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  1. Amos.37

    ship builders or people who have built a ship, how long did it take to build or get used to building a ship?

    Obviously depends on the size of the ship, and how familiar you are with the editor. My 1st ship, which I don't even use, it was pretty much just to learn how to use the builder, took ~10 hours. My 2nd and 3rd ships took ~8 hours. I'd say it's a bit more complicated than space engineers, you...
  2. Amos.37

    Closed test

    They received roughly 12000 applications. The goal is to eventually get everyone in, but we don't know how long that will take. If they let everyone in right now, pretty sure the servers would crash.
  3. Amos.37

    How to check power draw?

    And I found the problem. The butten I had to turn the generators on had a generatorlimit set on it. I just needed to raise that limit. Thanks for all your help and info.
  4. Amos.37

    How to check power draw?

    Thanks for the info. The problem I'm having seems to be that my ship is only drawing power from 1 of 3 generators on it. I have 3 separate generators all linked to the same power grid, and only the first 1 seems to supply power or consume fuel. I've tried adding generator units to the first 1...
  5. Amos.37

    Space Drag?

    From the CA, the space jelly effect is certainly noticeable, but not too bad. There's certainly no aerodynamics function with it. You can only change direction by accelerating in a new direction. No gliding turns. However, strafing sideways doesn't really work without lateral thrusters to keep...
  6. Amos.37

    Can you bolt things to your robot?

    You can buy clothing/armour, and it is very customisable. I don't know if it currently affects survivability though.You can also use plating as shields and barriers, but, as XenoCow said, you cannot bolt objects to endos.
  7. Amos.37

    Black Box Debris spreading prevention System?

    As XenoCow said, small debris disappear a few seconds-minutes after people leave the area. Large pieces and derelicts hang around for a significant amount of time. Currently there is a recovery system for ships, where you pay a fee and all that is left of the ship (including broken off parts)...
  8. Amos.37

    How to check power draw?

    I am building a large hauler ship, and am having all kind of trouble providing enough power for it. This is made worse by the fact that 'rechargable' batteries are very buggy and only sometimes work. Is there a way to calculate how many generators you need based on number of engines, thrusters...
  9. Amos.37

    Need a way to repair recovered ships

    Currently, if a ship is wrecked, and then recovered, it can only be spawned in time limited despawn areas. This means you only have 1 minute to make changes if you spawn at the market, which you need to to buy the parts to fix the ship, or 5 minutes at the ship store. This makes it very...
  10. Amos.37

    Better Lightning

    Look up Snell's law. It explains the nature of refraction. Also, fun fact, light doesn't travel at the speed of light unless it's in a vacuum.
  11. Amos.37

    Recatek's Spaceship Designer Wishlist

    Rotational snap points, at least every 45 deg, maybe every 15 deg. would be great for doing angled work. Rather than having to eyeball rotation. Link it in with the autosnap, so you have the option of manually setting the angle or using the rotation snap points.
  12. Amos.37

    So ships, Which is the best to start out with?

    So far the general consensus for best early game ship is the Hauler, good for mining as it has a lot of cargo space for it's price. It is, however, pretty fragile and unarmed. No doubt as the game gets closer to release, more ways to earn money will be introduced, likely making other ships more...
  13. Amos.37

    Start mining activity improvement

    Personally, I think that belt mining needs to be more lucrative. Currently, in the station mining job, I can earn about half a mil in credits in an hour. I struggle to make that much mining out in the belt and hauling in back to sell in an hour (Using the Hauler). Add the cost of fuel, batteries...
  14. Amos.37

    Question for anyone who got into the closed alpha, once the embargo ends...

    For any lucky players that managed to get selected for the closed alpha, and any devs at liberty to say, what are your first impressions of Starbase? Loads of bugs (even for a closed alpha)? Better than you could have dreamed? About what you expected?
  15. Amos.37

    Super heavy armour for capital ships

    My thought on dedicated cap ship engines and reactors is that 1 large cap ship engine would be more efficient in use of materials and fuel when compared to lots of small engines in getting the same amount of thrust. But the draw back is they are large, heavy and require a lot more power to use...
  16. Amos.37

    Shipyards and ships under construction.

    I like this idea, but I'm not sure how it would work with key systems like engines with what we've been told about how the system calculates a ship, weight and thrust, and so on. I hope they get a system like this to work, but I think at least early on the system might struggle if you change out...
  17. Amos.37

    Super heavy armour for capital ships

    An idea for the implementation of capital ships is to introduce a super heavy armour. The idea being that this armour is virtually immune to small arms and even light fighter armaments, but is so prohibitively heavy that only large ships can use it. This could also necessitate the introduction...
  18. Amos.37

    Weapon Expansion, a few ideas for more anti-ship weapons.

    An idea for an EMP/ion style weapon. A shot similar to the current plasma weapon, but it does no damage to structure. Instead, any wiring within a small radius of the impact is damaged. Idea being that it disables small ships and can disable surface systems on larger ships with minimal...
  19. Amos.37

    Making engines detectable like transponders.

    Tracking the heat exhaust is essentially the idea of it. The Unknown transponder mechanic is just trying to think of an 'easy to implement' way of doing it. After all, space is cold and largely empty. As soon as something heats up, it is essentially an IR beacon to anything that can detect it. A...
  20. Amos.37

    Making engines detectable like transponders.

    Obviously ships can potentially run without a transponder. My suggestion there is make the engines of a ship register as an unknown transponder when active. Possibly even list the number of engines or size of them, but no name or other identification. This makes it harder, but not impossible...
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