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  1. Burnside

    Space mines

    Conceit 1: mines in space are just proximity-launched weapons. Conceit 2: space is big enough that even a "large" mine will be hard to spot. Conceit 3: mines are deployed in large fields of multiple units to deter ships from entering, not to make surprise attacks, individual "trap" mines are not...
  2. Burnside

    Production and Logistics

    I don't feel like the main question was answered in any depth, only that "we can make it really deep, if we want", so basically, we could havea simple Ore>Smelting>(Alloying)>Forming chain, simple, easy, and kinda... basic... or a complex heating/refining loop before and after the smelting and...
  3. Burnside

    Death Star?

    That's another thing I'm curious about, can you bury radiators if the room they're in is large enough? e.g. thrusters in SE
  4. Burnside

    What feature would you like in the game that no one else may like?

    Letting PvE act in the level of the players. That is, you might have pirate miners and pirate raiders each eating up world resources in their own ways, but the low-level actions of those NPCs don't ever add up to larger threats, a pirate battleship just spawns regardless of whether raider and...
  5. Burnside

    Death Star?

    Gotta wonder what the power plant, battery pack, radiators, and recoil compensation systems are going to look like on a monster like that... I'm drooling.
  6. Burnside

    Death Star?

    If it's a proper station it'd be anchored and unmovable.
  7. Burnside

    Weapons economy

    That's not a weapons economy, that's blueprint gating. An economy would require variable weapons stats based on some crafting or weapons science attribute or attributes, preferably hidden to promote a more nebulous reputation system in the market rather than have it all be a numbers game. With...
  8. Burnside

    Using a carrier/flagship rather than a station.

    Use station parts to bulk out large designs and frame hangar bays, small parts get used on capitals for turrets, subsystems like docking arms, and crew consoles. My own best guess.
  9. Burnside

    Ship Size limits?

    Also keep in mind that's the performance limit using only small/ship pieces. I've had at least one dev mention that station parts work perfectly fine as parts for ships, it's only a station core that's immobile and locks down the rest of the bits. So, I'm operating under the assumption that we...
  10. Burnside

    about control of the battle

    keymapping to mouse and joystick/rocker control inputs is somewhere in the post-release pipeline according to what I recall of the devs speaking on the issue
  11. Burnside

    LOGGS Low Orbit Gas Giant Stations (Cloud City)

    Are there space leviathans lurking under those clouds that need hunting?
  12. Burnside

    Big guns or not?

    I disagree, as long as the turntables react in a predictably semi-realistic way to larger and heavier objects, i.e. slowing down under heavier or more awkward loads, I'll be satisfied. At RC/Capital engagement ranges you're shooting at specks with little to no FoF besides coordinating over...
  13. Burnside

    Flak Cannons

    IIRC the light weapon mount has a flak partset, just no stats on the wiki, how it works, Iunno.
  14. Burnside

    Rental lot clarification

    That or instancing is a lot more prevalent and expansive than we're assuming.
  15. Burnside

    Melee Weapons

    I'd be okay with spear-axes.
  16. Burnside

    Big guns or not?

    I think that's the primary feature of the safezone mechanic discriminating against 'military' ships. You can easily deploy your biggest and baddest platforms early and risk losing them to invulnerable station defences or hold your most powerful assets back until the safezone drops and risk...
  17. Burnside

    Rails "Expansion"

    Rail Skates, a secondary section of rail on the underside of the train that oscillates in a skating motion to double the vehicle's local speed, the skate coming out of contact with the main rail during the reverse motion. Would require lots of code to keep the skating synced and in line with...
  18. Burnside

    Big guns or not?

    Megaparticle and Beam weapons don't just one-shot ships, they plain don't enjoy interacting with normal matter.
  19. Burnside

    Big guns or not?

    Agreed, if you take the plasma caster and merely extend its projectile lifetime, you get a fairly slow moving weapon that takes ~10sec to reach that 5km hard render limit. Absolutely ideal for big artillery duels.
  20. Burnside

    "Capital" Turntables

    Nice, the image I saw made them look tiny.
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