Not a weird trick question or anything, but what actually makes a ship in the game count as a ship? Combination of certain parts? Being built in the builder or when bought from a vendor? The reason I ask, is because I was mousing through some alpha reports back in December and noticed something that caught my eye,
Ship Transponders
To elaborate more, I can't hook a transponder to a torpedo and send it flying. But what could I do or add to an object to make it count as a ship? If possible?
Ship Transponders
- Will only broadcast a signal when attached to a ship
- Only one transponder will work per ship
- Default broadcasting range is 100km, this can be adjusted from Settings
- Can be turned on or off via the Unversal Tool or with YOLOL
- Ship transponder signal will be visible to everyone
- Can be implemented to ships in Ship Designer
- Ship Transponders built through the Designer will save the ownership information when built and broadcast that information regardless of which ship the transponder attached to
To elaborate more, I can't hook a transponder to a torpedo and send it flying. But what could I do or add to an object to make it count as a ship? If possible?