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  1. StarStoks

    Becoming a Space Ace in StarBase

    True. Not having a traditional health system is going to mean people will have to be way more tentative in a fight. It might also make for some great feints in the process to throw off an attacker.
  2. StarStoks

    Starbase Community News: January 2021

    Really looking forward to being apart of these community events!
  3. StarStoks

    Ready to test philosophy around ship building!

    Ready to test philosophy around ship building!
  4. StarStoks

    Becoming a Space Ace in StarBase

    Alright I'll check out StarCitizen! What makes it's combat more fast pace or engaging than Elite's? Also would have never thought to watch Planet Side 2 for tips. What makes the dogfights in that game similar to Starbase's?
  5. StarStoks

    Becoming a Space Ace in StarBase

    Glad to hear this, that's pretty clever! I wasn't sure how common this was in SB but come to think of it with the player made creations, and destructibility, there will more likely be a lot more of this than in Elite Dangerous. In ED, fighting in the asteroid belt or at stations felt way more...
  6. StarStoks

    Becoming a Space Ace in StarBase

    This really resonates! Ship design factor is going to keep the game ticking many hours after it's full release. Also just the beauty of having to constantly trial and error your way to the top by design has so much potential on being a great hook. It'll be interesting to see what meta is going...
  7. StarStoks

    The Woe of the Renegades/ Are the Villains of the Free-Space at risk?

    Suggestion to polling: I think the poll should have more options. On first glance, before reading your write up, I wasn’t really too sure where I fit in. ( Honestly still don’t) but I think adding some more options to the poll can help you get a feel for the communities vibe on the topic as well...
  8. StarStoks

    Becoming a Space Ace in StarBase

    StarBase being an MMO with so many different systems working in tandem means the skill ceiling is going to be high in many fields. One of them I’m most interested in is the Space Combat. There’s something intoxicating about watching yourself get sharper fight after fight. Usually I’m able to...
  9. StarStoks

    Possible fix for plating/armor

    Those priorities make sense. I'm really interested to see what their solution is to this system and how the player base will respond and begin testing the new system, if they ever implemented.
  10. StarStoks

    UI Ship design idea: Digital cockpit interface

    That's pretty good then with your connection and gives me hope for solid smooth battles. I've been wondering about Joystick support. I have hotas flight stick for Elite Dangerous and because ED has always got you locked down in a cock pit I'm always only using the flight stick. Now with ED...
  11. StarStoks

    UI Ship design idea: Digital cockpit interface

    So in this case Thruster 5 doesn't work? Could you make a statement for the panels then such as.. "If thruster is disabled rename display panel to, "Thruster 5 Disabled"" ? I've heard about the decals! I hope they are as customizable as everything else. Would love to make a unique iron sights...
  12. StarStoks

    UI Ship design idea: Digital cockpit interface

    Yeah I know that's a definitely a jump in the capabilities for YOLOL lol. 😅 Though I do hope for the reasons you mention they can figure out a light hit marker system. Looking at Calen Loki's comment though, if there is enough visual feedback and audio to go with than that's good enough for me...
  13. StarStoks

    Possible fix for plating/armor

    I'd like to see a more rock paper scissors armor system too. This way it keeps all materials relevant. It would be pretty fun learning the different types of armor and how they are affected by damage. You could lose a fight before you even make it out of the ship editor by not having a grasp of...
  14. StarStoks

    Possible fix for plating/armor

    I really like your "Per voxel damage system". It maximizes the usage of the plate and doesn't render them unless at 0 health. So having half of a plate in battle can still make difference. I was trying to express something similar in my original post but I feel like this way more concise. Have...
  15. StarStoks

    UI Ship design idea: Digital cockpit interface

    I’ve been combing through Starbase videos on youtube from the devs and players. While watching a dogfight, This had me thinking, would it be possible to design a ship that let’s you know when you have successfully landed a hit on another ship. Essentially a hit marker or vice versa to use the...
  16. StarStoks

    Possible fix for plating/armor

    When you say "Per part hp", How are the parts defined? Is it the whole plate you are talking about or are you saying each plate has got different sections that make it up? And how are you thinking the per voxel model armor would work? Pretty much the system as now except for every voxel has a...
  17. StarStoks

    Possible fix for plating/armor

    Okay cool I didn't know. I've just been seeing people complain discord about how easy it is to break the plates. What was the solution they come with for the armor your talking about? And when you say current turrets are slow and sloppy is that because of some sort of input delay or mechanic...
  18. StarStoks

    Possible fix for plating/armor

    Hey ya’ll let’s have a discussion about the state of armor/plating in this game. For a day now I’ve been trying to come up with some fixes for the armor system and have thought of several suggestions. I’m really hoping for community feedback and to flesh these thoughts out or find new...
  19. StarStoks

    Starbase Progress Notes: Week 3 (2021)

    I've been waiting for this week's progress report. I've got so many questions and can't wait to test some of them out if I get in the CA. Overall just excited to see how this game will develop in the years to come.
  20. StarStoks

    What the Funk is up!

    Hey Ya’ll! Name is Stoks (Stocks); That name is subject to change though.. I’ve been eyein Starbase for a cool minute. I caught wind of the game when the devs dropped the Bolt crackers series and I was hooked on the concept cuz the tutorials where created in game. Unlike many games that create...
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