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  1. Burnside

    Doctors in space.

    Only problem I see with a unified health pool and bleed value is how limb/head destruction relies on segregated parts. It all comes down to what provides good performance and the best gameplay. The timer and repair values I listed as examples are fast but long enough to dissuade CoD style run n...
  2. Burnside

    "Capital" Turntables

    Exactly my thoughts, even if it can only feasibly be built into a station.
  3. Burnside

    "Capital" Turntables

    little tiny corners, yeah, we need a way to have bigger curves to fully support extra-large turrets, then again, given the size limitation of the engine without dipping into station parts for larger parts to beat that soft limit on size, we might not really have any need for extra-large assemblies.
  4. Burnside

    Rental lot clarification

    That seems like a mess waiting to happen, it seems like it'd just be smarter to keep non-damage on while in a safezone but keep crashing/obstacles in place, otherwise you'd need a big context clue for when safezone turns off- even then, people will be trained to fly freely through lots and wind...
  5. Burnside

    Passive Rail Movers, Turntables, and Hinges

    I'd assume it's a basic functionality, but for the purpose of creating swing-out panels, etc, that are secured by more than one point of articulation/contact, is it possible to set any moving/rotating device as passive or mildly resistant to being moved? Not only would it allow for sturdier...
  6. Burnside

    Big guns or not?

    I'd just like to see more weapons options on the railcannon/heavy weapon mount. Like a heavy plasma caster/cannon, a Beam Laser, or a Gattling Cannon. Mind, a medium-weapon mounted gattling gun would fill things out too, but that kind of competes with the laser cannon's utility.
  7. Burnside

    Faction Features: What would you like to see?

    Being able to assign Private x, to Sergeant Y, under the command of Captain Z is almost a must a in my opinion. The general wisdom is that a man can effectively command up to seven subordinates, sub-leadership staff like corporals and team leaders can extend this efficacy of command out to...
  8. Burnside

    "Capital" Turntables

    We hope. I'm still trying to figure out how easy or hard it will be to "aim" a rail-based turret/turntable if the parts allow it.
  9. Burnside

    Building Tool Modes: Cutting Viewports and Spray-reinforcing Firing Slits

    Yeah, it's a weird point of utility, do we just box-out firing ports with smaller plates and put a smaller ring around it for reinforcement? Or do we do the mad-max mod and putt the main and reinforce plate over top and cut a line in it? It's one of those things where I thought a...
  10. Burnside

    Station Safe Zone Control

    Strongholds and Stronghold Points: any rental lot can be built as a stronghold provided it possesses key features like at least one anti-ship weapon and armored doors on all exterior access points, each stronghold lot provides a certain number of stronghold points (i.e. 1 for small lots, 2, for...
  11. Burnside

    Doctors in space.

    Each limb gets a power/lube "bleed timer", more damage to the limb, or more bits blown off, means a shorter timer until the limb goes dead. A building tool can be used with a "smart-patch" material/alloy to stop the timer at which point the Endo can decide to get the limb repaired/replaced in a...
  12. Burnside

    "Capital" Turntables

    Oversized turntables with a larger base size and better stress capacity to mount heavy industrial builds, and, obviously, large turrets with interior gunhouses.
  13. Burnside

    Endoskeleton PvP Solution For Initial EA Launch

    "Lightball"/paintball arenas.
  14. Burnside

    Building Tool Modes: Cutting Viewports and Spray-reinforcing Firing Slits

    To make armoring your crew positions easier, the cutting tool could have a "Depth-Set Line Mode" that allows you to create a two-point 'drag-and-drop' line on a material like an armor plate and allows you to select a plate-depth for the cutting beam (set/altered with scrollwheel), where the beam...
  15. Burnside

    What will Ship weapon ammo storage look like?

    depends on whether we ever get fed boxes and how well single/dual layers of turret armor will hold up under non-boosted damage
  16. Burnside

    Automated Base Defences: Not What You'd Think

    you misunderstand, it's only to orient a group of turrets in a direction and continually fire them
  17. Burnside

    Stowaways

    It won't do much to stop you, but it will let you be ID'd so other can hunt/grief you for being a dirty scav, always clean out your claims. Besides, ships aren't that big at the current level of development that a stowaway can easily hide.
  18. Burnside

    distance based communication

    It'd be neat if you could sync your discord voice with in-game voice systems and use the two seemlessly, because, let's face it people will use 3rd party VOIPs regardless
  19. Burnside

    Automated Base Defences: Not What You'd Think

    So, I'm a fan of Battlestar's reboot series, the core idea here is that large immobile or semi-mobile installations like bases or flagships rely primarily on thick armor, long range, and combat air groups to survive most confrontations. To that end a station or flagship will be equipped with a...
  20. Burnside

    Starbase is not Ark or Atlas

    IIRC, it's the 100 closest players and only applies to robot shells, not ships and stations, which are rendered as separate objects from the view of the game world and other players. So, basically, if you want to headshot somebody reliably and not just hope, get closer to his ship.
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