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  1. Verbatos

    All-encompassing armored ground warfare: A suggestion

    flying really close to the ground would be very dangerous, you and your ship would turn into a smear if anything went wrong
  2. Verbatos

    Ship speed, max speed and thruster spam

    There are no particles slowing people down in real space, but for performance reasons, the devs implemented space drag into the game, so you do actually need constant thrust to move, and the drag increases based on the mass of the ship (no aerodynamics though)...
  3. Verbatos

    Game is in desperate need of an actual map/starchart and points of interest.

    There is a player made GPS system and starmap, using YOLOL. ISAN was made in alpha but I don't know if it has been tuned for the different universe and station points in EA yet. EDIT: here you go https://isan.to/
  4. Verbatos

    Can I make a 2nd account

    If you get another steam account and buy the game again, you can.
  5. Verbatos

    Research + Crafting Progression Values WAY too high

    Personally I think that they could tune the grind down a little bit. So I think that if they want to encourage people to specialise, they should lock off sections of the tree if others are unlocked, meaning you will have to go to other people if you want higher tier stuff that you haven't...
  6. Verbatos

    Thoughts about PeerToPeer (P2P)

    What do you mean? I don't think you understand how YOLOL works.
  7. Verbatos

    Cameras/Monitors/Video Feed/Communication Devices/Microphone/speakers etc...

    You could just stream on real Twitch or YouTube bro. Also, cameras for ships have been a very contentious topic, though there is a general agreement between the more experienced players that they shouldn't be implemented (from what I've seen).
  8. Verbatos

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    I kinda skimmed over those points lmao. I'm not really a YOLOL person so I don't know exactly what faster line reading could benefit. But I can see more lines, which are read faster being very useful for the people who know how to use YOLOL, so I'm excited on their behalf.
  9. Verbatos

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    I don't think they are the same person, Aha is using a lot more capitalized words than Neva did, they just have the same ideas and the same poor spelling.
  10. Verbatos

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    Chipping in here. How does not having something to aim for you break your immersion? And boiling down the points made by the others: - Autoturrets as you suggest them would not change the meta, fighters will still dominate and larger ships would be even harder to use. - Fighters will just...
  11. Verbatos

    Space combat is primitive?

    Maybe running without an engine could reduce your radiation footprint, making your warship look like a tiny little miner, similar to how some navy boats shape themselves to make their fully armed battleships look like tugboats on radar.
  12. Verbatos

    Space combat is primitive?

    A radar that detects reactor radiation is coming soon, so this will actually be a thing. However, space jelly will stop anyone from just coasting while being invisible, but I'm pretty sure that you can just run off of battery power to not emit any signals, using the near-invisible maneuver...
  13. Verbatos

    Manual Beam Welding - Requesting feedback on a design suggestion for replacing attachment plates

    There are a few very thin plates in the game, they aren't particularly strong but they should get the job done if you just want thin components on ships and a bit more detail.
  14. Verbatos

    Game Price?

    The estimates I've heard have put it around 25-35 dollars. However, the release is right around the corner, so you can see real soon!
  15. Verbatos

    Starbase engineering vs Real-world engineering

    The reason you are getting errors is because the stress system does not have stress for single objects, only breaks between two objects or cuts can dismantle a ship, so since long beams don't break on their own, they'll be stronger than many short beams since there are no breaks for the beam to...
  16. Verbatos

    Space combat is primitive?

    I know from when I thought buying an Ithaca was an amazing purchase that you can 100% just put in a flight control deck as well as a traditional cockpit.
  17. Verbatos

    Space combat is primitive?

    Why? You actually have to know how to aim to be good at the game.
  18. Verbatos

    All-encompassing armored ground warfare: A suggestion

    This sounds like it could be really cool, but hard to justify if ships can mount all of the same weaponry. Maybe one of the moons could have massive gravity? It would mean that ships would not be able to fly properly and give way for sturdy ground vehicles.
  19. Verbatos

    A small fear of mine - the problem with the global server

    The game has been running well in alpha so far, people have been enjoying it, builds are being shared, groups are interacting and people can meet any other player from around the world, all thanks to the global server/P2P system. As wonderful as the upsides of the system are, I have a small...
  20. Verbatos

    Space combat is primitive?

    I feel like chipping in here. Whilst flying ships is pretty satisfying for me, the combat itself is pretty simple, with dogfighting being a little bit of a hassle. I would find it really interesting if they implemented a few more things to push different ships into different roles. I have 3...
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