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  1. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    I am sorry, even if you have one or two good points in there, the level of ignorance is so high that I'm no longer interested in dealing with you. This was your goal all along, to bring the whole conversation to this level. I was happy for your arguments, it was visible that you took the effort...
  2. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Did I not answer your questions? Do I not answer and address people's arguments? Are you mad because your argument doesn't convince me and I can counterargue? So did you just make your first comment to get me saying "you are wrong and not explaining anything"? -as you guys trying to paint me to...
  3. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Am i not allowed to comment here? Am i not allowed to defend myself? Did you have a bad day?
  4. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    @Lionard Freezer Okay, why is it not possible to give it a range finder? It was explaining how it's not contradictory but okay. Wonder why did you go towards this unproductive attitude after the good arguments you made. Your intellectual capacity should have noticed that I said you could edit...
  5. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Like i didn't make the other thread? What is to agree here with? :D Mr. Butthurt is trying to discredit the close-mindedness, nothing good to agree here with. You yourself didn't go into the other thread close minded. ;) It would be more like: alright, this thread is a mistake, hang on! But...
  6. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    OMG, thank you! So lets see what straight up bullshit did your butthurt ego vomit out... so sad... why... :rolleyes: Blunder 1... Of course, it's all just a concept, an outline. Blunder 2... Okay, that is right, however, a viable fleet design is so much more fun than a viable single ship...
  7. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Hmm, fair point. Would a large enough audience be satisfied with fighter-only combat tho? I'm afraid, whatever hype left for Starbase will drop drastically when people get bored with the lack of space combat depth. And as people get disappointed with the fake depth and quit, the emptiness of the...
  8. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    That is a fair point, not through allies because they would send a transponder signal (and even if they would that just opens up tactical elements of proper positioning "- Fleet engineering, very deep tactics, rich meaning for ranks, squadrons, and individual combat roles. "). , but your own...
  9. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    I do have an understanding of yolol as I have been educating myself about it, at least I have enough understanding to not contradict myself as you imply. You simply order by the code to read/modify values from stuff. Now if the yolol chip or anything cant read -for whatever smart reasons- or...
  10. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Well, yes and no, it is relative. It is a good question and I think the answer/solution to it is that if you are too big of a ship that you can be sniped like that then you better have some fighters to dispatch or escorting corvettes, destroyers. Alternatively, have 1 or 2 auto-turrets spammed...
  11. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Yes, that is right, that's why I said "you exchanged" attributes, rather than do an improvement. My disagreement is on the improving part, you improved maneuverability but you got rid of a turret that if you mastered to position yourself effectively will do precise shots, doing precise...
  12. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Okay, thank you for your effort trying to bring me to your sense, I certainly appreciate that even if I would disagree with you.
  13. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    @XenoCow Nice! Ultimately, you described the rock-paper-scissors effect, there is no best class. I'm happy! :) You started at the Cruiser, I will come from the opposite direction. Now, a Corvette is still very maneuverable therefore with practice you can learn to be effective, and keep the...
  14. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    I am sorry if my answers didn't satisfy you so far. I posted a new in-depth presentation, please read that, and then make your questions again if you still have. I promise you I will answer every single question you raise to the best of my ability...
  15. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    @Christopher420 You got it almost perfectly right! :) One thing: "stands no chance" doesn't really fit. The green effectiveness meter is focusing more on being the attacker. Your effectiveness against corvettes are that low because you'll never catch them. But if they were to attack you...
  16. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    My original idea was a separate huge device, im still open to that version, but here is the thing: With a separate device, you could yolol any amount of turrets and that leads to great imbalances, even with the yolol delay, you can just spam 999 turrets and that would be ugly. I could be totally...
  17. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    @ChaosRifle thank you for your input. You painfully pointed some parts I knew myself I was lazy or weak at. I mean this in a positive way. :) So let me address them: I rephrased the last 2 sentences, I see that they were a bit odd. Not sure about the rest, I'm open to suggestions. I added the...
  18. Aha

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    That is right! I just posted the in depth presentation, take a look maybe. :)
  19. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    The Light Fighter The Light Fighter is one of the most basic ships. Very agile, stealth but weak in terms of durability and firepower. All these combined give its relative low but a wide range of effectiveness. Obviously, true potential comes with greater numbers rather than a single player...
  20. Aha

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    Starbase is a brilliant game and it has the potential to be a very successful game too. Starbase caters to a wide audience, people who like engineering, combat elements of both actual trigger pulling and tactics. People who like to engage in diplomacy, economics, and intelligence. The game...
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