Search results

  1. Burnside

    Ship Classification Guide

    Depends on the medium and what field roles exist. For instance: Boat: any vessel that operates from a parent ship or station and generally does not or cannot stray far from their home. *Small Boats Skiffs (think Vasama): minimal everything Runabouts, Shuttles, & Lighters: small general-utility...
  2. Burnside

    Radar, ECM, and ECCM transmitter/receiver mechanics

    Honestly, just giving us different flavors of rangefinder that detect different types of qualities, some universal mod pieces for range, strength, resolutiob, and/or frequency, and then force use to build/program detection/countermeasure methods out of the bits and bobs seems more to flavor.
  3. Burnside

    Some QOL clan/guild/faction management tools

    What about a max member limitation based on how many lots the faction owns AND the number, age, and size of stations they control? If they lose member cap below their actual member count then the 'youngest' members are autokicked after xyz time period and the leadership has to manage the...
  4. Burnside

    Station rules of engagement

    As for the majority of loners and neutrals, there's a lot to be said of freebooter mobs willing to spare a ship and band up to make a tyrant faction's week a terrible one, especially those of us who like the idea of pumping out libertine suicide fleets for freedom and glory.
  5. Burnside

    Optimal station defences.

    And that's why I'm a fan of distributed and converging defences, fortification is a millenias old field of expertise and artistry. Generally, i follow the "Galactica" defense system, defenses are optimized to lock down a single zone with withering fire while fleet assets operate around that...
  6. Burnside

    Will one efficient design suppress all creativity?

    Look at cars today, more or less similar body styles in every category, most only separated by visuals and cosmetics with pricepoint determined by brand and number of accesories, very few differ by actual performance within each style which tends to be associated by brand reputation. Given that...
  7. Burnside

    Ideas on Station Security

    Anyone could build a landing pad anywhere, you're better off building small bunkers, possibly armed with defensive turrets, and armories/respawn points you can give access to for security troops. If there's some implementation of zoning, you could build a public landing zone and force renters...
  8. Burnside

    Optimal station defences.

    That's why you slave multiple defense turrets into a battery/blister/array and given them top-tier armor and back them up with secondary batteries of lighter guns to cover each other and converge their fields of fire. I can see several rental lots or even whole "bunker blocks" being dedicated...
  9. Burnside

    Death Star?

    Stations are immobile when docked to their "station core" and no superweapons exist, sooo, a mobile battlestation is more or less impossible. Now, on the other hand, a "capital ship" made mostly out of station-sized parts to flex the largest possible volume-per-parts-count is still possible...
  10. Burnside

    Owning more than 1 whole block?

    No. That system killed faction warfare harder than it already was. My understanding is that player owned safe stations lose their safezones when a declared enemy overwhelms some variable fleetsize requirement determined by a base value plus the fleetsize value of friendlies present. So a seige...
  11. Burnside

    Piracy and Thievery

    You can hypothetically hide a chip reader in the wall that throttles certain systems to zero, like coolant, thrusters, and reactors if it can't find another chip that's named properly and possesses an access key, remove that key and a thief has to realize there's a yolol command throttling one...
  12. Burnside

    Starbase is not Ark or Atlas

    Shots fired... splash out... fire ineffective.
  13. Burnside

    Starbase is not Ark or Atlas

    This is why I'm not worried about braggarts.
  14. Burnside

    How should respawning work in Starbase?

    Necessary components of a respawn point: 1) robot body to download into, either yours or a backup insurance company's. 2) a download facility to intercept your previous body's "death beacon" and upload your sense of continuity into the spare body, either yours or a backup insurance company's 3)...
  15. Burnside

    What kinds of ships are you going to be building?

    There's a tradeoff of weight, speed, and endurance. I'd be interested to see the math behind the drag mechanic.
  16. Burnside

    Emphasis on Smaller ships.

    Sweet spot is likely to be bombers/fighter-bombers or gunboats in general, just large enough to mount anti-ship fixed guns and one or more turrets with enough maneuverability and speed to stay competitive with pure fighters.
  17. Burnside

    What kinds of ships are you going to be building?

    Ugly minimalistic ones with an aim towards making subsystem blueprints that you can bolt together into a whole ship and add custom sections onto to suit needs rather than custom design everything from the ground up. First design goals are gonna be a vasama competitor, a troop bus, and an...
  18. Burnside

    Starbase is not Ark or Atlas

    I like this transgame factionposting like Huursa's lads're gonna run around and yeet everyone until they get the golden cat ears delivered to them.
  19. Burnside

    Drestructible Endoskeleton Buffs/Consumables

    [Taken from discord suggestions for discussion and theorycrafting more posibilities for consumables] premium graphite lube for a slight agility boost; plug-n-play "one-shot" overcharged servo capacitors to boost melee damage, jump distance/velocity, and walk/run speed; ablative armor panels that...
  20. Burnside

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    The idea that by denying offline editor/sandbox testing tools, you enliven the game world by forcing people to do their testing smacks of the broken window fallacy. However, I can see the point and agree with it, testing functions should be limited, possibly even to the point that weapons fire...
Top