Search results

  1. Amos.37

    Poll: Rental lot privacy.

    If other players already can't damage or interact with anyhting in your lot without permission, I don't think there needs to be much more. Maybe a blacklist that sets an invisible wall, just to deal with trolls blocking doorways, but have it so that invisible walls are off as default. Although...
  2. Amos.37

    Warpgate Placement, Range, and Alignment

    Burnside, it sounds like, in a nut shell, you want to be able to set up the equivalent of travel lanes from Freelancer, a space highway if you will. While I don't disagree, I'd like something like that to be possible, I don't think that the warp gates should function like that. Warp gates should...
  3. Amos.37

    Developer run events

    I genuinely have no idea what any of that has to do with my question...
  4. Amos.37

    Developer run events

    Later on, once player factions have been developed and Kingdom and Empire are less integral to the game, should developer factions start creating events and challenges? An example: a group of dev players could create a large warship and man it, and then offer rewards for the players/companies...
  5. Amos.37

    Fuel Stations

    This would only be a long term thing, but it would be interesting to see fuel prices in the starting zones gradually rise as local resources are depleted, while frontier stations would have cheap fuel due to local abundance. Could lead to some interesting gameplay, frontier bases shipping fuel...
  6. Amos.37

    Electrical and Piping

    There was also a feature video where they showed hollowing out a framework piece with the laser cutter and running a wire through it. One of the Boltcracker eps I think. I imagine that would weaken the piece though.
  7. Amos.37

    Weird Jobs

    I feel like Arena commentator and Entertainer are just 'Youtuber/streamer.' Receptionist - if a company/faction gets really successful/popular (although if you're playing Starbase to be a virtual receptionist, what are you doing with your life?). Factory foreman. YOLOL programmer - probably a...
  8. Amos.37

    Movable/Adaptive Armor

    A variation of this that I could see being at least a bit more practical, and a lot simpler, would be having a fairly standard, thin'ish ship design, but with front facing armour plates on rails at the front of the ship. Activating them spreads them out in an umbrella like shape to provide...
  9. Amos.37

    What kind of nuggets do you prefer.

    While I'm not a huge Maccas eater (I'm Aussie, can you tell?) their sweet and sour sauce is delicious.
  10. Amos.37

    Will bounty hunting be a thing and what will it look like?

    I like the idea of bounties being on ships rather than players. This gives a bit more meaningful impact, as ships are more expensive than an exo (just how much more remains to be seen). While a sizable faction losing a ship wouldn't matter much, a small group or single pirate losing a ship would...
  11. Amos.37

    Will bounty hunting be a thing and what will it look like?

    A couple of people have already said in various threads that they want bounty hunters to be a thing in this game. Obviously, when players can respawn, bounty hunting becomes a bit of a moot point. So what incentive is their to place a bounty on someone if it doesn't have any lasting impact other...
  12. Amos.37

    Do stored materials take up physical space on stations?

    While I'd love a fully physical system, I agree that this is unlikely for game performance. I'm intrigued by the idea of the modular crate system, could you elaborate?
  13. Amos.37

    Do stored materials take up physical space on stations?

    I know there's mention of station storage and player inventories, but has it been explained yet whether materials and components take up physical space in station inventories? Basically, will stations need to construct warehouses/cargo bays for storage? Will materials take up physical space in...
  14. Amos.37

    Ship Prefixes list

    Is RWI being added for Redwood Industries? Or are we tactfully leaving that off the list?
  15. Amos.37

    Station Siege Mechanics

    Burnside, you keep saying how the system will be abused and that it is contradictory. How, specifically, do you see it being abused and how, specifically, would you fix it in a way that can't be equally abused or more so? If you can't answer that, then your just complaining because you don't...
  16. Amos.37

    Station Siege Mechanics

    I do like the system that Recatek has proposed. And I totally agree that some rules need to be in place in he system itself to provide a measure of protection for player creations. Already ships have the insurance system, but obviously insurance for stations would be too broken, especially when...
  17. Amos.37

    Production and Logistics

    I'm intrigued by the potential that advanced metallurgy could have in engineering. I'm imagining things like ultra-lightweight materials, composite armours and laminate armours with layers of different materials that have different properties. Eg, an armour with an outerlayer good for soaking up...
  18. Amos.37

    low internet connection support?

    Yeah, I'm hoping that the game works with below average internet. I'm in Australia, where pretty well all internet is just awful.
  19. Amos.37

    Curious on how Chatting/Messaging would work

    Depending on how chat is implemented, could be a good idea to have a discord channel set up specifically for station traffic control and basic logistics. The sort of thing where each station could set up their own chat group, so when a player needs landing permission (if needed at all), they go...
Top