- Joined
- May 6, 2020
- Messages
- 58
Honestly I'm not too worried about meta/popular designs. I've been involved with combat robots IRL for around 4 years now, and my experience there told me that even if there's a clear meta in place there is still diversity and fun to be had.
If you have watched Battlebots or Robot Wars before, you already know what combat robots are. If not, combat robots, or combots, are remote controlled robots that fight in an enclosed arena with the purpose of destroying or disabling the opponent. Over the years a type of robot called vertical spinners have become very mainstream due to their effectiveness and simplicity (sounds like most video game metas?). Despite this, the sport is still growing and remains interesting and has no shortage of creativity and diversity. Metas tend to spawn counter-metas, and even within vertical spinners there are so many different design choices to be made. An example would be the Battlebots 2019 season final between Bite Force and Witch Doctor. Both robots were 4WD vertical spinners, yet they were so different from each other at the same time because they almost took opposite paths in most design details.
The example of combat robots applies to Starbase better than any other similar game because of the insane amount of design choices. Just like IRL machines, SB ships have a lot of small parts and details and every single bit of the design matters. So even if every player in SB is only allowed to build box ships there will be no lack of variety once you look closely. On the same note, I think SB wouldn't have a dominant/meta archetype of ships to begin with because details matter so much more.
If you have watched Battlebots or Robot Wars before, you already know what combat robots are. If not, combat robots, or combots, are remote controlled robots that fight in an enclosed arena with the purpose of destroying or disabling the opponent. Over the years a type of robot called vertical spinners have become very mainstream due to their effectiveness and simplicity (sounds like most video game metas?). Despite this, the sport is still growing and remains interesting and has no shortage of creativity and diversity. Metas tend to spawn counter-metas, and even within vertical spinners there are so many different design choices to be made. An example would be the Battlebots 2019 season final between Bite Force and Witch Doctor. Both robots were 4WD vertical spinners, yet they were so different from each other at the same time because they almost took opposite paths in most design details.
The example of combat robots applies to Starbase better than any other similar game because of the insane amount of design choices. Just like IRL machines, SB ships have a lot of small parts and details and every single bit of the design matters. So even if every player in SB is only allowed to build box ships there will be no lack of variety once you look closely. On the same note, I think SB wouldn't have a dominant/meta archetype of ships to begin with because details matter so much more.