Search results

  1. Amos.37

    Rudimentary Radar using directional transponder detection.

    So, the idea of a transponder is to make a ship visible and identifiable from long range. If a system could be set up where detection of transponders is directional (ie. A sensor is set up and linked to a display to show a list of transponders, but to only detect/list transponders within a...
  2. Amos.37

    Custom Bombs

    I mentioned an idea like this under a different thread, one on weapon ideas. The idea of fragmentation rounds or shaped charges for internal damage. The big problem with them is implementation. An explosive is just way easier to program and calculate, damage done to all objects in a volume...
  3. Amos.37

    space hulk station??

    The next question is rendering limits. The case of their only being ~100 players rendered in any one place (obviously FB want tt increase this limit as much as reasonably possible, but that's the most common 'player limit' I've seen). I imagine that counts for ships as well. Obviously this can...
  4. Amos.37

    space hulk station??

    The main problem is what the game considers a ship vs a station. My understanding is that a station will render in for everyone (although whether lots render for everyone is up to some debate). A ship does not necessarily render. So while you could maybe build a station with the aesthetic of...
  5. Amos.37

    Cav's shield suggestion

    I like this idea, that shields would be for protection from environmental damage, not from battle damage. Different shield types for different environmental hazards. Maybe they cold have some affect on combat, but I'd rather there be no bullet sponge/temporary invulnerability shields. That...
  6. Amos.37

    Is asymmetric spacecraft easy to build?

    Regarding damage causing a ship to become unbalanced, I wonder how hard it would be to change thruster output via the universal tool or YOLOL to re-balance the ship. Obviously this would make the ship slightly slower over all, and would not be practical during a fight, but if you can do this...
  7. Amos.37

    How to reload Mounted weapons?

    Like Burnside said, my understanding is that laser and energy weapons are more efficient, but less effective. Kinetic/projectile weapons are more expensive and cumbersome to operate because you need to worry about ammo more, but much more effective. Do energy weapons recharge from a ships...
  8. Amos.37

    Want to build some transform aircraft.

    As far as I know, I'm pretty sure thrusters have to be fixed, so no rotating thrusters. You can still always make a ship that looks like an Osprey, but I don't think you can make one that functions like one. Although, unless you're in gravity, there's not really any point to rotating engines...
  9. Amos.37

    Cargo lock frames as defence?

    Will have to test. FOR SCIENCE!!!
  10. Amos.37

    Spaceship Designer Questions

    I don't know how hard or easy it will be to earn credits, but the idea is that it will cost more overall to buy the ship for credits than to build it yourself with materials. I've seen conflicting comments regarding how much more, from %50 to %250 increase in cost, so I really don't know, only...
  11. Amos.37

    Cargo lock frames as defence?

    We've seen in one of the earlier boltcracker eps that you can 'catch' a small ship in a cargo lock frame (kinda... violently stop is probably more accurate). My question is, can you use a cargo lock frame to 'catch' a missile or torpedo? And if yes, could you create a defence system designed to...
  12. Amos.37

    Spaceship Designer Questions

    I asked the devs about buying ships from the designer tool. They said you will have 2 options after using the designer: 1. Buy the ship outright for credits, with the system automatically assembling it for you. 2. Use the blueprint to make a 'holo-projection' sort of thing that you fill in using...
  13. Amos.37

    YOLOL powered stock market?

    So, at bare minimum, a stock market would need to display items, prices and demand and supply figures. This all seems reasonably achievable using YOLOL given what we know. The next question is, can YOLOL be used to send data across distances (between stations)? Or would players just send the...
  14. Amos.37

    About keyboard control

    Definitely want to try a twin stick set up. From the way ship controls are set in game, it looks like you have to map the keybindings already, so hopefully it won't be too hard to add controller support and set controls to that.
  15. Amos.37

    Weapon Expansion, a few ideas for more anti-ship weapons.

    I guess my thought on the AP-AP ammo is more thinking about a fragmentation round, so shrapnel damage, rather than explosive, but I believe explosive would be much easier to program than shrapnel. But yeah, a flak cannon makes more sense than a railgun. A missile could be explained as a shaped...
  16. Amos.37

    Weapon Expansion, a few ideas for more anti-ship weapons.

    I don't think a weapon like this would be made, as it would be very hard to balance, but a AP-AP weapon (anti-armour/anti-personnel). Idea being, a shot that penetrates 1st layer of armour, and then explodes. Purpose built for damaging ship internals and killing crew. This would more likely be...
  17. Amos.37

    Is there any PVE content in the future?

    What Calen said, no mention of NPC based PVE in the works as yet. Maybe way down the line, but at this time the plan is for everything to be player driven.
  18. Amos.37

    Custom Bombs

    How will the bombs get from the launcher to the target? Bombs require gravity to work, so could only be used on planets/moons (if gravity is implemented). Otherwise, they need to be launched toward the target, at which point, it is just a missile. If we're talking static bombs, you can already...
  19. Amos.37

    Saltberia "Prison"

    What information are you basing off that developers will be in-game with unlimited resources and powers? At what point have they said they intend to give themselves unobtainable powers and permissions to use in-game, or be some unstoppable/unconquerable force, rather than just be involved in a...
  20. Amos.37

    Starbase Progress Notes: Week 8 (2020)

    Thruster exhaust configuration... does that mean slagging people in your drive plume is possible (Expanse reference)? This opens up whole new design options!
Top