The contradictory enviroment breaks the immersion, the fact that we have space ships, we ourselves are some high tech AI robots but contrary to that we ridicoulusly have to aim ALL humanly by ourselves. Which is no problem if it isnt ONLY like that. Hence my partial auto turret to spice things...
Now here is the thing, the thing to grasp and this is very important that everything else would NOT be easily destroyed. It is not that black and white and this is one of the biggest beauty of it. The RANGE depends on the radiation level, not just the target lock, but the range itself too! A...
That is a good question, thank you!
The auto turrets are to bring dinamic into the field of engineering ships. Let me put it this way: bare minimum (or close to) fighter would be key to fight againts large ships capable of auto turrets. These light fighters can be hunted down with more advanced...
No this is not possible in my suggestion.
This alone shows that you have no clue what so ever of my suggestion at all, not at all. I feel like you are trolling me. I am sorry.
No you didnt, you stated opposites of what i even actually wrote down.
I will make a much more in depth presentation, all im asking is to be open minded. My goal is to enrich space battle without hurting the piloting skill required fighter dog fights. In fact i totaly want them to be present...
Very simple idea.
Since there will be that gas process facitily where you can seperate the materials, how about you could make your own metal alloys for plating (or even beaming). I mean for the players to freely decide what percentage of what metals to mix together. I dont need to tell the...
No, my suggestion is nothing like you understood. I guess i need to do a way better presentation than i did.
No it doesnt replace skill with auto features at all, it adds a extra depth to the game while keeping the current ways too.
I totaly explained that an only auto turret ship is inferior...
But why not have both the WW2 style AND more, to have a much much richer and fun to play game. Not trying to remove the ww2 style from it, just trying to make it more. People will be disappointed if all they get is ww2-ish dogfight in a Massive Multiplayer and civilization building. It is simply...
I advise you to read it again. Just like XenoCow you too focus on fighter vs fighter situation of which my suggestion doesnt touch at all. My suggestion gives power to larger ships while keeping the dog fight element of the game, that is why it is so beautiful!
Are we really want to stay at the...
Very good argument. My suggestion to this would be complete removal of civilian capital ship from the game and the safe zone removal of the military one. Guard that thing! Issue fixed.
I completely agree with Nevo, and i just came up with a brilliant idea to both keep the dog fight elements and enchance larger ship functions.
Take a look at my suggestion, it is exactly in relation to this subject...
It is not wrong to be able to fight more than one opponent at once if your ship is that "big" of a category. As i envisioned my idea, fighters, like true, agile fast fighters wont be able to use auto turrets as i intended to keep the dog fighting element alive hence i said "making everyone...
Thank you mrchip for your response to my idea, it is appreciated! You gave valid points and i probably failed to properly express my idea as i feel like you didnt quite catch my vision. I might be wrong tho. Let me address your concerns. :)
-Well, i sure try to avoid being arrogant and single...
Attention!
This is an outdated and overall bad presentation of my idea about the radiation based auto turrets thus to be ignored! I have made a new in-depth presentation with pictures and all. I advise you to read that instead as this one here is obsolete.
The new presentation...
I imagine having ranks within a company/faction just as modular as shipbuilding. I imagine a rank editor which itself is editable, uploading station/ship/door/blueprint/whatever rights into it.
Like having a rank level with the set allowances (those were puzzled too already together by the...
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