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  1. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Thank you Venombrew and Cavilier210 for proving my point right! I totally complimented @XenoCow saying that he used his intelligence in his arguments but alright. I pointed out how intelligent his attitude was all the way but yea, insult... okay :D To some it is insulting, to some it is...
  2. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    I am almost done with the second edition, i am excited to show you! Truth is, you guys just didnt get the picture, almost not at all. That is mostly my fault. However, what Christopher420 said is very true as well! When you saw the title, your thoughts were already something like this: "another...
  3. Aha

    Ranks and squads. Rank editor!

    Good point. I think the logo uploading should be a privilige of a large enough faction then. Like that the number of uploaders wouldnt be overwhelming to filter their uploads. Also forgot to include in my suggestion the possibility to display your rank with the unique faction logo on your Endo.
  4. Aha

    A rework for mining and asteroids.

    Oh yea, forgot to mention how it perfectly fits with the mining laser modification. As you suggested the laser would vaporize the ore, creating a gas, but as it immediatelly cools down due to the cold space, it forms up tiny particles we call dust. Yea, nevermind the super heater. The rest...
  5. Aha

    [POLL] What Combat Roles Would You Enjoy? PART#1

    Multi choice does screw up results. Its arguable tho, but i too would prefer to see a single choice result.
  6. Aha

    A rework for mining and asteroids.

    I see. But isnt that just up to coding? Since the crates are modularly connected together to create one big storage unit, it totaly should have been your way right away. Easily fixable. On the other hand your tank suggestion would also serve as a nice alternative indeed. What you describe i...
  7. Aha

    A rework for mining and asteroids.

    A very intelligent suggestion! Allow me to add my possible improvement on it. How about we just talk about "dust" really and forget the term gas. We still talk about clouds of dust obviously so all of your suggestion apply to it. Now dust can be settled down and just compressed into semi-solid...
  8. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Exactly right! :) Summed up so beautifuly that i take a picture of your comment and edit it into the main post, i hope you dont mind. Just tell me if you do, and i delete it.
  9. Aha

    What ships from other media are you most excited to recreate?

    I wish to recreate my unbeatable top tech frigate from space engineers! Does this count as other media? :D
  10. Aha

    [POLL] What Combat Roles Would You Enjoy? PART#1

    I think it is safe to remove both captain and navigation. :) Both of them are manifested in the pilot really, hence they got 0 votes.
  11. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Yes you are right. Hence -once again- i designed the whole thing not to replace a player. But a good, expensive (as the device would be very expensive) ship should have better chances because of technology. The game shouldnt lean solely on player crews. Yes i understand it is part of the core...
  12. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Come on, having more people especially at the most common scenario of being 2v1 between the 1 and 2 there is no gap? Because having an extra player is a huge advantage, so why not smooth that out a bit with engineering solutions, not swap, just smooth by filling the gap. The game attempts to be...
  13. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Your confusion is understandable. Let me try to explain myself. I designed this feature to be very fluid. It sure helps replacing a crew member, but not 100%. Its the gap filled in having a crew member and not having one. Makes the whole thing more dynamic. I understand that, and that is the...
  14. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Okay, you making it black and white, and it is far from that. Fighters will be targeted by the auto turrets, its all depends on how close can they come before their radiation is big enough to be locked on to. Here is a "very professional" drawing im preparing for my new presentation. All of...
  15. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    I am sorry your whole argument is invalid because you too ignored the fact that autoturrets will not fit on fighters. It must be designed that way no matter what. Sigh... Right, still, stupid ammount of firepower again results in too much radiation -> auto turret target. Or reasonable...
  16. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    What i envisioned is almost exactly the same. Since my post i also came up with the idea that the target would be the "bubble" that is the literal radiation engulfing the target. That means a great deal of inaccuracy. The device itself could be modular, you could make it that the range is higher...
  17. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    That is correct, and also because: Oh well it isnt a shield, it's job is to give a hard time to overpowered fighters as well, with railguns and such, as: Please dont be Venombrew. This again: Plus this: Yes it is fine, if the game wouldnt be this big scale. Im absolutely happy with it, i...
  18. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    you dont read: so you blunder: If the device itself is as big and as heavy or even heavier as a whole fighter itself then fighters naturaly wont have them. Its that easy but im sure i could come up with other ways too. You given tons of reasons for negative effect of simple auto turrets like...
  19. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    So Starbase isnt a game but a movie shooting? Sure i didnt know that. Since you never understood a thing about my suggestion it is obvious that you stuck at the space engineers auto turret. My suggestion is completely different. Yea, exactly... thank you! To put an end to your suffering, i...
  20. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    I simply started ignoring you exactly because you are everything you tried to project on me. I do like a good argument, you were unable to present any argument you straight talked like you never even read my suggestion other than "auto turret". The other commenters arent like you, you are toxic...
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