A couple of people have already said in various threads that they want bounty hunters to be a thing in this game.
Obviously, when players can respawn, bounty hunting becomes a bit of a moot point. So what incentive is their to place a bounty on someone if it doesn't have any lasting impact other than to inconvenience the player being hunted?
And how would another player collect on the bounty? Will their be an in-game log that records player kills? Will there be a way to identify a destroyed exo? (I like this idea, that the hunter would need to collect a piece of the destroyed target and present it as proof of kill).
Would bounties need to be taken in alive and would that even be possible? I don't like the idea that players can be imprisoned, because that system could be severely abused to ruin the game for people.
And, as previously said, since players respawn, what impact would a bounty have on the target other than to be annoying while it lasts?
Obviously, when players can respawn, bounty hunting becomes a bit of a moot point. So what incentive is their to place a bounty on someone if it doesn't have any lasting impact other than to inconvenience the player being hunted?
And how would another player collect on the bounty? Will their be an in-game log that records player kills? Will there be a way to identify a destroyed exo? (I like this idea, that the hunter would need to collect a piece of the destroyed target and present it as proof of kill).
Would bounties need to be taken in alive and would that even be possible? I don't like the idea that players can be imprisoned, because that system could be severely abused to ruin the game for people.
And, as previously said, since players respawn, what impact would a bounty have on the target other than to be annoying while it lasts?