Its actually really easy due to the lack of combat mechanics, the best ship (assuming you can afford innitial costs) is 30 LC's, large plates (ideally tris) thick enough that voxel damage doesnt go all the way through in one shot, made of charo, thruster spammed to get 150.1m/s in a direction...
I think ships in starbase are flying bombs by in large. Unless you go big, the name of the game is dont let ANY shots into the ship. True tankyness comes from being able to take hits and live with it, but with so many things so explosive, and the current explosive mechanics just murdering...
OMG YES.
I really appreciate you documenting things like updating the hitboxes and changing how speed is handled this time, that while in most cases wont be noticed right now, are really good to know, and shows the work being done under-the-hood.
Any word on fixing yolol now never resetting to line1 when unloaded? this was an important feature for redundancy and fast updating of yolol in the field. This also negatively impacts repairs done in the field, causing yolol to execute in an unpredictable manner once a ship is repaired.
Further...
Positional advantage in combat wont make the combat more complex and therefore more interesting, allowing for a varried battlefield of builds? A sliding scale allows for advantages of small ships if they get in close on large ships, in a nose to nose push. A small ship will then be able to...
layer control and masking PLEASE. Maybe a flatten option, and plate control to limit adjacent plate placements. Higher decal limit.
forced limits on ship pitch/yaw to promote positional advantage for smaller ships vs larger ships, max speed limits for larger ships to allow for smaller focused...
You misunderstood the content there. I am not suggesting infinite torque on pitch/yaw, as i actually think the combat needs pitch and yaw further limited. Its hard to explain other than while mouse moving ship is moving, while mouse not moving, ship not moving. The idea is SIMILAR to endo camera...
Geth 16th weekly gamenight
Theme: Racing on the Starbase Circuit (Capital ship racetrack above ArmA on PTU (Chaos's Station parked by Rain's Station, feel free to PM for SZ permissions to race there!)
Sadly, by them changing it in the first place it probably means its being removed. I agree, bring it back in full. 2axis of rotation is a mistake.
Though mousewheel/shift+mousewheel and my custom Control+mousewheel for xyz is nicer than xyz. Good work on the keybinds at least.
True that.
I remember Lauri himself TP'ing out to ships during the first exploration of deep belt stuff when propellant tanks were emptying themselves.
Just the other week my corp had two QA guys I think poking at a station and doing tests to try and help out fixing an issue.
The worst thing I...
They have described "casual mode" for the SSC as SSC with prefab modules. I take that to mean instead of asset browser we will have Hard-BM modules, and be EXACTLY that. I hope it will be!
This is what a few guys in my corp did, and for the first week, the speed it offered being a familliar block based system made them the richest in the corp over any other tactic, but only for that first week.
I think it would be better as-is with freecam.
I think the design decisions for the modules sucked, because they are really inefficient (ie T1 thrusters, poorly placed crates, etc). I think the design decisions for the system as a whole on a mechanic implentation was done poorly in recent (2 axis of rotation?? WTF) times as well as the past...
Even more true in an MMO, where doing so is to ask players to burn money for their own fun. My corp runs game nights on PTU so were not burning tens to hundreds of millions of credits weekly, on having something to do. We can't even do all the things we would like to do because of the excessive...
This was done for several ones previously and broke a hauler of my friends, and all of my small ships. I dont know why they have an obsession with tuning their collision meshes, but they are really testing my patience with it. They changed it 3 times in 3 weeks. I have officially stopped fixing...
+ Yolol stealth change to auto-recover current line AND internal variables makes updating redundancy systems in universe rather painful. Also makes repairing ships in universe break yolol horribly and the only workaround WAS to relog, forcing a reload. storing the ship doesnt even fix this now.
Actually they are doing that, its 'casual' mode for the SSC.
Learn the SSC now, it will save you so much time later. I have a super impomtu tutorial (literally had a new player and took them to group edit to teach them) I am uploading to youtube now as a stream VoD, and am live most days of the...
Only in 40 years with every player in the game at the height of its popularity with the current building system. It is SO slow. Just to unlock the current max canvas size (9x3x2) it took approx 24 hours of two people working on expanding it, and crafting more parts whilst doing so - in PTU with...
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