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  1. Cavilier210

    Allow real money trade in the TOS

    Cuz wallet warriors are so desirable...
  2. Cavilier210

    Gunships

    Ya, we sorta saw that coming. Now the things are heavy as hell. lol
  3. Cavilier210

    Allow real money trade in the TOS

    Hell. No.
  4. Cavilier210

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    Its in a random shop I believe. Not for sale though.
  5. Cavilier210

    Five questions that I think are very important

    I don't see any questions here.
  6. Cavilier210

    Non Safezone station placement restriction concerns.

    Given that the items description says that you only need 1 km between your station and another players, this seems to be inviting greifing. I'm not sure if another variety of station with more territorial power is on the horizon, but without the ability to lay effective claim to a substantial...
  7. Cavilier210

    Trouble with beams in the spaceship designer (not easybuild)

    The hard points were also bolted to the frame?
  8. Cavilier210

    Trouble with beams in the spaceship designer (not easybuild)

    When you click on the red boxes it tells you its not welded properly? May be a bug. I would report it anyway. Another possible issue is beam strength. But it shouldn't be in this situation.
  9. Cavilier210

    Research + Crafting Progression Values WAY too high

    Its an MMO guys. "Finishing the game" should take longer than 80 hours. Whether thats a few hours a day or no sleep for a week.
  10. Cavilier210

    Can multiple people be in the construction of one base?

    They have to give you permission to help.
  11. Cavilier210

    Industrial Grade Capital ships

    Ya... no. Capital ships shouldn't even be a thing in my opinion. Especially invincible civilian ones.
  12. Cavilier210

    Any guides to the basics of station building?

    Can I bolt to station parts that way?
  13. Cavilier210

    The Easy Build Bug is Fine Now for me

    Not only do I have that bug, I have one where modules I built or take off a ship vanish. Like, they're totally gone XD
  14. Cavilier210

    Thoughts about PeerToPeer (P2P)

    I'm sure there's a regular check on what the client is doing. Its just not as often as other MMO's is my guess.
  15. Cavilier210

    Can we get the guns, fuel rods, and tool shops back?

    Which is a great point. But it does limit our ability to help new players. Double edged sword. The research tutorial breaking it probably a good part of why we were all in the dark more than we needed to be.
  16. Cavilier210

    Can we get the guns, fuel rods, and tool shops back?

    I was an alpha tester. All of this is new, and none of it is explained. Perhaps it is, because the tutorial breaks for many, but when I made this post, I had no idea.
  17. Cavilier210

    Can we get the guns, fuel rods, and tool shops back?

    Ya, I just leaned about the comma ability. The early game is definitely punishing. The ship bugs aren't helping. The player economy in the long run will be great. Right now we're just all in similar spots so we can't benefit from those who are ahead as much. Also, the U tool displays for...
  18. Cavilier210

    Can we get the guns, fuel rods, and tool shops back?

    We have this huge market place, and a need for fuel rods, but there's no place readily available to obtain them. This is quite the change from alpha, and I don't really like it. I understand wanting people to craft parts, and such, but all of the liquid mechanisms of the market are seemingly...
  19. Cavilier210

    How do you role-play in the Architecture?

    To be fair, you don't need consumption to have organic PC's either... Its a style choice, sure, but this constant "you'd need to eat" stuff is pretty disingenuous.
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