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  1. Cavilier210

    SSC Damage Toggle

    Damage testing was never intended to be possible in the SSC. It was for testing purposes so that we could more quickly try different things. IMO, it shouldn't be possible to do damage testing in the SSC at all
  2. Cavilier210

    How do you role-play in the Architecture?

    The lack of organic PC's does have the aspect that the "entertainment" need isn't logical to provide. We could use cards, chess, etc for shipboard activity on long range patrols and such.
  3. Cavilier210

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    Nomads and Tactical have much better ships than Quevin. As does Subway.
  4. Cavilier210

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    Seems we agree on whether capital ships should exist in the game as described, and on how a warp drive is potentially needed.
  5. Cavilier210

    Tell me about the Fast Travel Gate Core

    Weird that it takes no power.
  6. Cavilier210

    I have a question

    not at the moment, but, unless this has changed, that is the idea of what the end form will be.
  7. Cavilier210

    Tell me about the Fast Travel Gate Core

    I haven't heard of it before today. I'm curious about what it looks like, what it weighs, its energy needs, etc. Anyone have anything on it?
  8. Cavilier210

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Someone inside your ship aims the turrets, but to allow mouse controls you would have to set up a whole system, instead of just linking them all on the same network. Also, you can create convergence. Many groups do that now. I just array my weapons for overlap lol. But having mouse controls...
  9. Cavilier210

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Perhaps a better idea is a modular system for joined control of up to 5 turrets at one station that would be needed for mouse control of the turret system. Something large and bulky, and maybe even heavy and power hungry, that would enable large ships to utilize turrets better, while having...
  10. Cavilier210

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Nothing he said to include for large ships would be barred from fighters.
  11. Cavilier210

    Orbital Bombardment Possible? Dev and community question.

    They haven't put in a corrosion warhead yet I believe.
  12. Cavilier210

    Orbital Bombardment Possible? Dev and community question.

    Not at the moment they don't.
  13. Cavilier210

    Orbital Bombardment Possible? Dev and community question.

    Weapons currently can't pass about 1km. So orbital bombardment while technically possible will not be done from orbital distances. However, the best method to do it is torpedoes and missiles.
  14. Cavilier210

    Space combat is primitive?

    lol, what? Just because most player may not engineer their own ships doesn't mean that you can ignore the ships engineering. Default ships are trash, and even many shop ships are not designed to be very good at their jobs.
  15. Cavilier210

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Ya... this isn't insulting at all... If you realize this and know this then why name your thread this? No, I don't support your idea on its basis. Paper rock scissors mechanics, giving a role where solo large ships are viable, etc. Also... If I were you, then you'd be me, and you'd dislike...
  16. Cavilier210

    Update 30.6.2021 (Alpha 491)

    So... why are we nerfing armor more? Unless I'm misreading this.
  17. Cavilier210

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    The devs have literally said "no auto turrets". The OP admits he didn't explain himself properly. Even when someone else explained it properly, its not really a helpful mechanic still. Rock paper scissors is boring honestly. Large ships need to be made viable. This is probably not the way to do...
  18. Cavilier210

    [POLL] What Would You Want to Do Most in Combat?

    Maybe I should rephrase it as the turrets for larger ships should always be distinct from pilot controls. Maybe with a "gunner chair"?
  19. Cavilier210

    [POLL] What Would You Want to Do Most in Combat?

    You could make it so the pilot seat that controls piloting can't control tripods :unsure:
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