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  1. Verbatos

    Mechs

    I think mechs would be cool, and I've seen a few people ask for them already, but I just don't think that they'd be useful or even possible with the current tech in the game. For starters, there isn't much a mech could actually do in this game that a ship couldn't just do better, even on the...
  2. Verbatos

    Solution to Adding Mouse Controls

    You could use something like joy2key, then bind left/right to a roll lever and forward/backward to a pitch/yaw lever. It would be as simple as: - Download Joy2Key. - Bind directions to respective WASD. - Ships default to WASD for roll/pitch/yaw so you now have a joystick that works with default...
  3. Verbatos

    Station inventory full

    you can always just throw stuff you don't want into the void of space or put it in another station inventory
  4. Verbatos

    About the release date(not psychological pressure words

    - Netcode can be buggy at times. - Mining only has the basics so far. So it can get a bit tedious at times. - Lots of equipment required for large ships is not in the game yet. - The SSC has VERY strict size limits. Notably, the pipe limit is rather restrictive. Ships cannot be built larger than...
  5. Verbatos

    About the release date(not psychological pressure words

    Frozenbyte has built up a reputation in the community for being reliable and honest to people who love their game, doing something like this would INSTANTLY KILL any goodwill they had. Remember this is the same thing that Bethesda did with Fallout 76, which was widely criticised.
  6. Verbatos

    To the people that got CA and those that haven't

    You don't seem to know much about this community man, I have never met a single person that has seriously attacked someone for having a different opinion, I've only ever seen people calmly refute points. Refusing to cite sources just makes it seem like you don't have any. And from someone with...
  7. Verbatos

    What real-world space development looks like something from SF?

    Could you elaborate? I can't really understand what you are trying to say...
  8. Verbatos

    I really hate small ships with a lot of weapons

    Weapons already consume a lot of power for small ships, and can get pretty heavy too, so you can't exactly just make a shoebox covered in guns, you'd have to optimise it to have larger generators and bigger thruster arrays for manoeuvrability, increasing the size and complexity of a ship...
  9. Verbatos

    Ion Engine/Drive

    I think that making something too complex will alienate players, most things in the game, even more complex things like YOLOL, are pretty easy to understand for most people, so it makes it very open to players of all skill levels. Plus we already have the plasma thrusters now, which tick off...
  10. Verbatos

    Thruster Balancing

    I think it would be good to limit small, heavy fighters a little, from what I can tell they can be pretty dominant.
  11. Verbatos

    Sensors

    I think sensor 10 is a no-brainer, it would mean people would have to equip their ships with more components if they want to not get shot down by the first faction that spots their unmarked private ship. But it could also create interesting dynamics within play, people could create a setup that...
  12. Verbatos

    Should possible weapons load be related to voxel volume, or ship mass?

    I think the best way to cut down on the gun bricks would be to add inertia like what @XenoCow said. I think the best way to do this would be uncapping the speed limit, then having ships tear themselves apart when they get too stressed, and having stress damage components and frames over time. It...
  13. Verbatos

    Presenting... MF124 "Striker"

    kinda curious to know the warp class now lmao
  14. Verbatos

    Ship combat is missing something

    I think it would be interesting to come to the root of the problem, it is hard to see ships at range and aim for them. I think I have come up with a simple solution, inspired by someone else mentioning sniper spotters earlier in the thread. Either a long-range telescope or turret scope of some...
  15. Verbatos

    How about landvehicles

    I remember someone mentioning writing a hovering script for one of their ships, basically just increasing thrust exponentially the closer the range finders on the bottom get to the moon surface. So I think it is perfectly possible to make automated slow hovering public transport! It would be a...
  16. Verbatos

    Starbase balance & meta thread: Ship roles

    Is there going to be something like that? I remember the devs saying no radar. Not having a meta may be the ideal, but I think that there'll always be some ships that are dominant over others, and I have learned from fighting games that perfectly balanced games are basically impossible. Barring...
  17. Verbatos

    Presenting... MF124 "Striker"

    Looks sweet! What kind of material did you use for the armour and frame? Also, do you have any footage of the ship in flight so we can see the handling in action as well as the type of FCU you used?
  18. Verbatos

    Network?

    Yeah, it's impossible to just have YOLOL link with something real world unless you do something janky like what @SneakyTurtle said. Although I think it could be a neat idea to let us link devices in-game to a phone app or something, similar to what Rust has done.
  19. Verbatos

    To all engineers: What will YOU try to achieve in StarBase?

    I still think that stealth will be the most efficient way to take out larger ships. With stealth, you don't risk having potentially expensive losses due to turret spam, and you can have an easier time aiming railguns from a distance, especially if a ship is stopped while pre-occupied mining...
  20. Verbatos

    Starbase balance & meta thread: Ship roles

    I got into a discussion recently about ship archetypes and balance around them in a different thread* (which I suggest you read before this one) and so at the request of @five I have made a separate thread to discuss. What do you think the dynamics of ship types will be as the game progresses...
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