Search results

  1. Vexus

    FYI If you plan to log out away from a station

    Still doesn't avoid the situation of say you logging out, an enemy squad clearing a room, and then you appear behind them later on out of nowhere, from a room they thought was cleared. It's a tricky subject.
  2. Vexus

    How should respawning work in Starbase?

    Currently, the devs have stated that if you die, you respawn back at a station. After that, there was dev talk of bringing extra robot bodies with you if you wanted to respawn. I think this is a good topic we can hash out. We're trying to meet these conditions, I think, when discussing...
  3. Vexus

    FYI If you plan to log out away from a station

    Good point about combat-logging. You could log off if you knew an enemy was coming, and then log back in when you thought they left and then sneak up behind them. This tactic in DayZ with people server hopping to change positions basically was very unfun. If for example there are explosives...
  4. Vexus

    FYI If you plan to log out away from a station

    It should be interesting to see what gameplay comes out of "one life to live" style gameplay when outside the safe zone. For most of the early game it won't be an issue, and as people start taking risks, exploring and getting into confrontations, then it will matter if you live or die. A big...
  5. Vexus

    Starbase is not Ark or Atlas

    Safe zone might be 1000km end to end. View distance for a player is a 5km sphere. This is 3D space - no "rings" exist, only spheres, and if you form a line, people just go right around you with ease, meaning a grid pattern is the most effective way to "catch" or "block" other players. 1024 ships...
  6. Vexus

    Death Star?

    Someone will probably chime in and mention the untold decades it took to make the Death Star, which is probably why no one is planning to build one. The Halo project is about as reasonably big as I could see happening. Then again, making a spherical ship and calling it the Death Star might get...
  7. Vexus

    Tutorials and overcrowded start zones

    First impressions are very important. A new player loading into Starbase, staring at the amalgamation of 99 other robots stationary overlapping each other, everyone with low frame rate, and no clear idea what to do... would still not hurt the game one bit in the long run. It's too good. The...
  8. Vexus

    Will one efficient design suppress all creativity?

    Right. However, you could have placed beacons along your route (stationary ships or even parts of ships like panels which act as 'reflectors') to range-find to and program a route off that. And it's not that you'd have no combat capability; just not a very reactionary combat capability. If...
  9. Vexus

    Will one efficient design suppress all creativity?

    Oh this is a good one; normally you'd say yes, you need to be able to see. But do you, really? If you're making a routine trip from point A to point B, couldn't you use sensors for everything, Matrix-style interpreting the sensor information from within your secure shell of a ship? Sure, why...
  10. Vexus

    Ship Classes - Generalized

    Don't forget the vast amount of logistic ships and their classes. Even though they fall under "transport" there's a big difference between a fuel-carrying ship that lags behind the main fleet a little bit and a huge fuel tanker transporting resources from continent to continent.
  11. Vexus

    Starbase should been programmed with SpatialOS, for MMO greatness.

    I too thought SpatialOS could be a solution for the problem - 1000's of clients and only 1 server. It is better for what it can do, and is really good for maintaining a more complex NPC game world with many moving parts. Unfortunately, SpatialOS does not help in dealing with lots of stuff...
  12. Vexus

    Will one efficient design suppress all creativity?

    Every ship design should be dependent upon the function, so I don't think there will be a single efficient design that suppresses creativity. In 3D space, everything is relative to the expected situation. Generally your goal is to not get hit, and if you do, you protect where you think you will...
  13. Vexus

    Steam price release suggestion...

    There is something to be said about "full price" at $59.99. A lot of people pass on any game which only values itself at $15, even though it's accessible, numerically, to a wider audience. It's just not a 'valuable purchase' when the game is only delivering $15 worth of content - and it could be...
  14. Vexus

    Piracy and Thievery

    For everyone else who understands a bit about physics - @Huursa is the kind of player you have to worry about in the big groups. As such, you have nothing to worry about when it comes to most big groups :) You'll only have to worry about the big groups who are skilled, efficient, and drawn to...
  15. Vexus

    Piracy and Thievery

    Yeah the "warp gates" have been talked about as only being for transporting from the gas giant to the moon (and yes, potentially other planets which are in-game-light-years-away where local fuel is irrelevant) when the time comes and the players funnel resources enough to make that project...
  16. Vexus

    Piracy and Thievery

    Yes, they will need to balance it where movement isn't free and fuel actually matters. And yes, you can build outposts - now you're understanding. Weak, lightly defended outposts that are rich with materials. You can expand, too, by making lots of outposts, each time making any individual...
  17. Vexus

    Piracy and Thievery

    It's called the "inverse-square law" and Starbase is utilizing this. I think this may be one of the most critical components of the game, too, which will make Starbase revolutionary. It's not about how it could take years to make a dent in the asteroid belt, it's the fact that moving costs fuel...
  18. Vexus

    Piracy and Thievery

    It doesn't matter how many are within 100km. Eventually the inverse-square law comes to play. You might have 100,000 of one material, but zero fuel, and your entire large group comes to a grinding halt as fuel skyrockets in value within your group. You cannot avoid this law in physics, that's...
  19. Vexus

    Piracy and Thievery

    Unlike Ark or Atlas, natural depletion of resources will cull large groups. They can farm hard, sure, and last for a while, sure, but the nature of space - and the time it takes to access resources becoming greater and greater - means large groups would have to deal with efficiency at some...
Top