Starbase Progress Notes: Week 7 (2020)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 7 (2020)
Hello everyone! We are back with the Starbase progress notes.
February 10th - 14th 2020

Design

Features
  • Shop search bars should be deactivated if the player looks outside of the screen
  • Small changes to tooltips, moving text and testing possible layout changes
  • Material armor value updates: Now medium-high caliber infantry weapons cause damage to objects faster
  • Shotgun projectile mass increased to make it little more effective against light armors
  • Economy configurations for the Empire Outpost station
  • General design worked on for significant updates to equipment and storage UIs
  • Small adjustments made to the Utility Panel technical design to simplify components required
Starbase Spaceship Creator
  • Issue where Autobolt "Apply to selection" mode leaves some plates unbolted fixed

Code

Gameplay
  • Support added for showing locations in the universe in the main menu
  • Ship thruster exhausts damage and push components & players have been added
  • Bounds & selection related issues in autobolting have been fixed
  • Bolting of a moving target has been fixed
  • Support added for ammo stacking
  • New bolt indicators have been added to the Bolt Tool
User Interface
  • Player invitations are now case sensitive
  • The maximum amount of Company ranks is now 50
Audio
  • A check added for player shooting inside a ship (to filter out incorrect battle detection)
  • A bug where battle music was triggered inside safe zones has been fixed
  • Interactable buttons' audio issues have been fixed
Starbase Spaceship Creator
  • Station tech refactoring changes have been merged into the main codebase. Most systems now support player stations
  • Multiplayer issues in mining job have been fixed
  • Custom ships now automatically spawn to the world after buying them instead of being put in the inventory

Art

Stations
  • Holograms in multiple areas has been finished
  • Skyscraper walls have been finished
  • Decoration for skyscraper elevator chutes, pillars and floors have been finished
  • Assembly Job/Spaceship Factory/Spaceship Shop/Asteroid Collection ads have been created
  • Mining Job ad has been updated
  • Rotation support has been added to signs and signs no longer cast shadow
  • VIS office floor LOD updated
Moons and Asteroids
  • Moon rock material has been updated
  • Material for rough asteroid rocks made and tested on different sizes of rocks
  • Large and medium size rock topology fixes have been made
  • Texture scales for solid planet asteroids have been updated
  • The most of the asteroid surface object settings have been added and tweaked
Other
  • Several transition animations have been made for entering/exiting "weapon lowered" and universal tool stances
  • New emotes have been added, animations' hand lengths modified
  • Animations for landing during movement have been polished
  • The skybox has been updated and made slightly less brighter
  • Cargo crate textures and tintmasks have been updated
  • UI: Item storage filter icons: 6 categories with 4 states. Used to filter out and hide items when browsing item storages
  • UI: An additional icon to the category filter set to represent misc and semi-built asset combinations in inventory has been added
  • Resource Port asset: concept and preliminary model are done

Gallery

Week07_Starbase_asteroid_rock_size_comparison.jpg Week07_Starbase_cargo_crate_tintmasks.jpg Week07_Starbase_market_station_holograms_1.jpg Week07_Starbase_market_station_holograms_2.jpg Week07_Starbase_market_station_holograms_3.jpg Week07_Starbase_moon_rock1.jpg Week07_Starbase_resource_port_device_WIP.jpg Week07_Starbase_smaller_asteroid_rock_placement_wip.jpg

You can click the images to view them full-sized!

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited by a moderator:

Eviltek2099

Well-known endo
Joined
Nov 23, 2019
Messages
50
#4
Yep, That's all cool and all but it don't mean anything till I can get to see it first hand. When can we get to play? been waiting since the introduction announcement! Give out Early/pre alpha or something! Hell... I'll pay to play. wouldn't be the first thing I've spent lots of money on!
 

TheMarksman

Veteran endo
Joined
Aug 9, 2019
Messages
161
#6
Yep, That's all cool and all but it don't mean anything till I can get to see it first hand. When can we get to play? been waiting since the introduction announcement! Give out Early/pre alpha or something! Hell... I'll pay to play. wouldn't be the first thing I've spent lots of money on!
Read #sb-announcement and read the pins in #starbase-faq on the discord.
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#7
Ship thruster exhausts damage and push components & players have been added
Good to hear!

Can you tell us what's the damage area, so we can design our ships accordingly?
A: single damage beam (like SE or FtD).
B: damage tube extending whole thruster surface.
C: cone of damage.
D: bending trail, following visual trail.
sketch-1581948433465.png
 
Joined
Sep 27, 2019
Messages
3
#8
if anyone has read the book ready player one, im going to build his asteriod house and spaceship...
 

AkseliFB

Frozenbyte Developer
Frozenbyte
Joined
Jul 15, 2019
Messages
28
#9
Good to hear!

Can you tell us what's the damage area, so we can design our ships accordingly?
A: single damage beam (like SE or FtD).
B: damage tube extending whole thruster surface.
C: cone of damage.
D: bending trail, following visual trail.
B would be closest. It's not bending, it's pointing straight from the thruster. It's "thick ray", so tube but not necessarily covering the whole thruster surface. And the length is dynamic changing with the thrust power. Each thruster type has it's own configs for this effect.
 

Joshua

Learned-to-turn-off-magboots endo
Joined
Feb 7, 2020
Messages
45
#13
Just out of curiosity, is the game going to have any Earth like planets or moons. I am thinking not since the idea is robots and AI, however I also think greenery may bring some life to exploration for those who want to do that.
 

Vexus

Master endo
Joined
Aug 9, 2019
Messages
280
#14
Different colors are going to go a long way to help people organize and get immersed into the game. Hopefully it is cheap and easy to change to these colors.
 

Joshua

Learned-to-turn-off-magboots endo
Joined
Feb 7, 2020
Messages
45
#15
Starbase Spaceship Creator
  • Issue where Autobolt "Apply to selection" mode leaves some plates unbolted fixed
Does this mean we won't have to bolt things by hand if we don't want to? Also is this available at start, or will we have to unlock it?
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#16
Does this mean we won't have to bolt things by hand if we don't want to? Also is this available at start, or will we have to unlock it?
It's just for creating blueprint. You can just put beams in place, and SSC will connect them.

Actual physical ship building still need bolting. Either manual or by programming robot arms.
 

Joshua

Learned-to-turn-off-magboots endo
Joined
Feb 7, 2020
Messages
45
#17
It's just for creating blueprint. You can just put beams in place, and SSC will connect them.

Actual physical ship building still need bolting. Either manual or by programming robot arms.
That's what I thought. Thanks for clarifying that for me.
 

Geronimo553

Well-known endo
Joined
Feb 14, 2020
Messages
61
#19
Will thruster damage only be the size of the thruster shape or will the exhaust be larger behind the thruster?

Also will damage only occur where we see the colored exhaust or will it be larger than what we can see?
 
Joined
Aug 9, 2019
Messages
28
#20
The "Ammo Stack" feature looks pretty interesting. Video shows that the ammo stack can be put into the torso slot. Are these slots act as a magazine belt let players quick reload, otherwise we have to open equipment UI and drag magazine to the magazine slot above R. Hand weapon slot? And, because of ammo stack can be put into the torso slot rather than the magazine slot, is that means we can load and fire one bullet at a time with ammo stack in the torso slot, or do we still need to fill them into a magazine first?
Besides, at the end of the video, it seems ammo stack floating in space has the same look as ammo magazine, make it kinda confusing.
 
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