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  1. ChaosRifle

    EA Update 15.03.2022 (EA Build 824)

    They are two tractor beams. where they connect is rigid, as if a tractor beam source, it goes flexible and meets in the middle, and the tow beam itself is rigid at the source but flexible as it goes. it seems to just be tractor beam code x2, mirrored at the center. The point it touches pulls the...
  2. ChaosRifle

    Question to the devs about capital ships, and stations.

    Yes, they are making an SSC for capitals/stations. No it won't be any time soon, according to Lauri (Which I think is a big mistake), as no work has even started on it at the time of asking ~1 month ago. It will also help speed up building, as right now some pretty basic tasks take hours to...
  3. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Not sure they do, on paper FB claims they do, but they also claim laser cannons are ~3km.. Turns out that they actually have 1km range.. I have not tested railguns actual range, but from watching fights, I would wager it too is probably only 1km right now. Unsure if bug. Because of the speed...
  4. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I am here because I want an open forum of discourse, which I think can be useful to FB. Actually I am a PVP player that actively critisizes the mining in Starbase for putting me to sleep, as with many other games. I also critisize the excessive use of safe zones that mitigate the PVP. I think...
  5. ChaosRifle

    Hardpoints

    I think you posted this in the wrong thread Pavvvel. it was during the first seige tests. I might even have a clip of it on twitch.tv/chaosrifle , though only a 60s segment, as limited by twitch. Go ahead and ask anyone that was there for it, had some fourty witnesses to see it happen. Maneuver...
  6. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I will point out arguing for or against it is moot, as sensors were announced ~7 months ago as coming to the game. The only thing in question is how will they be implemented. On a side note, I am concerned that they will be pointless because of all the safezones being added to everything...
  7. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Totally correct, however with angled you maintain a fully armoured narrow shell and don't compromise anywhere. Both totally valid, my way just keeps them under armour and lowers the width and height of the ship, making it a harder target to hit. Requires more thrusters though, so slightly more...
  8. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    The player cant. Frozenbyte however can within seconds, as they already check that as part of their support staff routine. I would argue that is probably better to prevent witch-hunts, as FB gets the chance to take care of it maturely (like warning first time offenders), instead of lynching...
  9. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Ships remain. Your worry about combat logging being enabled by sensors actually helps the attacker track down the ship, even in the fog. This actually does the opposite of what you claim it will do by working both ways because there is no way to despawn a ship. (single parts take like 24 hours...
  10. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    You can have both by designing your main thrust to be angled at 15-30 degrees inward and baffle-armour nose or even tail thrusters if you must have more rotational force. Generally speaking even meta-bricks can do this, its just a matter of the designers not knowing how to do so. Achieving...
  11. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    You are pretty much correct. You have a given DPS and a given HP before you die because of explosive parts (reactor) or endo death. point and click. the excessive Pitch/Yaw currently allows you to setup controls such that positional advantage inside someones turning circle isnt a thing against a...
  12. ChaosRifle

    EA Update 15.03.2022 (EA Build 824)

    No, its a moon mining mat, moon mining isnt in
  13. ChaosRifle

    EA Update 15.03.2022 (EA Build 824)

    Tow beam in live already? Nice! EDIT: is it just me or have literally all the updates lately required a 20GB download, as of about a week or two ago?? Even micro-patches like this. (not between live/ptu, I mean live updating to live and so is ptu to ptu patch) undocumented change: Seats now...
  14. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Hot take: PVP that is only line up guns and shoot is not worth playing, IMHO
  15. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Several ways IRL that could be adapted in-game. 1: by angling the ships panels (armour) such that ideally no surface reflects a radar return. (think Zumwalt-class destroyer where no panel is tangetial to the surface of the water, and therefore never pointed flat on at another ship, or the F117)...
  16. ChaosRifle

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Specifically regarding multicrew, as I like it in other respects: Not quite seeing why I would multicrew though. I wouldn't even ask someone I liked to sit and stare at the radar screen all day, as the biggest issue with starbase is it not respecting the players time, IMO. Having that a...
  17. ChaosRifle

    Starbase Progress Notes: Week 9 (2022) - Spaceship insight

    THEY MENTIONED HANGAR HALLS! <3 I for one have precisely ZERO ships that still work because of constant changes, so rework away lol (every ship I make pushes boundaries, shortly after, those boundaries get refined. I stopped fixing things.)
  18. ChaosRifle

    Hardpoints

    You can acutally rotate hardpoints 45 dgrees, and offset them slightly to be perfectly flush. its great.
  19. ChaosRifle

    station, and capital ship building.

    How station/cap ship designer is not a priority baffles me. If I were at the helm, an editor would be top priority, having spoken to so many in the community, and having done a currently max size cap ship (9x2x3 build zones, using the fast-place feature too). Currently it takes about 24h (with...
  20. ChaosRifle

    PTU Update 22.2.2022 (PTU Build 803)

    Working well so far, I like it Best change here I think, so far its working. thank you so much <3 I know a lot of people are happy to see this gone, thanks! } SSC sounds like I am squishing jello now... Can we get an option to turn this off? I find it very distracting. Again, I find this...
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