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  1. Amos.37

    Weapons economy

    As far as who wants to enforce this, that was why I suggested making it a requirement to establish a safe zone. If a faction want's a stable station, they'd want a safe zone. If they want a safezone, they need to enforce some form of weapons control. This also gives a kind of in universe...
  2. Amos.37

    Weapons economy

    I'd suggest a system similar to what exists in real life, owning small arms requires a license and even a permit, even with different license levels depending on the weapon. Sidearms might be fairly easy, but things like shotguns, assault rifles, explosives, etc, need higher licenses or are...
  3. Amos.37

    Different types of Camouflage ?

    I think dark colours and sheltered thrusters would be the best. Bright lights like engine plumes will be the hardest thing to hide, but minimising the visible engine plume might help you stay hidden, at least at a distance. On that note, the idea of flying tea kettle (only using maneuvering...
  4. Amos.37

    Death Star?

    For whoever does attempt to build one, just remember to include an access way from the surface to the highly fragile core, and a chain reaction process that will destroy the whole station if (when) it get's hit by some lucky torpedo. To quote Blatto: "Uh, it's like it's got a self-destruct...
  5. Amos.37

    Hypothetical Warp gate Construction Requirements

    Ultimately, I just really want to see a SB version of the hyperspace wars, with wars being fought for the control of gateways. I'm sure some Star Wars nerd will correct me, that the Hyperspace Wars weren't fought over warp gates or even hyperspace lanes, but you get the idea.
  6. Amos.37

    Hypothetical Warp gate Construction Requirements

    Setting up the initial warp gate at the starting mega-stations probably won't be too hard, as resources and manpower will be fairly plentiful. The real question is how to set up the second gate. Will players have to survey a location to make sure it has the necessary resources to build a gate...
  7. Amos.37

    Hypothetical Warp gate Construction Requirements

    A partial way to counter the power problem would be to have the gate powered off most of the time. Either set up set times the gate is active or have it controlled by some form of governing authority that can activate it when required. The second option requires a permanent presence at both...
  8. Amos.37

    Using a carrier/flagship rather than a station.

    This could very well make carriers more common, at least until player stations become possible. But then I'm also not expecting any giant capital class ships early on, due to game engine limitations, available resources and because giant ships don't seem like they'd be all that practical really...
  9. Amos.37

    Using a carrier/flagship rather than a station.

    Are any factions, or ambitious players, planning on making a large carrier/flagship to operate as a mobile base for their faction? Will the game even be able to handle a ship that large? Current largest ship being the Centurio at 115m long. I'm imagining a carrier large enough to be a mobile...
  10. Amos.37

    Ship Size limits?

    While I seriously doubt it will be possible, a Spacehulk'esque ship would make an awesome objective for a battle. I imaging if something like that were to be made though, it would have to be a station. I think either the ship size would be too much for the system, or the low structural stability...
  11. Amos.37

    Tractor beam clarification

    Honestly no idea, but I have a hard time imagining that the physics will be that comprehensive. I feel more likely you will need to be stationary to activate the tractor beam, the beam will simply not lock on, or, my personal favorite, the tractor beam hardpoint (and surrounding plating) would...
  12. Amos.37

    Starbase Maps!!

    Do you remember which Q&A this was addressed in? There's been a few...
  13. Amos.37

    Starbase Maps!!

    POI's would be the essence of most any sort of map, not sure what you mean by "fancy as a 3d map". I mean that it may not necessarily be a 3D display, like a holographic map or a separate screen, but could be simply a list of coordinates accessible through the universal tool. I would like...
  14. Amos.37

    Starbase Maps!!

    A simple enough ingame solution would be a list of POI's, accessible through the universal tool, that lists stations and transponders within range. When selected, the POI's location, or even just coordinates (XYZ) are shown. This would allow relatively easy navigation with just coordinates, and...
  15. Amos.37

    What will Ship weapon ammo storage look like?

    A very cool system that could potentially be made would be to make YOLOL controlled arms that can unbolt, replace and rebolt the ammo drum. Although, I don' t think this would necessarily be any more practically than just manually changing the drum, but it would be a great novelty. I'm picturing...
  16. Amos.37

    What will Ship weapon ammo storage look like?

    Unless I've missed something in the feature videos, it doesn't look like ammo storage has been shown, at least not explicitly. Obviously it has been shown that ammo drums need to be attached to turrets, but what about when those drums run dry? Do you refill the magazine? Do you replace the...
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