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  1. Aha

    EA Update 2 August 2021 (EA Build 529)

    I will answer these important questions for you. No, ships still get bugged very easily. No doesn't make sense to get a new ship, it will get bugged again. Something was done about this maybe but it doesn't show at all. The rest I can not answer, couldn't get there to test. Cheers.
  2. Aha

    EA Update 2 August 2021 (EA Build 529)

    :( Is the possibility for ships to get bugged prevented at least? Does it make sense to get a new ship or will it get bugged again? Was something done about this? Can we modify the ship outside easy build and then still attach modules in easy build? So can I keep using modules and easy build but...
  3. Aha

    The Easy Build Bug is Fine Now for me

    Good to know, but I'm not sure if it's entirely true or it can bug your ship by chance this way. I added extra thrusters i had outside of easy build mode and had no problem, I even bolted a crafting bench, no problem. However, suddenly my ship got bugged yesterday and i wasn't even doing any...
  4. Aha

    EA Update 2 August 2021 (EA Build 529)

    Are existing ships getting un-bugged? I got a second laborer, easy build was working fine, I built up a huge 142 cargo crates ship with modules. It was all brilliant but yesterday my ship got bugged and modules don't snap anymore just like with the first laborer on day 1. I crafted tons of...
  5. Aha

    Can we get the guns, fuel rods, and tool shops back?

    :D Having stuff being displayed in a shop but not being able to buy them is a lie. :whistle:
  6. Aha

    Can we get the guns, fuel rods, and tool shops back?

    Yes. I spent 10 minutes going around in the shop and wondering where to buy things seeing them on display but not finding anything to interact with. The frustration was real. Fake fantasies again, I already made a post mentioning lies, and we get more lies right into our face at the launch. Come...
  7. Aha

    Angelwing Empire

    Thank you! I too need to learn a lot but you are very welcome to join us! :)
  8. Aha

    Angelwing Empire

    Just reserving the first comment. :)
  9. Aha

    Angelwing Empire

    Greetings fellow endo! I am Aha, the leader of the Angelwing Empire - A thriving company that is to be a large faction one day. I would like to manage one of the most successful factions there is to be. For that, I need people who know certain things preferably better than me. "A wise king knows...
  10. Aha

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    Sure sure, but i guess non of them look anything like the "Humphrey" and compared to that, they look a lot more like Quevin's ship. And so it's all besides the main point/topic btw.
  11. Aha

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    I disagree with the motorboat statement. IRL a motorboat is an easy target. Quevin's ship is SB equivalent of IRL UFO-s, you have no chance against them (implying they would attack you) they go invisible and super fast. No, I call them meta navy vessels because they are meta navy vessels...
  12. Aha

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    Hi, this is @Quevin's ship. This kind of ship is the most viable warship in Starbase currently. If you don't know Quevin, this is how he introduced himself to me: "(...) For your information, I currently got over 2.1k hours in starbase Closed Alpha, with vast experience in the SSC (ship building...
  13. Aha

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    Well, the thing is this isn't a staged battle! It is intentionally semi-staged! The defenders don't have to show up when the charge-up is ready, they have to show up when the attacking fleet is there with a charged-up field disturber! They can track the enemy fleet by means of diplomacy...
  14. Aha

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    Hmm... :unsure: Yes, no! ISS-International Space STATION, totally not stationary, it is all relative of course. We are talking about space stuff so it is hard to argue. I think both mobile stations and rigs are just fine. I stand with stations. :) 1. Not at no cost, not at all. Maintaining...
  15. Aha

    Friend or Foe detection for Transponder

    Yes, this is absolutely mandatory, 2 of my suggestions are relying on something like this. THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation. Ranks and squads. Rank editor! I meant this feature for rank groups but in...
  16. Aha

    Real ships, real logistics, actual space battles! - Safe-field disruptor and warp drives -

    The siege mechanics that the capital ships provide are fantastic solutions. They prevent offline raiding but still, the attacker has the choice when to attack and most importantly they CAN attack. Brilliant! Unfortunately, the way this mechanic was designed puts a lot of potentials to waste, and...
  17. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    That is all true. This would be a significant change. And i mean it to be. I am attempting to open the game to its potential. Their hard insist on it being totally FPS is the source problem really. And there is this thing. See you say, "The base concept of Starbase is that the game gives you...
  18. Aha

    I really hate small ships with a lot of weapons

    I had a similar idea, that would be the CPU. You'd need CPU to manage anything and everything, that is extra space and power demand. Could be related to the flight computer. And/or...
  19. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    @mrchip Alright, we are getting there. I am genuinely making sense of things you are saying and I actually did wonder at some points if my concept is unnecessary. There are some points I would like you to also genuinely think through as I will raise them in this comment. But first of all...
  20. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Exactly. Notice how mrchip started his comment with: Immediately attacking my personality, and NOT the concept. This kind of attitude and mindset is what I'm talking about. It was still CLEAR that he didn't make the effort to make sense of the concept. (and this type of comment you liked...)...
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