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  1. SZ too profitable

    The point about "going all the way out to Zond 4 to sift through Bastium rocks looking for the Good Stuff" is well made. Even when the demand for the higher Tier ore picks up enough to get the prices out of the toilet, that will be a dampener on the incentive to trek all the way out there (or...
  2. Shipyard Lights and Test Mode Destruction Enabled

    Oh yes! A thousand times, yes! It's a virtual environment in a virtual game. Why does it have anything to do with the "day/night" cycle. Indeed, why does the game even have a day-night cycle? Hadn't thought of that before, but it's a bit odd, out there at the gas giant... While you might not...
  3. Actual armor plates.

    vs space-age plates (or whatever). Sorry, that argument holds no water. I want to make my plates out of whatever the pickaxe head is made of... and my bullets...
  4. If you want more than the actual ~2000 players

    The problem is that people don't do their research. They review EA games that have clearly announced they are not feature-complete as if they were AAA titles with 2 years past release patch histories and a couple of DLCs under their belt. The problem is "EA games on Steam", frankly. Or at least...
  5. If you want more than the actual ~2000 players

    That reasoning could have been written as: "because the game isn't finished yet," which is very probably true. Fortunately, Frozenbyte have rather more in mind than just nerfing the whole thing into oblivion, as you go on to suggest. It's An Alpha. It's not done yet. Base your suggestions for...
  6. Slow data network

    Sorry, missed that you'd said 500 thrusters in the OP... That's a lot of thrusters. I have heard that FPS affects your top speed, so maybe that sort of client-side performance could affect response time for controls in extremely complicated situations. If your computer (the machine the game is...
  7. If you want more than the actual ~2000 players

    While I think that the folks doing the work on ISAN are amazing, and the utility itself is as cool as absolute zero, I do agree. It makes no in-world sense for location routines to uses such a kludge that produces such inaccurate and hard-to-use result. I completely understand the need for...
  8. Slow data network

    Or it could just be the MFC being a bit dodgy... How many thrusters do you have, and how're they grouped and named? This is a rhetorical question: I don't want to know the details and specifics, it's just something for you to examine because dodgy flight behaviour is often down to this kind of...
  9. Pinging the ship transponder remotely

    "Asking for a friend," eh? ;) Conceptually, it ought to be a "credible" feature. IRL, you'd have to broadcast a secure message pulse that your ship hears, so you could limit your broadcast to a cone if you knew roughly where you were looking, or make it a sphere if you had no idea. Your ship's...
  10. Propylene racks. Is this an eternal problem?

    I really couldn't say. If the picture is of the thing fresh from the store, I'm very puzzled as to why it was for sale, since it looks improbably-bolted. Maybe the criteria used to be slacker for inclusion in the shop.
  11. Slow data network

    Are you mediating your lever with any YOLOL? I didn't think distance imposed any 'ping' delay...
  12. Propylene racks. Is this an eternal problem?

    For future reference, the proper translation for those components is "propellant tank". Don't attach them at an angle like that. Mount them so their structure is parallel and perpendicular to the frame of the ship and bolt them liberally (because they'll only be bolted along one side). You'll...
  13. Actual armor plates.

    Sorry, I know that, and agree. I mean, you can probably punch your way through the skin of a plane, eventually, IRL, but that's not 120mm thick... :)
  14. Actual armor plates.

    Yeah. Try punching your way through 12cm metal plate... I mean, I know we're Endos, but...
  15. Actual armor plates.

    A single plate in SB, even if it's only aluminium is thicker than any plate a Desert Eagle could penetrate in anything less than hundreds of rounds, if ever. They're 12cm thick. Minimum. Add to that the fact that once a plate is penetrated, it's, to all intents and purposes, gone: any further...
  16. Is pilot vulnerability intended feature?

    Cockpit glass is apparently pretty tough (at least comparable to Bastium plates, I'm given to understand), and you can multilayer it, same as any plate...
  17. Actual armor plates.

    It's hardly a "magical" layer of invulnerability to make armour plate meant to deal with autocannon and other ship weapons "invulnerable" (or just plain harder to hurt) to small arms.
  18. Actual armor plates.

    Let's call a fractional multiplier a "resistance" for the sake of reference? Aye. It's possible to think of differrent types of damage, too, though the "credible" ones pretty much boil down to Chemical*, KE and EM (though you could subdivide EM into wavelength groups like "Thermal" and "Gamma...
  19. Actual armor plates.

    Yeah, all plates should have a damage threshold (damage below this level doesn't even register) or a damage reduction rating. Or both. So: a damage threshold of 10* would mean you don't take any damage from projectiles that do less than 11 damage, but full damage from anything that does 11 or...
  20. Transponder fields are broken

    I've had no need of it personally, either. AIUI, though, it's probably just for the base ship/bloop.
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