I know a few players who only keep playing because civilian capital ships allow them to go anywhere without risk of them being destroyed. If the costs were to increase I would sooner see it take the form of safe zone generators for capital ships and stations costing fuel/energy, than any...
I'm guessing you are asking for it to fly without you aboard, correct? The only problem with this is who will host the ship?
If it is just a question of having an auto-pilot, well there are players who have built this in the game already. I used to have a problem of getting bored flying to the...
This is not really a problem on ships, since nobody logs out when their ship is under fire, as to do so is to give up their ship.
I'm not talking about flakey internet here, it is a problem with endos taking small arms damage who then deliberately log out to main menu to prevent themselves...
One-shot-kill weapons are the only way currently to deal with players who log out upon taking damage.
Until such time as combat re-logging is fixed, one-shot-kill weapons are a necessity.
One lesson I have picked up from the recent events is that if there is to be a long term future for PvP ground fighting (and maybe one day sieges) then something needs to be done about players who log out when they come under fire.
Instead of being able to re-log and float to a new location...
Given that slow ship speeds and travel times are a huge complaint of people who quit, I would say it was clear there is a demand.
I still do not own a cap ship of my own despite playing thousands of hours. To me this sounds great.
I love this idea. There was only one point that I really have an objection to on creative grounds:
>the warp drive will be to open a portal that is sufficiently wide for the ship it is attached to, determined by the ship’s bounding box
Using the bounding box to determine the size of portal...
I like the idea of being able to insurance transfer to the HQ you are enlisted with. I supposed there would need to be a minimum enlistment period to make the decision meaningful (a month?).
Personally I'd be happy to see the Origin reduced to three stations. Origin Neutral (where everyone...
Most people I have spoken to over the last year lament that there were never Kingdom and Empire stations added to the game to visit.
If you could decide, where would you place these faction HQ stations, and what would you do with them to make them worth visiting?
These are all great suggestions, but I would not be surprised if these things are all already on a to do list somewhere at Frozenbyte.
For example the assets for large crates have already been made and were posted a long time ago. But like many things they never made it into the game because...
Although a lot of the regulars here might take it for granted, from my conversations with randoms it seems most players do not even know Markka exists.
If everybody knew there was a station with lower AH tax then players would use it. They just have no idea it's there.
Helping players get to...
This is almost exactly how Starmade home stations worked, so this can work.
The only difference for Starmade was that non-home stations were fully destructable all of the time and home stations were always indestructible.
Good to see features coming soon, sad to see development resources going elsewhere, but you gotta do what you gotta do.
I second the call to just remove tier 1 and tier 2 asteroids from the game. All they are good for is destroying ships.
I'm curious what will become of the fast travel core...
This is why I liked the suggestion I read recently that safe-zones should require Exorium fuel. Then safe-zones for inactive players would eventually naturally disappear.
There were some possible tax mechanics mentioned by FB already. So opting to "surrender" a station into someone else's tax area as an alternative to seeing shot to pieces sounds to me like an option worth having.
If we get station blueprints that obviously would change the balance a lot.
With...
I wasn't part of this Discord discussion, but the "ship upgrade" section of the tutorial remains a major problem also.
I still see new players posting their frustration at the length of time to find and gather the materials for it. Then they are prompted to make a crates upgrade that makes...
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