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  1. Starbase Progress Notes: Week 4

    I can't wait to build Chair Force 1. Who needs complicated ship weapons when you can just hand out rocket launchers and strap a bunch of seats and boxes of ammo to the outside of your ship? In addition, Macross torpedo spam is now a reality with a simple script and torpedo tubes pointed 90...
  2. Greetings everyone!

    Hi Priska! Good luck with your new position! You may want to take a moment and review the forums of a few pvp mmos to prepare yourself for the absolute shitstorm of community moderation tasks that will inevitably pop up once players get their hands on the game and start making enemies of each...
  3. Learning from past successes and failures

    The game crashing on you is not a design issue and shouldn't be treated as one. You really shouldn't be altering gameplay designs around the assumption that your game doesn't work. Starbase is designed as an MMO. If it doesn't support its intended player count with stable performance then the...
  4. When will the Dreadnoughts come?

    I think there's a relatively low practical limit on ship size that prevents this. FB has said that this limit is mostly arbitrary at the moment as they work out foundational features, but even if it is expanded there's still going to be a practical limit to ship size due to the physical size of...
  5. Learning from past successes and failures

    Note that toxic interactions with other players are not always a negative. In rocket league there is an enforced culture of sportsmanship by the developers and moderators. The expectation is that players play against each other but are good sports about it. In a PvP sandbox the game is often...
  6. Space mines

    This is why mines are generally used to defend a static position from enemy attacks. If your minefield is set up to protect your harvesting group in the middle of it and people fly around it, the mines have done their job. The purpose of mines, in both video games and real life is primarily to...
  7. Will bounty hunting be a thing and what will it look like?

    As an automated system this has the same problem. All you need is an alt to exploit the entire system. The value for killing a ship should simply be intrinsic to the underlying design. Ships are made of materials and carry cargo, or ships are a threat to your allies. There's no automated...
  8. Crisis of Conflict: Is there a reason to go to war in Starbase?

    Note that when I say "easier and faster to lose a ship" we're talking about expected life time, not the actual time to kill a ship. This is why most line ships in EVE are produced in the thousands upon thousands. The assumption is that people are going to lose them in seconds and as such the...
  9. Crisis of Conflict: Is there a reason to go to war in Starbase?

    Nobody goes to war in a sandbox to lose money. They might lose money as a result of forcing their opponent to lose more money, but the easier and faster it is to lose a ship than it is to make a new one, the less and less people are going to be willing to engage in armed conflict. In the...
  10. Crisis of Conflict: Is there a reason to go to war in Starbase?

    100% true, but social connections are always a stronger pull to log in than systemic rewards. This is why smart developers are constantly iterating on the WHY. Your biggest factions are going to carve your world up in to pieces that make wars a boring stalemate. When you introduce new resources...
  11. Crisis of Conflict: Is there a reason to go to war in Starbase?

    I've noticed a lot of people on this forum that seem to have little to no experience playing a sandbox PvP MMO and have some really naïve assumptions about how players interact in the sandbox. In all my time playing PvP MMOs roughly half of all wars are a result of sensible territory, security...
  12. will there be a way to use modules in yolol?

    Don't they have all of the characteristics of a private function? I could pass a value in to one and read the output without knowing anything about the code the chip is running. If you keep going with this analogy aren't yolol networks practically namespaces? How far does this analogy go? If I...
  13. Poll: Camera

    Only if there are dedicated tools specifically for disabling them. The reason engineers prefer physical windows over cameras in real life is that cameras are notoriously unreliable in comparison. This is why tanks and planes may have cameras, but only in conjunction with physical visibility...
  14. Will bounty hunting be a thing and what will it look like?

    Bounties don't work in MMOs because prisons and the death penalty don't work in MMOs. Bounties rest on the assumption that an anonymous third party actor can inconvenience the target by limiting their mobility or wealth and get paid for it. In an MMO this translates to the bounty target...
  15. The place of matter in space

    Call me a radical but deliberately designing a game to be less fun in order to disincentivize player conflict doesn't sound like a great approach. You're correct that distance and value are the two metrics that define the terrain of any sandbox pvp game. You're incorrect that it is inherently...
  16. Mega Exo skeletons? Viability, Possible uses.

    Mechs are pure rule of cool design wise. The ONLY practical functions of a humanoid robot is to interact with environments designed for humans, or to combat rough terrain in the presence of planetary gravity. In microgravity everything about them is pointless. They'll look cool, but there...
  17. The place of matter in space

    This exact problem is why I'm still very much a fan of aggressive NPCs that confer NO reward to the player. Because if you need to fly five hours to get somewhere, that's really boring. In any PVP mmo the likelihood of interacting with others outside of clear high value interaction hostpots...
  18. Passive/Unpowered Docking (Carrier Ships)

    I think the easiest way to balance clamps would just be to require the clamp assemblies on both ends to have a rather large mass/size profile. This would require a significant amount of the surface area of both objects you wish to clamp together to be dedicated to a device that: * Must be...
  19. Are robots good?

    I would willingly become a robot right now.
  20. Are robots good?

    Robots are more fun than people.
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