Realistically it's impossible for any studio to handcraft an universe (even big companies have issues with handcrafting map the size of a city, just look how empty some open world games can be), so how about employing some sort of procedural generation for moons, planets and belts?
Basically...
Kinda like the bounds of the properly built factory hall or landing pads on the origin stations.
Why is this useful? Even with ability to exit the safe zone in the settings enabled, you might not want to always exit it, for example when taking the new ship out for a test drive, and the "exiting...
Agreed, I would prefer a reset on the full release for the sake of newbies. Full release will bring a lot of new players to the game, potentially tens of thousands, so levelling the playing field will be needed.
Again, what stops me from being a scalper, buying every item of certain kind and selling it for 200x the price? Without NPC shops that used to be there, the answer is "nothing".
I think social engineering ban is a mistake. EVE Online had succeeded so much, partly because of the "hands off" approach unless someone made real life threats or was using a cheating software.
Many MMOs that have auction houses also have NPC shops. Why? Because those are useful for two things:
- Getting rid of stuff nobody wants on AH so at least you can get some money out of it
- Getting your hands on stuff that no one seems to sell on AH.
Another thing is that they keep AH prices...
All you can really find is Vokarium, no Nhurgite. It should be more common in the SZ since it's an important material for refueling your ship. Ended up having to buy it on AH.
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