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  1. Amos.37

    Ship combat is missing something

    I think a hit indicator when you hit/kill an endo would be nice, but I don't think it's necessary. I personally think a ship hit indicator would not really add anything though. Especially for penetrating weapons like the rail gun. The whole idea of the rail gun is a small hole right through the...
  2. Amos.37

    IKeW - Improvised Kinetic Energy Weapons

    1st question: How much speed can you get up while towing a small asteroid? 2nd question: How long does the asteroid keep that momentum if you sever the connection/ stop to cargo lock beams? You can probably see where I'm going with this... 3rd question: How much damage would a relatively fast...
  3. Amos.37

    Will asteroid bases be possible?

    In an early starbase video, we saw an endo hollow out a small asteroid and bolt things inside it to use as a small hidden "base." My question, will there be asteroids large enough to create sizable asteroid bases? Will it be possible to build into/onto these asteroids? Will the game engine even...
  4. Amos.37

    Thunder in the Dust Clouds

    Umm, hear distant thunder... in space? Seeing lightning I get but hearing thunder in space?
  5. Amos.37

    Please for the love of symmetry add a MIRROR tool for ship designer!

    I have no doubt that many other ship designers have been infuriated by the lack of a mirror function when designing ships. It would make symmetrical builds take near half the time it currently does to make with a mirror function. Devs, please add one. Either a system where a line is put down the...
  6. Amos.37

    Gravity on moons/planets potentially adds a new business opportunity... Space Tug Boats!

    My understanding of how gravity has been implemented is that basically, the more mass a ship/object has, the more downward force is applied to it (weight). This means that large ships such as large miners, salvage ships, cargo haulers, capital ships (I live in hope), etc. will be more affected...
  7. Amos.37

    Update 17.9.2020 (Build 246)

    Loving the look of the new asteroid belt. The whole idea that each speck in the distance is an asteroid is awesome. 1 question: Is the eventual plan to have it so certain materials are more prevalent in certain kinds of asteroid (ie. crystals more common in ajatite, metals more common in...
  8. Amos.37

    Will ship designs carry over from CA to EA?

    I know it's been speculated on before, but just asking if anyone knows, or if a dev could confirm, whether player made ship blueprints will carry over from CA to EA? Will it be all designs, or only those that have been made public in the player-made ship shops? Any information regarding this...
  9. Amos.37

    Are bullets affected by ship momentum?

    A quote from a recent patch note: Fixed player projectile weapons to properly inherit player velocity So, basically, they're working on it.
  10. Amos.37

    Interest Rate of the Central Bank

    Having multiple banking factions could create some interesting in-game interactions between the banking organisations. Competitive interest and such, and maybe even conflict between banking factions over representation at different stations, access to customers and such. Would certainly create a...
  11. Amos.37

    Update 3.9.2020 (Build 237)

    Is the demolition job implemented in CA yet, or only in the experimental testing build as yet? And if it is in CA, where does one find it?
  12. Amos.37

    A composition scanner as a ship module

    So a recent addition is to scan the composition of asteroids and objects with the universal tool to check what it's made of, making mining and building using the repair tool easier. A suggested module then is a composition scanner that works the same way, but as a ship module. Use the same...
  13. Amos.37

    Making engines detectable like transponders.

    I'm not sure about the recycling coolant system. I was lucky enough to get into CA, and AFAIK coolant is considered a resource like fuel or propellant. The more coolant cells you have, the more coolant resource you have. Coolant is required for generators to work (I don't think it effects...
  14. Amos.37

    Ordnance

    The main problem with this design is that for the cargo lock to hold an object in place, the cargo lock needs to have enough structural integrity and mass behind it to support the object it's holding, otherwise it breaks. In other words, the immobilising torpedo would need to be almost as heavy...
  15. Amos.37

    Recatek's Spaceship Designer Wishlist

    The ability to make our own pre-made modules. You sort of can already, and just save it as a ship, but it would be much neater being able to build your own engine assembly, or pilots chair set-up, or mounted weapon with armour, etc, and then save it as a custom module to use in other builds...
  16. Amos.37

    How does the game handle sudden disconnections?

    I've had numerous temporary disconnections (due to problems on my end, not the server). Usually, if I'm at a station, all other players and ships (including mine) will disappear, and I can't interact with anything until connection is restored. If I am travelling a the time, then it can be a...
  17. Amos.37

    Has a recommended internet speed been mentioned?

    I've been in the CA and haven't noticed too many issues with lag outside of combat. For context, I live in regional Australia. Combat and interactions with other players is the most affected. Significant rubber banding. 1v1 isn't too bad, but the more players that are in an area, the worse the...
  18. Amos.37

    New Infantry Arena

    Every now and then, to test combat, the devs announce combat events at a specific station (used to be skeleton station, is now arena station). Recently they added respawn terminals to it for better fps battles (don't have to respawn at a station 10 mins flight away now). The economy terminals...
  19. Amos.37

    Colorblindness and Ore Prospecting

    I'm not even colour blind and I have a hard enough time distinguishing different ores. A couple ores utilize patterns. I think more patterns should be added to help differentiate them. This won't really work at distance, but it may help somewhat.
  20. Amos.37

    Merge block for connection two frames on the go

    For the transfer of materials, I know you can link resource bridges, is there a way to link resource bridges of 2 ships and transfer cargo that way? To my knowledge there isn't, and the fastest way would be to empty out the crates from 1 ship, change resource bridge and fill the other, but maybe...
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