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  1. Pets

    You've got YOLOL scripting. Build a pet.
  2. Not sharing ship blueprint rights

    The entire point of blueprints is not having to interact with people every time you need a certain thing they designed. That is the entire point of a blueprint system, to enable widespread reproduction of a design across multiple facilities in multiple places by making and trading the blueprint...
  3. What feature would you like in the game that no one else may like?

    Since we're all using remote control EXO units because there just aren't human habitable worlds, make the planets all places ONLY robots could really settle. Corrosive atmospheres, extreme winds and storms, radioactive ruins from massive wars, etc. The idea being that all planets have factors...
  4. What feature would you like in the game that no one else may like?

    name me one sandbox game in which people fight for points and not usable wealth. That's the core difference between the sandbox genre and match based games. They're driven by a wealth based reward system, not an intangible ranks based reward system. Take a look at Crowfall right now. That's a...
  5. Space mines

    Bold and underline added for emphasis.
  6. Not sharing ship blueprint rights

    I stand by my statement. The entire concept is rooted in a fairytale version of player interactions that don't actually manifest in live server populations. Just like when people say "you can hire somebody to guard your mining team!" or "we could have a bounty system and it would control crime"...
  7. What feature would you like in the game that no one else may like?

    Who would to fight for points that don't do anything? That's called wasting your resources and time. Further, the "hotspot" PvP design is a good driver for pvp, but it doesn't change the fact that pvprequires farm, and farm is boring. If your farm sucks, it sucks, regardless of how awesome...
  8. What feature would you like in the game that no one else may like?

    PvE that is actually disruptive and dangerous. Most sandbox games have crappy PvE, which means that any time you're not directly interacting with other players, which is the majority of your time in most sandbox games, your game is boring. As much as I love the sandbox genre, It is a lot of...
  9. Not sharing ship blueprint rights

    I still find the concept of people "stealing" designs laughable. Its a bunch of simple elements bolted together. Building a spaceship in this game isn't rocket science. It's barely an erector set in terms of complexity. Your design, no matter who you are, really isn't as special as this thread...
  10. Space mines

    Then we're back to the rockets probably being the most effective platform. In fact, I mean based on the decay couldn't you just set a bunch of warheads to proximity trigger and dump them in an area? We know that arming a warhead can be done separately from other performance factors. In theory...
  11. Space mines

    As for coverage, remember we've been told that torpedos are a thing coming up, and unlike missiles (which are actually unguided rockets) they can autonomously seek targets. I'm guessing torpedos are probably much slower moving to allow players the attempt at shotting them down. Assuming the...
  12. Respawning, offline binding, cooperative play, and exploration

    Simple. It takes 2 minutes for all systems to come online after "powering on" from a dark ship. Easily long enough to see a logging on ship before it can do anything. In addition, "enemy lines" end at their territory, which is why you'd want to expand said territory, to prevent people that...
  13. What would you name your ships and why?

    Space Dave Its Dave, but in space.
  14. Not sharing ship blueprint rights

    Oh I wasn't implying that. Just that the nature of a building game makes attempting to control for intellectual property rights pointless. Reverse engineering would absolutely be a pain in the ass, but chances are the only thing people actually want to copy about your design would be major...
  15. Torpedo Boats

    I was also wondering this. I like the idea of a warhead-less rack of missiles bolted to a ship as a sort of "panic acceleration" or "emergency brake" one shot device for emergencies.
  16. Space mines

    Have to see the coefficients but I'd wager that a system with no thrusters, a few rockets, and a small amount of electronics could probably obtain decent battery life. Be silly to run it on a generator. The whole system could be shot from outside its firing range anyway. that's why you put it...
  17. Not sharing ship blueprint rights

    They buy it from you, or if you're so paranoid about your design being "stolen" they buy it from someone else who would rather take their money because they don't care. The idea that nobody's going to sell blueprints simply because they can't guarantee nobody will reverse engineer or copy the...
  18. Not sharing ship blueprint rights

    Explain to me the difference between your blueprint and a ship built with your blueprint used to generate a new blueprint. My point is there's not a really a way to control for that. No manner of locking down or controlling blueprints can possible hope to be effective because nobody needs your...
  19. Different types of Camouflage ?

    Actual camoflauge isn't typically all that useful in a PvP scenario. Even where the game has the visual fidelity to pull it off, it is as simple as a shader injection to render it ineffective. Client side only methods of cheating are virtually undetectable in a networked game, and "make every...
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