Before RC went moba, there was a lot of variety in design. Less efficient design can still work in a 12 vs 12 ELM match or even a 8vs8 BA, but those designs are not allowed in the later 5vs5 moba styled BA. In a match like that driving a non-meta meant loosing.
So, it's not really the mechanics of the game, but rather the "intensity" of the game that suppresses creativity. If not having the most effective design means no game experience, then nobody tries to make different designs. In RC creativity is greatly reduced once you can buy other's creations. In SB this is already a built in feature. This means if we want people to create, we need a very tolerant game environment where less than optimal designs can still function and profit, although maybe less efficiently. If piloting a non-meta ship you built yourself means getting jumped and inst-killed by a pack of meta drivers, then the game will be not creative anymore.
I have read a little and I do not entirely agree.
It is true that it is difficult to be creative and efficient.
But on RC, I had no difficulty eliminating the "flying boxes"
I had at the time designed "the cruiser", a triangular vehicle with 4 wings.
It was in combat a pearl of pleasure that had combined creativity and performance.
In my old team, there were unique, effective and creative creations.
I don't know what the experience on SB will be. I do not know the game, its components and mechanics. I don't know until theoretical.
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J'ai un peu lu et je ne suis pas tout à fait d'accord.
Il est vrai qu'il est difficile d'être créatif et performant.
Mais sur RC, je n'avais aucune difficulté à éliminer les "boîtes volante"
J'avais à l'époque conçut "le croiseur", un véhicule triangulaire à 4 ailes.
C'était en combat une perle de plaisir qui avait allié créativité et performance.
Dans mon ancienne équipe, il y avait des créations unique, efficace et créative.
J'ignore ce que l'expérience sur SB sera. Je ne connais pas le jeu, ses composants et mécaniques . j'ignore jusqu’au donné théorique.