Search results

  1. Station Block Modules Do Not Align Properly On Large Builds

    Hello, I was working on upgrading my station today an noticed some strange behavior when placing a large bed of Station Block Module As It seems like when chaining a large quantity of this block, they arent properly aligning to the axis and start to deviate over a long distance. I noticed...
  2. cosine help

    Based on PTU notes there also seems to be a bug with % and things below a value of 1 in Yolol
  3. Delete All Functionality

    Additionally, I don't think there's much of a reason for players to self-delete their inventory against pirates except just for a tiny amount of spite. You lose any potential to recover your ore, and i dont really think pirates at the moment are too interested in looting your ore crates (at the...
  4. Delete All Functionality

    Inventory system is going to be replaced, hopefully this is addressed
  5. EA Update 22.9.2021 (Early Access Build 627)

    I haven't lost any of mine yet, anything you can identify that you did that might have affected jt? Picked up a factory hall edge to put back down? Is this a brand new factory or one from before? Shot in the dark, but hopefully let's see if we can give the devs more info
  6. Unwelding modules from station no longer returns them to inventory

    They're going into your hidden equipment inventory, you can sell them in the market place or place them via hotbar, but otherwise can't move them around. No idea why this happens, maybe as a fallback if it fails to put it in your normal inventory?
  7. cosine help

    % is a real operator like dank said. In this case it's saying divide o by 0.3, but give me decimal remainder. An example is 1%0.3 = 0.333 1 / 0.3 is 3.333. in the case of %, it would be .333, or just the reminder
  8. SZ too profitable

    I think perhaps the SZ should have generally smaller rocks than non-safe zone. This would still be viable for newbies to build their first ships, but less so for massive miners and ore-catchers to take huge rocks for profit.
  9. If you want more than the actual ~2000 players

    I disagree, there are many simple features that can be added to make gameplay more interesting without making things "easy". I don't think anyone really has more fun getting lost deep in the Eos Belt because you're too far from origin. I would just like some qol stuff like a universal game...
  10. If you want more than the actual ~2000 players

    I agree 100% on point 1. Navigating is an absolute chore, props to the ISAN team but my god make it a module or upgrade or something. It would be a great opportunity as some kind of ship upgrade or endo visual-module
  11. Is it me or do others not like the switch to larger devices either?

    The Large Generator doesn't seem functional yet or i'm missing something. I put together all 3 big modules, the Generator, the Exorium Processor-thingy and the Exorium Tank. Connected them all with the module connectors and nothing really happened, didn't consume the exorium fuel rod and didnt...
  12. Why is my Station falling apart

    You should still use station ez build mode (normal just doesnt work), just go slower, theres a patch on the PTU which addresses the too-fast bug. If you see something stay solid purple outline you've glitched
  13. Why is my Station falling apart

    There's a bug that if you build too fast the blocks bug out and get that purple outline and don't properly weld together, try quitting out the game and a lot will disappear
  14. Functionality of resource bridge in test environment?

    Do they potentially disappear into your ghost inventory? Have you checked the marketplace to see if you can sell them from your equipment tab?
  15. Sieges and their effect to PvP

    What threat could you offer a non belt station? There's almost no reason for anyone to leave it's borders if there's nothing to mine. Non belt stations are generally pointless. Also you're assuming that high value pois are going to allow ccaps nearby, that would be a poor decision but is not...
  16. Sieges and their effect to PvP

    I just think that the idea of it being effective at doing so is greatly overblown, time will tell, but I don't think it's as scary as some people are thinking it will be. What are people going to do, spend tons of fuel to warp near as possible and then hours of their day flying through the...
  17. Sieges and their effect to PvP

    I feel like I remember what conversation you're talking about and I feel like there may have just been some miscommunication because it would be insane to allow it like that. I believe there was a mixup between using stations to warp around safely in the void vs using them to get into the belt...
  18. Sieges and their effect to PvP

    No, the idea would be you'd have a warp point for the ccap if it had a cap dock to host it in the belt, which takes a lot more resources. I think that's also still a point of debate if that will be allowed
  19. Sieges and their effect to PvP

    I can't lookup the post at the moment, but the warzone range will be big enough that you'll need a 30 minute flight time per ship if you're coming from a ccap outside the warzone. I mean, yeah it's not insane, but an effective 30 minute respawn timer can really put a dampener on how effective...
Top