Griefing as in: not doing PvP but being annoying or even destructive inside the safezone, making it a non safe zone. So it indeed does not have anything to do with your beloved PvP and more with keeping things civil and pleasent inside safezones.
And since you ask for proof:
https://forum.starbasegame.com/thre...l-engineering-policies.1520/page-4#post-17875
And wouldn't you know it, a few posts further down it even talks about civ caps and that this game intends to be open to more than one playstyle.
Lauri writes that anything can happen outside the safe zone - this is normal. therefore, I ask you again the question: where is the connection between hunting players (including) unarmed and grifing?? killing players outside the safe zone is normal, it's right and adequate and it's the best content, because it's MMO and everything here should depend on PVP.
therefore, there must be a way to track the jump coordinates of the capital ship. so that the hunter player gets content and gameplay, and the player who owns the capital ship is not completely safe. imagine the size of the asteroid ring. if the player has made a jump to the opposite side of the gas planet, then it will be impossible to find him.
we need mechanics that will allow us to find a "warp trail" within a radius of 300 km using sensors, then, when the warp trail is found (the player flew to it), the vapr trail should have a visual and the ability to scan it to get the coordinates of the jump. these mechanics would be very interesting. if this is not done, then we will continue to see cheap ships made of beams and boxes, players will not need to think about their protection, they will mine anywhere and as much as they want without risk. this will kill the game.