Will one efficient design suppress all creativity?

totoro

Learned-to-sprint endo
Joined
Oct 24, 2019
Messages
22
#41
With the recent changes to weapon power requirements and batteries, more guns == significant extra weight. It'll be interesting to see how they continue to balance everything.
 

Meetbolio

Veteran endo
Joined
Feb 19, 2020
Messages
222
#43
With the recent changes to weapon power requirements and batteries, more guns == significant extra weight. It'll be interesting to see how they continue to balance everything.
I think I might have missed something, what are the changes?
 
Joined
Apr 23, 2020
Messages
136
#44

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#47
It doesn't make the weapon eat more energy, it just has a higher flow rate, but battery storage just got halved, meaning tesla style designs got nerfed even harder
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#48
It does make weapons eat more energy.
The conversion rate got changed, so 1500 ship energy converts into 500 weapon energy.
Screenshot_2020-04-29-20-28-40-864_com.discord.jpg


So to i.e. deplete single AC mag, you need 6x more batteries than previously.
 
Joined
Apr 23, 2020
Messages
136
#49
It does make weapons eat more energy.
The conversion rate got changed, so 1500 ship energy converts into 500 weapon energy.因此,要耗尽单个交流电磁铁,您需要的电池数量将比以前多6倍。[/ QUOTE]

Thank you very much for your answers, and does this mean that the small spacecraft can't support the carrier-based weapons for a long time?
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#50
@Cannon Machine Ballista

There are no separate carrier-based weapons. Time is not a problem, as you can't deplete fuel rod faster than 27 minutes anyway.

It just means you can have 3x less weapons than before with the same generator setup.
 
Joined
Apr 23, 2020
Messages
136
#52
@Cannon Machine Ballista

There are no separate carrier-based weapons. Time is not a problem, as you can't deplete fuel rod faster than 27 minutes anyway.

It just means you can have 3x less weapons than before with the same generator setup.

I mean, if the mini spacecraft is powered only by batteries, it will be very difficult for the ship's weapons to be fired several times when the weight of batteries is not too large.
 

quantin

Well-known endo
Joined
Oct 17, 2019
Messages
89
#54
not only one efficient design,there will be 5-10 design be popular ships,every craft and fight game had themself's best solution unless FB can change the balance usual
 
Joined
Apr 23, 2020
Messages
136
#55
not only one efficient design,there will be 5-10 design be popular ships,every craft and fight game had themself's best solution unless FB can change the balance usual

If you think so, it's a big mistake. For example, in the game 《besiege》, there's no best plan. The fight between players will always start in an unpredictable situation.

Sometimes it is the super long-distance fire extinguisher burning, which requires fire prevention and fire-fighting design;

Sometimes it's a strong and heavy impact, which requires a more solid and impact resistant design;

There are also times when there is an overwhelming bombardment of artillery shells. At this time, it is necessary to prevent the design from being embrittled by explosion;

There will even be air strikes and mines, which need to deal with the design of air strikes and mines;

In short, as long as the players are not rigid minded, there will never be "the best design". Those who believe that there is the best design are mostly lack of the ability to create new tactics.
 
Joined
Apr 23, 2020
Messages
136
#56
not only one efficient design,there will be 5-10 design be popular ships,every craft and fight game had themself's best solution unless FB can change the balance usual
Of course, the premise of all this is that FB must give us enough freedom, and constantly produce a variety of new modules, so that the types of modules can be endless, so that naturally there will be mutual interference and player balance, rather than trying to make players feel tied.
 
Joined
Apr 23, 2020
Messages
136
#57
On the other hand, everyone has their own control habits and physiological characteristics, so there is no design that can be used for all spaceship pilots, and it must be customized. This also makes the game not have the best plan, instead, it should be "the most suitable plan for spaceship pilots"
 

quantin

Well-known endo
Joined
Oct 17, 2019
Messages
89
#58
If you think so, it's a big mistake. For example, in the game 《besiege》, there's no best plan. The fight between players will always start in an unpredictable situation.

Sometimes it is the super long-distance fire extinguisher burning, which requires fire prevention and fire-fighting design;

Sometimes it's a strong and heavy impact, which requires a more solid and impact resistant design;

There are also times when there is an overwhelming bombardment of artillery shells. At this time, it is necessary to prevent the design from being embrittled by explosion;

There will even be air strikes and mines, which need to deal with the design of air strikes and mines;

In short, as long as the players are not rigid minded, there will never be "the best design". Those who believe that there is the best design are mostly lack of the ability to create new tactics.
If some people like multiplayer warship,yes you are right,but if there's one person space ship,no.If there's a practical and cool-look ship,there will have lots of copy about it,some differents but same concept.Thinking about this,if others are fight with their same excellent ship with their own remake,you are using your unbalanced performance ship,that‘s not easy to take them down,if your team fight with a same excellent team,your ships shortcomings will be magnified a lot.
 
Joined
Apr 23, 2020
Messages
136
#59
If some people like multiplayer warship,yes you are right,but if there's one person space ship,no.If there's a practical and cool-look ship,there will have lots of copy about it,some differents but same concept.Thinking about this,if others are fight with their same excellent ship with their own remake,you are using your unbalanced performance ship,that‘s not easy to take them down,if your team fight with a same excellent team,your ships shortcomings will be magnified a lot.
If so, I just need to make a better one to defeat it and replace it. As I said, there will never be the strongest ship.
 
Joined
Apr 23, 2020
Messages
136
#60
If some people like multiplayer warship,yes you are right,but if there's one person space ship,no.If there's a practical and cool-look ship,there will have lots of copy about it,some differents but same concept.Thinking about this,if others are fight with their same excellent ship with their own remake,you are using your unbalanced performance ship,that‘s not easy to take them down,if your team fight with a same excellent team,your ships shortcomings will be magnified a lot.

Only the lazy people who lack creativity will choose to copy a design. If a person has enough creativity and resources, he should challenge the strongest and become stronger.
 
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