No need to apologize, no problem.
"thanks" to the trolls, this thread is heavily littered.
I was a little bored to write the same thing 50 times, cause judging by their questions and messanges, they don't even try to read what I write.
didn't want you to think my posts were uncivilized.
you can make your ships any way you want.
But there's more to it than "money an hour", don't you agree?
For example, gameplay filled with random events (pirate attack, roleplay, combat, chase, defense, survival).
It's the random events that are the most interesting and memorable. And there is an opportunity to be prepared so as not to miss these events.
And when you fly a ship with no weapons or armor you forfeit the opportunity to get good gameplay. question: what will you do when you fly a bare ship and get attacked...? what will your actions be? assume your opponent is smart enough not to get blowed by your hand rocket launcher.
You will see that your opponent has 20 layers of glass and armor. You don't stand a chance.
Either you fly and see a pirate attacking a miner. You fly past when the miner dies...? But you don't have a weapon. Don't care about the risk of being killed, it doesn't matter.
And I would rather die defending myself than running away. and trying to take my chances, even if they are small.
I don't think it makes sense to maximize profits by reducing gameplay variation.
this is a full destruction game and for full gameplay the ship must be armed and protected.
Right now online is low. but i'm not sure many of those who are used to flying 1450 crate trucks will suddenly change their preferences when the online rate goes up.. when they get blown...1...2...3...5...times they will start blaming everyone around them and will ask the developer for casual mechanics.
passive sensors will kill gameplay. because of them there will not be many random events for players.