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  1. FranklinZ

    I think their should be ship mounted flame throwers

    Do you mean an engine?
  2. FranklinZ

    Connecting Ships

    Yeah will have to test it out after game releases. The problem with cargo beams is that if power is cut the ship falls apart. Physical connections could be more wobbly but if they don't break we can always have 3 of them to fix the parts in place. If We want to build base ships the biggest...
  3. FranklinZ

    3rd person camera

    At least SB has third person in endo mode, so I can still play without spilling up.
  4. FranklinZ

    Connecting Ships

    As we know there is a maximum limit of weapons you can put on a ship and also a maximum size. Bolting ships together will make the ship unusable. However, is it possible to connect ships with structure? For example, use a hinge and a hook to lock another ship into place. This way it might be...
  5. FranklinZ

    Will one efficient design suppress all creativity?

    It would be great if you don't loose a lot when your new design or you unfimilarity with the new design failed you. However, If you loose two week's worth of girding every time your ship explodes, most people will just stick with old designs and not innovate and take risks. That would be bad for...
  6. FranklinZ

    Will one efficient design suppress all creativity?

    Firepower testing is cheap. After all you are only spending money on ammo and a dummy target. However, protection and structure testing will be super expensive, as you need to construct and destroy multiple ships of the one you are testing. If you are building a huge capital ship for your guild...
  7. FranklinZ

    Will one efficient design suppress all creativity?

    RC is in a way better because it's round based, which means you get to test your craft with minimal cost. Also building in RC is very cheap. At the late stages of the game building is basically for free. Maybe you quit the game before CRF because after you can buy other's creations original...
  8. FranklinZ

    Infantry Combat

    Correct. Robots should be able to tank some hits, unlike fleshy humans.
  9. FranklinZ

    Talking about the understanding and translation of materials in the game

    You have to in the case of languages not using the alphabet. In that case my translations can avoid confusion better. Bastium - 铇 can be separated into 钅 and 包, where 包 approximates "Bast" and 钅means "-ium" In the same sense, "-ite" can be replaced with 氵 (liquids) or 石 (solids), while the...
  10. FranklinZ

    Talking about the understanding and translation of materials in the game

    I tried to avoid characters that are already used for an element or a character that is too commonly used. Many of the characters I used are different names for Iron or Gold, but are not used anymore. These names follow the naming rules, but do not use names of real elements in their translation.
  11. FranklinZ

    Talking about the understanding and translation of materials in the game

    Valkite dust - 砙 Ajatite dust - 硖 Bastium - 铇 Aegisium - 琻 Oninum - 锳 Charodium - 镲 Merkerium - 铓 Lukium - 锍 Tengium - 镫 Ilmatrium - 锊 Ukonium - 铻 Vokarium - 钹 Exorium - 锷 Kutonium - 锟 Arkanium - 铵 Corazium - 锴 Xhalium - 镟 Ice - 冰 Surtrite - 溸 Nhurgite - 淣 Haderite - 湟...
  12. FranklinZ

    Infantry Combat

    Maybe magnetic grenades that can stick to the enemy ship?
  13. FranklinZ

    Stone Age Battle?

    I get that sometimes you want realism at play, but that's not always the case and not for everyone. Look at War Thunder. There are many times more people playing arcade/history than people playing simulator, the first two are in 3rd person and the last is locked in first person. First person...
  14. FranklinZ

    Stone Age Battle?

    I don't want [COD in space] but I don't want [war thunder simulator mode in space] as well. If there is a way to not mundanely repair ships I will happily abandon shields. Radar is a bit tricky, as it is 3d space. No opinion on that one. But 3rd person gives you the ability to see your ship...
  15. FranklinZ

    Bots in the game [concern]

    Some companies make extremely stupid decisions to keep the bots in the game, because "active player count" is an important stat of the game, and removing bots will decrease that number, likely making the guy who runs the department loose their job, so they just kept the bots. Really hope FB...
  16. FranklinZ

    Bots in the game [concern]

    In the case of Crossout the bots crashed the market with hyper inflation. Players have no choice but to buy the equiptment with real money. Then the botters sell them at a cheaper price than the game company. Although that is a bit of an extreme case. There are more bots than players in that game.
  17. FranklinZ

    Bots in the game [concern]

    It all depends on the game's popularity. Starbase is a game with revolutionary ideas. Maybe it won't be everyone's game like wow or minecraft, but it sure will pick up a decent player base. We don't know how many exactly, but Starbase has potential. If Starbase got lucky and gained a fairly...
  18. FranklinZ

    Repair Stations

    Although field repairs are by hand, can we have repair stations that auto repair your ship based on your blueprints? If you fought a autogun or laser ship, your hull will be filled with tiny holes and repairing them with the building gun will be a huge pain. Fixing a plate with holes is almost...
  19. FranklinZ

    Stone Age Battle?

    Oh yes big weapons. No reason to build big ships if there are no big guns. Also maybe some extra big guns for station defense.
  20. FranklinZ

    Will one efficient design suppress all creativity?

    Before RC went moba, there was a lot of variety in design. Less efficient design can still work in a 12 vs 12 ELM match or even a 8vs8 BA, but those designs are not allowed in the later 5vs5 moba styled BA. In a match like that driving a non-meta meant loosing. So, it's not really the mechanics...
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