- Joined
- Aug 9, 2019
- Messages
- 11
WEAPON OVERHAUL FROM OSTPOL
Firearms are a major part of PvP systems in every game, especially with different levels of combat: Infatry VS Vehicle/Spaceship or Infantry VS Infantry. There are many ways how to improve this experience in both cases, for example adding more guns for every target (but this is unfunny and boring). So i have a great solution - Customizable weaponry! Main idea is to tune gun's performance to your personal needs and tune size and mass of weapon. And most important "No gain without pain"
1. Mounted weapon
Currently weapons consist of following parts:
Weapon classification depending on purpose.
Following classes of attachments: Barrels, Sights, Underbarrel, Rails, Magazines, Ammos, Stocks and Grips. Each attachments and combination of them can effect very drastically on gun's performance.
Firearms are a major part of PvP systems in every game, especially with different levels of combat: Infatry VS Vehicle/Spaceship or Infantry VS Infantry. There are many ways how to improve this experience in both cases, for example adding more guns for every target (but this is unfunny and boring). So i have a great solution - Customizable weaponry! Main idea is to tune gun's performance to your personal needs and tune size and mass of weapon. And most important "No gain without pain"
1. Mounted weapon
Currently weapons consist of following parts:
- A hardpoint, which connects weapon mounts to the ship or station
- A weapon mount, which connects the weapon body and supplies power
- A mounted weapon body, which converts power into local power and supports all other parts of the weapon
- A weapon-specific struct, which converts ammunition stored in the magazine into active ammunition
- A magazine, which contains inactive ammo held in reserve
- The rail cannon also requires four capacitors
- A barrel, which fires projectiles
- A weapon struct. There can be 3 variations of them with different stats.
- The common one with basic stats.
- Fast struct. Higher RPM but decreased accuracy
- Precise struct. Higher accuracy but decreased RPM
- A magazine.
- High capacity mag (more ammo, more mass)
- Small capacity mag (lesser ammo, lesser mass).
- Belt-fed receiver. Connects directly to cargo container and drains ammo from it.
- Barrels. Basically barrel's effects on gun's perfomance based on atmosphere but who cares about physics in Sci-Fi MMO Sanbox, right?
- Short barrel. Decreases accuracy, mass, size and muzzle velocity.
- Long barrel. Increases accuracy, mass, size and muzzle velocity.
Weapon classification depending on purpose.
- Small arms: Pistols and Revolver.
- SMGs: Whiplash, SMG (If will be added).
- Assault rifles: Assault rifle, Battler rifle, Laser rifle, Antigel rifle.
- Shotguns: Shotgun and maybe Auto shotgun (If will be added).
- Marksman rifles: Gauss rifle, Long rifle and rail rifle.
- Heavy weapon: Flamethrower, Bolter, Reaper cannon, Plasma rifle, Arclighter, Minigun, Grenade and rocket launchers.
- Gunpowder: Long rifle, Assault rifle, Battler rifle, SMG, Pistols and Revolver
- Laser: Laser rifle
- Electromagnetic: Antigel rifle, Gauss rifle, Bolter, Rail rifle and Antigel rifle.
- Plasma: Reaper cannon, Plasma rifle
- Projectiles: Whiplash, Grenade and rocket launchers
- Other: Flamethrower and Arclighter
Following classes of attachments: Barrels, Sights, Underbarrel, Rails, Magazines, Ammos, Stocks and Grips. Each attachments and combination of them can effect very drastically on gun's performance.
- Barrels.
- Silencers, Muzzles. Affects gun's muzzle visual effect and sound.
- Compensator/Condenser(For energy weapons). Slightly improves recoil but decreases HIP aim
- Long/short barrels (See barrels in Mounted weapon parts)
- Special barrels for guns. Drastically changes fire mechanism of some guns.
- Experimental nozzle for plasma based guns makes projectile bigger but decreases damage. Low density projectile leads to less damage.
- Focusing lens for laserguns decreases bullet spread
- Different nozzles for Flamethrower. Changing Cone of Fire. Grades from wide but short range to thin but long range.
- Choke for shotguns. Decreases bullet spread.
- Sights.
- Closed scopes. 2x, 3.4x, 4x, 8x, 12x, 16x zoom.
- Reflex sights. 1x, 2x zoom (Different dots?)
- Special scopes (Pretty OP)
- Nightvision scope. Nightvision stuff y'know.
- Thermal scope. Highlights player and other specific stuff like guns, heated elements but decreases view range to 100-200m and makes other scopes' color grey
- Ballistic computer scope. Removes bullet drop's effect (aka Zeroing stuff). 16x zoom, for sniper rifles only.
- Underbarrel.
- Forward grips. Slightly improves gun's Aim recoil but increases mass and equip time
- Comfort grip. Same stats but no equip time penalty.
- Advanced grip. More impact on recoil but bigger mass and equip time.
- Horizontal grip. Faster equip time only.
- Bipods. Mounts gun to surface.
- Underbarrel launcher. HE, Smoke and EMP grenades.
- Bayonet. Poke your enemy with this wonderful thing.
- Forward grips. Slightly improves gun's Aim recoil but increases mass and equip time
- Rails.
- Laser sights. Red dot and increases HIP aim
- Flashlight. When headlight isn't enough.
- Rangefinder. Shows you distance to your target.
- Magazines.
- Already known. High capacity mag and drums. Increases equip time and mass
- Low capacity mags. Small, light mags, with decreased equip time.
- Fast reaload mag. Decreased reload rate.
- Ammos. Goal: Choosing right ammo type for specific target. Can improve Infantry vs Ships/vehicle combat.
- AP, HP ammos.
- Corrosive ammo.
- Fragmentation ammo.
- Special types of ammo for guns.
- Dragonbreath bucks and slugs for shotguns.
- Corrosive fuel for Flamethrower
- EMP grenades/rockets for GL and RL
- Incendiary grenades from them too.
- Dumb-fire rockets for Whiplash.
- Stocks
- Folding stock/no stock (if available). Decreases mass, size and equip time. Improves HIP aim.
- Comfort stock. Improves AIM recoil but increases equip time and mass
- Skeleton stock. Slightly improves AIM recoil but increases equip time and slightly decreases mass.
- Grips.
- Similar to forward grips.
- Grip-stock. Greatly mproves Aim recoil but notably increases mass and equip time. Kinda make your own Sniper rifle from Automatic rifle kit.
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