Ok, that will be a huge and based threat that will talk about current MMO/PVP/Trade mechanics.
I will save your time, and will say the possible solution from my point of view, without extra writing:
Untill capital ships are invented (or maybe even it should be not changed after C-ships are added) Decrease SZ at the Moon's gate to 3-5 km in radious. City's SZ should be not merged with gate's one.
Below, I will write why that can be a solution.
The current universe contains two parts: Eos and Elysium (their belts I will call blue and green for simplicity). Now, why not make Eos a place for newbies, who wanna play alone (by the way, nothing will stop them to go through a gate with hired mercies(they will need them just to pass it)/or just take a risk), PVE only players?
To be honest, the current state of economics works a way, that no one needs anyone's help or service. Anyone can easily build their wealth by digging asteroids inside SZ, and if they want little bit more, they can go outside SZ(still blue belt) or fly to green belt.
Why not make green belt high tier location, where corporation will fight for gate's control, pirates will hunt for single targets, and all of it will cause more content at this time? Even a shortage for a specific ore is a content (shortage for both sides of the gate, but with different resources, at the Arma and Origin).
There is no problems for the players, who will stay at Origin. No one will force them to go to the green belt. They can easily mine every ore they needed to build good ships. Yes, there will be high prices for ore from green belt, that price is based and will be high tier. High tier means - you are on top, there is no way to progress anymore. I guess, that will be a good goal, that players should reach.
Again, to the situation on the gate. It will be global Pont of interest. Who keeps the gates, keep the trade traffic and gathers fees. It will encourage corporation to fight each other to keep monopoly on it, and their miners will trade between Arma and Origin anyway.
I guess, that could be a good idea to keep current players to be interested to keep playing. With cap ships, players can easily bypass the gates.
I will save your time, and will say the possible solution from my point of view, without extra writing:
Untill capital ships are invented (or maybe even it should be not changed after C-ships are added) Decrease SZ at the Moon's gate to 3-5 km in radious. City's SZ should be not merged with gate's one.
Below, I will write why that can be a solution.
The current universe contains two parts: Eos and Elysium (their belts I will call blue and green for simplicity). Now, why not make Eos a place for newbies, who wanna play alone (by the way, nothing will stop them to go through a gate with hired mercies(they will need them just to pass it)/or just take a risk), PVE only players?
To be honest, the current state of economics works a way, that no one needs anyone's help or service. Anyone can easily build their wealth by digging asteroids inside SZ, and if they want little bit more, they can go outside SZ(still blue belt) or fly to green belt.
Why not make green belt high tier location, where corporation will fight for gate's control, pirates will hunt for single targets, and all of it will cause more content at this time? Even a shortage for a specific ore is a content (shortage for both sides of the gate, but with different resources, at the Arma and Origin).
There is no problems for the players, who will stay at Origin. No one will force them to go to the green belt. They can easily mine every ore they needed to build good ships. Yes, there will be high prices for ore from green belt, that price is based and will be high tier. High tier means - you are on top, there is no way to progress anymore. I guess, that will be a good goal, that players should reach.
Again, to the situation on the gate. It will be global Pont of interest. Who keeps the gates, keep the trade traffic and gathers fees. It will encourage corporation to fight each other to keep monopoly on it, and their miners will trade between Arma and Origin anyway.
I guess, that could be a good idea to keep current players to be interested to keep playing. With cap ships, players can easily bypass the gates.