state is you are either the hunter or the hunted. Grey areas create interest and opportunity.