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  1. Burnside

    Warpgate Placement, Range, and Alignment

    https://discordapp.com/channels/423790999052222464/635742331315945472/676218556265791488
  2. Burnside

    Warpgate Placement, Range, and Alignment

    Given Lauri's most recent statement on the direction of warpgates as they enter the design phase, I have thoughts and questions relating to their deployment. First, one-gate "accelerators" seem to be off the board for the time being; I'd been expecting to chain several of these together to...
  3. Burnside

    Ship types and symbols (types are not classes)

    I'm actually really curious if you could take a "radar" display, provide cross-over data with the transponder system, and feed symbological data into the radar display pings.
  4. Burnside

    Targeting Laser Questions, Concerns, and Ideas

    @PopeUrban Here are the simple and complex high concept sketches for how BVR theory shows us a method of creating turret lead data between a spotter and gunner vessel. Several variations exist from using rangefinders for accurate close-range targeting or using more complex pure-orientation...
  5. Burnside

    starbase survey problem

    Ellu, the problem is that submitting the Steam ID per the linked help article generates an "invalid url" error on the survey, only the steam profile url is able to be submitted.
  6. Burnside

    Modular weapons?

    Yes, the base weapons are designed in a way already to facilitate modularity, alternate weapon parts have been stated as a planned feature sitting in the pipeline.
  7. Burnside

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    With the advent of 500m-1km asteroids, territory scuffles over large and rare resources, or even just the convenience of that single large deposit could be viable. It seems the devs are taking having motivation to establish territory seriously- or they just like gigantic asteroids.
  8. Burnside

    Extra (previously omitted) Progress Media

    The Moon You mean, the moons.
  9. Burnside

    Poll: Repair Options

    Same, a degradation/aging simulation changes how designs are approached as well, good designs would need to account for the aging caused by repairs, so optimal designs are no longer calculated down to decimal points to always assume optimal framework support, but need wiggle room if the hull is...
  10. Burnside

    Regarding Reddit: Mods and Censoring

    Late observation: the community here seems to be in a comfy state of controlled, semi-formed chaos and the devs and mods seem happy with the general milieu, we appear to regulate each other, this pleases me.
  11. Burnside

    Hull repair block

    striking out as a small group or alone is hard in a lot of systems that're built around interaction and infrastructure, building and maintaining things alone is tough- that's the whole point though, it's supposed to be a big challenge that not everyone is suited for and if you're ever worried...
  12. Burnside

    Poll: Repair Options

    To the Main topic: complete agreement with Vexus, it actively harms the balance behind jobs and careers and promotes loner playstyles without any significant drawback whereas nomad systems, like fuel refining, create an inferior product that degrades your ship when you use it- the devs are...
  13. Burnside

    Hull repair block

    keeping in mind that nomad systems like ship-board fuel refining is described as creating lower grades of material that damage your systems when used in them, any sort of repair automation magic that isn't done via coded robot arms replacing the endo as a worker should have some manner of...
  14. Burnside

    Hull repair block

    you're not really considering how long of a range most ships get from even single tanks and a few batteries, "far away" is at least 30km, maybe more, especially if you have a choice between a junk patch now or suffering with limping back to a station for a perfect repair, why even carry anything...
  15. Burnside

    Targeting Laser Questions, Concerns, and Ideas

    on the frequency homing issue, it'd be cool if you could put a frequency-homing guidance package on a torp that makes it seek out transmitters within a certain frequency range and have the yolol module switch the frequency detection between a list of valid frequency targets, so then you not only...
  16. Burnside

    Hull repair block

    it kinda falls outside of the harder-science scope of the game's general mechanics, so I don't support it- the devs are currently implementing a repair hologram feature to make things easier though
  17. Burnside

    Spaz's list of suggestions (Long Post)

    Power armor on a robot is... odd, maybe just have it be a much larger endoskeleton you can spawn into with equip points to mount ship-based weapons on the shoulders and a pair of hand-held hardpoints (including melee) on the arms? The con is that it just doesn't interface with command chairs...
  18. Burnside

    Learning from past successes and failures

    I agree with PopeUrban here, the game having its own thematic logic that remains internally consistent goes a long way to keeping the playerbase you get and abandoning the core feel of the game to attempt to gather a larger playerbase will only lose dedicated players for a short-lived burst of...
  19. Burnside

    Ship Despawn: Dynamic Ship Graveyards, A Thinkpiece Suggestion on Creating Exploration Opportunities

    Hmm, so basically the graveyard becomes something of a floating instance/encounter and is composed of all wrecks that have yet to be despawned? You might even be able to bring players across the belt into it by hiding the instance boundary inside of a nebula, so any player going deep enough in...
  20. Burnside

    When will the Dreadnoughts come?

    If landing pads can't support holding large ships inside of savespace, that's actually a nice emergent balance against the greater force projection they might allow, a fleet needs to invest in keeping their larger vessels in a physical dockyard or an enclosed drydock and actually protect their...
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