This post was born from a discussion in the main discord's #alpha-feedback channel. The discussion happened on April 1st, around 3:30PM GMT if anyone would like to find it and read it for themselves.
The general statement is as follows: Smaller, more powerful and potentially modular thrusters would allow for more creative ship design in addition to making the creation of viable ships more accessible to the average ship builder.
The discussion came to the conclusion that making thrusters take up less rear area (by at the very least making longer and smaller thrusters) would assist all ship builders in creating viable ships that look much better than ones created right now. This contrasts the current game state, in which weak, fairly large thrusters require you to fill the entire rear-facing surface of the ship with thrusters, therefore creating a "thruster wall" effect, and limiting ship shapes to ones with a lot of rear surface area - namely, cubes.
The hardest, and yet potentially best way to mitigate this issue is to implement a system of modular thrusters, potentially even fully replacing the current thrusters. This system would allow the design to fine-tune all characteristics of their thrusters, including but not limited to warm-up time, power, consumption rates, in a much more interactive and hands-on way. This system should be initially implemented specifically for surpassing the thruster wall issue, instead of simply replacing it - these new modular thrusters shouldn't be so weak as to require filling the entire back of the ship with nozzle modules, therefore simply repeating the problem. A ship of Hedron size should be able to fly with ~6 modular thrusters, each one's nozzle taking up somewhere around 2 box thrusters' nozzle space but being quite a bit longer. This is simply an approximation, though, and the exact details are for the design team to figure out.
Everyone hates cubes. They're boring, ugly, and frankly, their amount of sides reminds me too much of the quantity of braincells I possess.
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Here are some counter arguments that have been raised against this during the discussion. I will add more as replies to this thread come in.
"They'd only reinforce borg cubes being the meta"
No, no they would not. From a design perspective, cubes are dumb - every direction you're shot from, you're giving the enemy what one would call "a pancake shot". Ships closer to what our current jet fighters look like will start popping up a lot more once the rear doesn't need to be covered entirely in thrusters to reach max speed (since a jet fighter shape only has 2 pancakes - the top and bottom). The only reason cubes exist is their sides have high surface area (hence being pancakes), giving a ton of space for thruster walls. Eliminate the need for thruster walls and the cubes will leave with them.
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Thanks for reading, comment your opinions, arguments and any changes I should make to the original post.
The general statement is as follows: Smaller, more powerful and potentially modular thrusters would allow for more creative ship design in addition to making the creation of viable ships more accessible to the average ship builder.
The discussion came to the conclusion that making thrusters take up less rear area (by at the very least making longer and smaller thrusters) would assist all ship builders in creating viable ships that look much better than ones created right now. This contrasts the current game state, in which weak, fairly large thrusters require you to fill the entire rear-facing surface of the ship with thrusters, therefore creating a "thruster wall" effect, and limiting ship shapes to ones with a lot of rear surface area - namely, cubes.
The hardest, and yet potentially best way to mitigate this issue is to implement a system of modular thrusters, potentially even fully replacing the current thrusters. This system would allow the design to fine-tune all characteristics of their thrusters, including but not limited to warm-up time, power, consumption rates, in a much more interactive and hands-on way. This system should be initially implemented specifically for surpassing the thruster wall issue, instead of simply replacing it - these new modular thrusters shouldn't be so weak as to require filling the entire back of the ship with nozzle modules, therefore simply repeating the problem. A ship of Hedron size should be able to fly with ~6 modular thrusters, each one's nozzle taking up somewhere around 2 box thrusters' nozzle space but being quite a bit longer. This is simply an approximation, though, and the exact details are for the design team to figure out.
Everyone hates cubes. They're boring, ugly, and frankly, their amount of sides reminds me too much of the quantity of braincells I possess.
-------------------------------
Here are some counter arguments that have been raised against this during the discussion. I will add more as replies to this thread come in.
"They'd only reinforce borg cubes being the meta"
No, no they would not. From a design perspective, cubes are dumb - every direction you're shot from, you're giving the enemy what one would call "a pancake shot". Ships closer to what our current jet fighters look like will start popping up a lot more once the rear doesn't need to be covered entirely in thrusters to reach max speed (since a jet fighter shape only has 2 pancakes - the top and bottom). The only reason cubes exist is their sides have high surface area (hence being pancakes), giving a ton of space for thruster walls. Eliminate the need for thruster walls and the cubes will leave with them.
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Thanks for reading, comment your opinions, arguments and any changes I should make to the original post.