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  1. Limited Sandbox Discussion

    How is this any different than pausing your shooting at other players to get materials or currency to afford another ship or more missiles? Designing ships is not special compared to any other activity in the game. I fail to see a compelling argument that is should be uniquely isolated from any...
  2. Limited Sandbox Discussion

    The idea that shipbuilding is hard and complicated and should be easier is already daft when you look at the sort of game starbase is. Building literally anything is already harder and more complicated than it needs to be. The idea that you have to fund R&D somehow is a net positive. This is a...
  3. Mega Exo skeletons? Viability, Possible uses.

    I'm a 3d animator by trade. I have actually beein in the position of needing to script arm rigs. Imagining attempting to do it with the restrictions of YOLOL makes me want to cry. Moving a mining laser to the left with a spaceship: 2 thrusters controlled by the FCU that must be present in every...
  4. Mega Exo skeletons? Viability, Possible uses.

    This guy gets the ACTUAL use case for mechs. Trying to use them for practical applications is probably going to be morettrouble than its worth, but building them simply for the sheer wow factor, NTM advertising your engineering and YOLOL prowess is totally valid. its like concept cars. They're...
  5. If YOLOL chips are runned client side. Wont everyone see something different in big faction factory cause multiple people will work on it?

    Minecraft did to inventories what most online games do out of the box these days. it put everything not critical to sim performance on the server. In the same way you can easily automate checks for speedhacks you can easily automate checks against this kind of behavior by authenticating player...
  6. Will bounty hunting be a thing and what will it look like?

    What is the point of this document?
  7. Gravity

    What's the intrinsic value in it not being a barrier to you? Do you just like things being more complex for the sake of being complex or is there a specific gameplay reason you'd prefer it function this way? Personally I'd rather have an invisible barrier that allows me to reliably use my...
  8. Gravity

    Seems like being required to build 40 individual transistors to make a YOLOL chip or something. More realistic? Sure, but is it fun? This seems like one of those times where you take realism out behind the shed and put it down in the name of fun to me. Generally, when I'm playing a video game...
  9. Gravity

    That's functionally the same thing with a different lore explanation. The point at which the implicit force of gravity overtakes the strength of the mag boots is a functionally identical hard border.
  10. Poll: Repair Options

    updated poll num are overwhlemingly against the ship module and majority against the station module. I'm assuming you had a 50/50 vote on feb 3 but a larger sample size tells a very different story. As of this post its overwhelmingly against automatic component attached to the ship, with zero...
  11. If YOLOL chips are runned client side. Wont everyone see something different in big faction factory cause multiple people will work on it?

    I own a desktop and a laptop and use a separate office computer at work. My computer is sitting at home alone connected to the internet and online pretty much 24/7. My laptop goes where I go. My work computer lives at the office, but is also sonstantly connected to the internet and constantly on...
  12. Large ships

    Some features of stations shouldn't be avaliable for moving structures. The fact that structures are stationary is what gives the world political and geographical context. If I could install a market hub on my ship, why wouldn't everybody do that? if I could install a docking bay on my...
  13. Gravity

    So the moon in the trailer, that's currently running on mag boots? A really quick and dirty way to implement it would just be to fudge the science to disable mag boots (maybe they don't work because of local charges particles or whatever, who cares, most of the tools are space magic anyway) and...
  14. Weird Jobs

    In what universe is porter a niche weird job? Any video game with a local banking economy and lack of item fast travel employs logistics personnel by the thousands.
  15. Poll: Rental lot privacy.

    No protections are necessary. Build some walls and doors. There's nothing of value other than what people can eyeball on your property, so put a roof over that stuff and call it a day. You're already protected from theft and destruction by the station's safe zone settings. If you're not, in the...
  16. Targeting Laser Questions, Concerns, and Ideas

    As I suspected, based on all avaliable data the only compelling use case for this implementation is the handheld pointer, or theoretically extending range beyond max range of a rangefinder, as using turret vector data means you've still got a turret, which has a secondary function without the...
  17. Targeting Laser Questions, Concerns, and Ideas

    So an overcomplicated solution for a problem that a standard fixed weapon can solve, or a less complex solution for a rangefinder problem that is intentionally complex. I'll just self quote so we can both move on with our lives.
  18. Fuel Stations

    I'm guessing you're new to this sort of thing so I'll try to break it down. If you're selling fuel you're probably not also buying it at your station. That's a waste of time if you can simply tax the commerce going through your station and not have to worry about keeping an inventory yourself...
  19. Ship types and symbols (types are not classes)

    Again, why? The only use this kind of iconography has is part of a targeting interface. Unless I've missed something, Starbase doesn't have the capability for that kind of targeting. In addition, the custom nature of ships means that any attempt to assign hard "roles" to ships is kind of...
  20. Fuel Stations

    By either paying more or being closer to what they're mining than the other buyers.
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