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  1. Burnside

    Thoughts from Engi's/Programmers and everyone! ( YOLOL )

    "Space Mines", uses a yolol chip for the arming sequence, possibly with a receiver for a temporary disarm command, otherwise it's just a rangefinder linked to a missile launcher deployed en masse
  2. Burnside

    Station Siege Mechanics

    Just a heads up, devs have described the safezones as being big bubbles where everything but military ships with their "hey, I'm a military ship" transponders on becomes invulnerable and iirc has their weapons fire disabled, station lots may also be immune to physics, as in ships can fly through...
  3. Burnside

    Station Siege Mechanics

    A depleting power bar is basically how the devs describe their vision of the safezone mechanic, like a cross between tug of war and king of the hill, with the SZ staying up or going down being the prize for winning. The problem with replacing that with a predictable timed mechanic, besides the...
  4. Burnside

    Station Siege Mechanics

    At certain scales of production everything is frivolous, cost isn't a control. Not only is this a time-gated skirmish with the word "siege" scribbled on top, there's no assurance it won't be abused by large factions and alliances. You yourself admitted that the attacker isn't even guaranteed...
  5. Burnside

    Station Siege Mechanics

    You're forgetting that the inhibitor being in its setup period is itself part of the meta. You're giving powerful factions the ability to drop a safezone without mustering their fleet. The idea that this won't be abused and everyone will show up in a gentlemanly fashion to blow resources duking...
  6. Burnside

    Station Siege Mechanics

    Nah, just assume every inhibitor after the first latches onto the siege timer instead of renewing it, we're nerfing them while adding utility for a multi setup. I honestly can't tolerate how gamey the single inhibitor method is, that's the reason I'm a carebear in Eve and don't join groups, the...
  7. Burnside

    Ship Size limits?

    Mass is more important than size.
  8. Burnside

    Starbase Progress Notes: Week 48

    "AutoReloadable Rocket Launchers." Wut!?
  9. Burnside

    Production and Logistics

    I meant the intent of having weapons and thrusters, etc, in multiple parts was for tweaking performance via the materials system, having the sub-parts alter stats based on some factor of what mats they're made with?
  10. Burnside

    Station Siege Mechanics

    Y'know... I could totally see something like the inhibitor being used to prevent a station from logging out or dragging it into gamespace and starting the siege timers, including that 36-59 hour presiege window of invuln for the inhibitor and station. Though i don't really think the inhibitor...
  11. Burnside

    Station Siege Mechanics

    So... you're just overcomplicating 'take the station by force, blow up the core, and replace it' and eliminating any way a station could be actually captured, including by stealth, and made station capture a doubly expensive endeavor by requiring: 1) have a superior military 2) have enough funds...
  12. Burnside

    Station Siege Mechanics

    So how do you know who captured the station?
  13. Burnside

    Station Siege Mechanics

    So wait, inhibitor ownership can be captured?
  14. Burnside

    Modeler Magnetic Landing Gear

    there's no need for station-keeping in this game, but I do like having more solutions for a carrier deck
  15. Burnside

    A filler of some form to place between plate gaps

    I've heard rumors of airtightness and pressure being somewhere in FB's timeline.
  16. Burnside

    Station Siege Mechanics

    Okay, so they have a short window between siege-start and the planned destruction of an inhibitor. If you give the inhibitor super health, then attackers have a ridiculous advantage. What you're saying is the risk is an enemy company is going to have a fleet on standby to destroy parts of the...
  17. Burnside

    Station Siege Mechanics

    I'm seeing a gaming flaw here, I can have "Buddy X" form an enemy company, deploy an inhibitor on my station, and let me destroy it for a free five-day window of immunity to sieges. It doesn't matter that the tactic is expensive, this is my company's frontline station in a long-term war with a...
  18. Burnside

    Production and Logistics

    You mean modules as in the pieces of thrusters and weapons, etc? I recall Lauri or one of the devs saying something about that being the intent behind having items be multi-part objects.
  19. Burnside

    Sieges: Station Claims, Safezone Enhancement, & Bunkers vs Strongholds

    A station's initial claim and safezone is tied to the Station Core, whomever controls the core owns the station. A Station's Safezne has several variables that we're currently aware of: Ownership, Safezone Size/Volume, and the "Ceasefire Timer" that prevents aggressors from instantly shooting...
  20. Burnside

    A.R.G.O. - Advanced Research Group "Technology is the Golden Fleece of War"

    "Consilio, Innovo, Superare" - A.R.G.O. For the best, to create the greater, and achieve the most. At A.R.G.O. we don't just find simple solutions to simple problems, we look at the core issues causing the problem and innovate, test, and proof our work. As leaders in subsystem development...
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