Starbase Progress Notes: Week 7 (2020)
Hello everyone! We are back with the Starbase progress notes.
February 10th - 14th 2020
Design
Features
Code
Gameplay
Art
Stations
Gallery
You can click the images to view them full-sized!
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Hello everyone! We are back with the Starbase progress notes.
February 10th - 14th 2020
Design
Features
- Shop search bars should be deactivated if the player looks outside of the screen
- Small changes to tooltips, moving text and testing possible layout changes
- Material armor value updates: Now medium-high caliber infantry weapons cause damage to objects faster
- Shotgun projectile mass increased to make it little more effective against light armors
- Economy configurations for the Empire Outpost station
- General design worked on for significant updates to equipment and storage UIs
- Small adjustments made to the Utility Panel technical design to simplify components required
- Issue where Autobolt "Apply to selection" mode leaves some plates unbolted fixed
Code
Gameplay
- Support added for showing locations in the universe in the main menu
- Ship thruster exhausts damage and push components & players have been added
- Bounds & selection related issues in autobolting have been fixed
- Bolting of a moving target has been fixed
- Support added for ammo stacking
- New bolt indicators have been added to the Bolt Tool
- Player invitations are now case sensitive
- The maximum amount of Company ranks is now 50
- A check added for player shooting inside a ship (to filter out incorrect battle detection)
- A bug where battle music was triggered inside safe zones has been fixed
- Interactable buttons' audio issues have been fixed
- Station tech refactoring changes have been merged into the main codebase. Most systems now support player stations
- Multiplayer issues in mining job have been fixed
- Custom ships now automatically spawn to the world after buying them instead of being put in the inventory
Art
Stations
- Holograms in multiple areas has been finished
- Skyscraper walls have been finished
- Decoration for skyscraper elevator chutes, pillars and floors have been finished
- Assembly Job/Spaceship Factory/Spaceship Shop/Asteroid Collection ads have been created
- Mining Job ad has been updated
- Rotation support has been added to signs and signs no longer cast shadow
- VIS office floor LOD updated
- Moon rock material has been updated
- Material for rough asteroid rocks made and tested on different sizes of rocks
- Large and medium size rock topology fixes have been made
- Texture scales for solid planet asteroids have been updated
- The most of the asteroid surface object settings have been added and tweaked
- Several transition animations have been made for entering/exiting "weapon lowered" and universal tool stances
- New emotes have been added, animations' hand lengths modified
- Animations for landing during movement have been polished
- The skybox has been updated and made slightly less brighter
- Cargo crate textures and tintmasks have been updated
- UI: Item storage filter icons: 6 categories with 4 states. Used to filter out and hide items when browsing item storages
- UI: An additional icon to the category filter set to represent misc and semi-built asset combinations in inventory has been added
- Resource Port asset: concept and preliminary model are done
Gallery
You can click the images to view them full-sized!
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
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